Commit graph

74 commits

Author SHA1 Message Date
Christoph Oelckers
aea46548bd moved all Is***Sprite function to animatesprite.cpp because that's the only place they still get used from.
Naked sprite pointers have been removed everywhere else.
2023-09-28 11:41:35 +02:00
Christoph Oelckers
36c07aaca5 - did some simple picnum replacements in Blood. 2023-04-29 11:32:02 +02:00
Christoph Oelckers
e776e76ebf - Blood: applied all changes outside of nnexts.cpp from the latest modern update. 2022-11-16 07:53:21 +01:00
Christoph Oelckers
3c6b64d621 - renamed everything back 2022-10-30 16:51:33 +01:00
Christoph Oelckers
78bf99434e - removed some pointless comments. 2022-10-30 16:51:22 +01:00
Christoph Oelckers
91c318b708 - renamed most non-sprite xrepeat and yrepeat as refactpring aid.
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
2022-10-30 16:51:20 +01:00
Christoph Oelckers
84dfe98f17 - replaced all set_native_clipdist in Blood 2022-10-30 16:51:16 +01:00
Christoph Oelckers
47dff8e656 - added clean handling for the one case where a custom range needs to be passed to actFireVector.
This removes one godawful hack that forced an otherwise constant data table to be non-const.
2022-10-25 07:07:12 +02:00
Christoph Oelckers
e52c311592 - added a wrapper for VECTORDATA::maxDist 2022-10-25 07:07:12 +02:00
Christoph Oelckers
f0b9509503 - deleted integer actFireThing version. 2022-10-25 07:07:12 +02:00
Christoph Oelckers
310eff6e71 - clean out many wrappers. 2022-10-25 07:07:10 +02:00
Christoph Oelckers
580bbccdf5 - handle angles in voodooTarget 2022-10-25 07:07:08 +02:00
Christoph Oelckers
32ed2dd596 - some trivial things. 2022-10-25 07:07:08 +02:00
Christoph Oelckers
6c98a07a60 - elininated the actSpawnThing wrapper. 2022-10-25 07:06:49 +02:00
Christoph Oelckers
f7fe24b19e - some remaining cleanup on actor.cpp 2022-10-25 07:06:49 +02:00
Christoph Oelckers
a655b3835f - like actFireVector, the direction vector needs to have unit length in 2D for actFireMissile as well.
May later be turned into a 3D unit vector for pitch correct missile movement.
2022-10-25 07:06:48 +02:00
Christoph Oelckers
5e4d45f6b8 - floatified actFireMissile 2022-10-25 07:06:48 +02:00
Christoph Oelckers
a070342f0c - floatified actFireThing 2022-10-25 07:06:48 +02:00
Christoph Oelckers
6c6fdaf332 - floatified actSpawnDude and removed its unused last parameter.
All callers left it at 0.
2022-10-22 20:41:26 +02:00
Christoph Oelckers
068feae64e - floatified actFireVector. 2022-10-22 20:41:25 +02:00
Mitchell Richters
633fb01487 - Blood: Rename some weapon function variables to give us half a chance of refactoring it. 2022-10-22 19:45:10 +02:00
Christoph Oelckers
84ce8b29f2 - handle another precision issue in MoveDude.
That mulscale16r function is broken enough to affect the values in an observable way that cannot be replicated with real floats.
2022-10-22 12:16:59 +02:00
Mitchell Richters
b45c95eec5 - Blood: Floatify MoveDude() and fixed incorrect velocity check. 2022-10-22 12:16:59 +02:00
Mitchell Richters
4788e26596 - Blood: Floatify actAirDrag() and some associated XSECTOR members.
* Left `XSECTOR::windVel` as an integer type for now.
2022-10-22 12:16:59 +02:00
Mitchell Richters
0019b5ee02 - Blood: Floatify PLAYER::zWeapon. 2022-10-18 18:30:38 +02:00
Christoph Oelckers
39109de22f - consolidation of Blood rotation code.
24x the same pattern merged into a subfunction.
2022-10-15 11:35:37 +02:00
Christoph Oelckers
f2d89b7609 - refactored actWallBounceVector as well
This completes the abstraction of velocity in Blood.
2022-10-15 10:15:20 +02:00
Christoph Oelckers
9f235b56f3 - rewrote actFloorBounceVector to avoid reference parameters 2022-10-14 23:55:32 +02:00
Christoph Oelckers
cb39a07580 - position in actSpawnSprite 2022-10-10 17:37:18 +02:00
Christoph Oelckers
64cf9a4ec6 - pass vector position to actRadiusDamage 2022-10-10 17:37:18 +02:00
Christoph Oelckers
e670cf2786 - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
Christoph Oelckers
3bc337264a - flags in blood's actor.cpp
plus a few others caught by search&replace.
2021-12-30 09:56:50 +01:00
Christoph Oelckers
e543c70439 - replacement of BloodLinearSpriteIterator
Preparation for eliminating sprite[]. This array can later be created by the actual spawn function.
2021-12-26 23:09:51 +01:00
Christoph Oelckers
8ce34c7772 - use refactored Collision struct and clipmove in Blood, too. 2021-12-26 23:08:57 +01:00
Christoph Oelckers
96b9572905 - moved parts of the HitInfo subclasses into the backend.
All the game code now needs to do is a single 'using' statement.
2021-12-26 23:08:57 +01:00
Christoph Oelckers
129ce0aea8 - migrated Blood's hitscan calls and its global gHitInfo struct. 2021-12-26 23:08:56 +01:00
Christoph Oelckers
b8953849ee - secnum in fx.cpp 2021-12-25 21:29:17 +01:00
Christoph Oelckers
331a7654bf - actSpawnThing 2021-12-25 21:29:15 +01:00
Christoph Oelckers
443cfc991c - actSpawnSprite, ZONE, startsectnum and dbLoadMap 2021-12-25 21:29:15 +01:00
Christoph Oelckers
6ee9ae7ec6 - actFloorBounceVector 2021-12-25 21:29:12 +01:00
Christoph Oelckers
378bf40143 - got rid of the mostly redundant GetWallType function. 2021-12-25 21:29:05 +01:00
Christoph Oelckers
1fc99d4733 - Blood: use wall pointers in wall utilities exclusively. 2021-12-25 21:29:05 +01:00
Christoph Oelckers
d576e8f438 - removed a few of the remaining shorts. 2021-12-25 21:28:44 +01:00
Christoph Oelckers
ccd6af6272 - Blood: transitioned several functions in actor.cpp to the new method to acces the x() data. 2021-12-25 21:28:42 +01:00
Christoph Oelckers
5422bff683 ‚char‘ review in Blood - part 1 2021-11-29 00:55:42 +01:00
Christoph Oelckers
e9c79292ff - Blood: use wider integer types for a few more things
Mainly removing shorts from all function signatures, except the engine replace interface, replacing them either with int or bool, depending on the use case.
2021-11-29 00:55:41 +01:00
Christoph Oelckers
499dc9953b - reduction of 'short' noise in Blood.
Mainly using int16_t for deliberately sized struct fields, auto for temporary saves of global data and making several local variables full int.
This changes nothing substantial.
2021-11-29 00:55:41 +01:00
Christoph Oelckers
484d016172 - cleaned up burn code. 2021-11-29 00:53:50 +01:00
Christoph Oelckers
fb4fcef2c2 - cleanup 2021-11-29 00:53:48 +01:00
Christoph Oelckers
9714febaab - eliminated the actPostSprite wrapper with an index parameter. 2021-11-29 00:53:36 +01:00