- deleted integer actFireThing version.

This commit is contained in:
Christoph Oelckers 2022-09-29 13:47:41 +02:00
parent b30c6137d5
commit f0b9509503

View file

@ -236,17 +236,7 @@ DBloodActor* actSpawnDude(DBloodActor* pSource, int nType, double dist);
DBloodActor * actSpawnSprite(DBloodActor *pSource, int nStat);
DBloodActor* actSpawnThing(sectortype* pSector, const DVector3& pos, int nThingType);
inline DBloodActor* actFireThing(DBloodActor* actor, double xyoff, double zoff, double zvel, int thingType, double nSpeed);
[[deprecated]]
inline DBloodActor* actFireThing(DBloodActor* actor, int xyoff_, int zoff_, int zvel_, int thingType, int nSpeed_)
{
double xyoff = xyoff_ * inttoworld;
double zoff = zoff_ * zinttoworld;
double zvel = FixedToFloat(zvel_);
double nSpeed = FixedToFloat(nSpeed_);
return actFireThing(actor, xyoff, zoff, zvel, thingType, nSpeed);
}
DBloodActor* actFireThing(DBloodActor* actor, double xyoff, double zoff, double zvel, int thingType, double nSpeed);
DBloodActor* actFireMissile(DBloodActor* actor, double xyoff, double zoff, DVector3 dc, int nType);
void actBurnSprite(DBloodActor* pSource, DBloodActor* pTarget, int nTime);