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- deleted integer actFireThing version.
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1 changed files with 1 additions and 11 deletions
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@ -236,17 +236,7 @@ DBloodActor* actSpawnDude(DBloodActor* pSource, int nType, double dist);
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DBloodActor * actSpawnSprite(DBloodActor *pSource, int nStat);
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DBloodActor* actSpawnThing(sectortype* pSector, const DVector3& pos, int nThingType);
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inline DBloodActor* actFireThing(DBloodActor* actor, double xyoff, double zoff, double zvel, int thingType, double nSpeed);
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[[deprecated]]
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inline DBloodActor* actFireThing(DBloodActor* actor, int xyoff_, int zoff_, int zvel_, int thingType, int nSpeed_)
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{
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double xyoff = xyoff_ * inttoworld;
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double zoff = zoff_ * zinttoworld;
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double zvel = FixedToFloat(zvel_);
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double nSpeed = FixedToFloat(nSpeed_);
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return actFireThing(actor, xyoff, zoff, zvel, thingType, nSpeed);
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}
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DBloodActor* actFireThing(DBloodActor* actor, double xyoff, double zoff, double zvel, int thingType, double nSpeed);
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DBloodActor* actFireMissile(DBloodActor* actor, double xyoff, double zoff, DVector3 dc, int nType);
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void actBurnSprite(DBloodActor* pSource, DBloodActor* pTarget, int nTime);
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