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- removed some pointless comments.
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3 changed files with 16 additions and 16 deletions
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@ -70,14 +70,14 @@ struct THINGINFO
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int16_t mass;
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uint8_t clipdist;
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int16_t flags;
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int32_t elastic; // elasticity
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int32_t dmgResist; // damage resistance
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int32_t elastic;
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int32_t dmgResist;
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ESpriteFlags cstat;
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int16_t picnum;
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int8_t shade;
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uint8_t pal;
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uint8_t _xrepeat; // xrepeat
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uint8_t _yrepeat; // yrepeat
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uint8_t _xrepeat;
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uint8_t _yrepeat;
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int dmgControl[kDamageMax]; // damage
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double fClipdist() const { return clipdist * 0.25; }
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@ -1576,7 +1576,7 @@ static void scaleDamage(DBloodActor* actor)
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}
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}
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// take in account yrepeat of sprite
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// take in account scale of sprite
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int yscale = int(actor->spr.ScaleY() * 64);
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if (yscale < 64)
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{
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@ -32,19 +32,19 @@ BEGIN_BLD_NS
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CFX gFX;
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struct FXDATA {
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CALLBACK_ID funcID; // callback
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uint8_t detail; // detail
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int16_t seq; // seq
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int16_t flags; // flags
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int32_t gravity; // gravity
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CALLBACK_ID funcID;
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uint8_t detail;
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int16_t seq;
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int16_t flags;
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int32_t gravity;
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int32_t drag; // air drag
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int32_t defangle;
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int16_t picnum; // picnum
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uint8_t xrepeat; // xrepeat
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uint8_t yrepeat; // yrepeat
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ESpriteFlags cstat; // cstat
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int8_t shade; // shade
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uint8_t pal; // pal
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int16_t picnum;
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uint8_t xrepeat;
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uint8_t yrepeat;
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ESpriteFlags cstat;
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int8_t shade;
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uint8_t pal;
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};
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FXDATA gFXData[] = {
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