Christoph Oelckers
|
70adfe43bf
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- BulletHitSprite
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2021-11-29 00:55:55 +01:00 |
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Christoph Oelckers
|
ff60bf0430
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- MissileWaterAdjust
# Conflicts:
# source/games/sw/src/weapon.cpp
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2021-11-29 00:55:55 +01:00 |
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Christoph Oelckers
|
81131f7a71
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- HitscanSpriteAdjust
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2021-11-29 00:55:55 +01:00 |
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Christoph Oelckers
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9c0a5312eb
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- InitUzi
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2021-11-29 00:55:55 +01:00 |
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Christoph Oelckers
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c053b46a6d
|
- removed the disabled and mostly non-functional code for the EMP gun (secondary fire of railgun)
|
2021-11-29 00:55:54 +01:00 |
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Christoph Oelckers
|
5900ac7db4
|
- InitTankShell + InitEMP.
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2021-11-29 00:55:54 +01:00 |
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Christoph Oelckers
|
a25bdf2354
|
- InitTurretMicro
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2021-11-29 00:55:54 +01:00 |
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Christoph Oelckers
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4141b5d609
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- InitTurretRocket + InitTurretFireball
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2021-11-29 00:55:54 +01:00 |
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Christoph Oelckers
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6e7892c326
|
- InitTurretRail + InitTurretLaser
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2021-11-29 00:55:54 +01:00 |
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Christoph Oelckers
|
9eb1f9963a
|
- InitSobjMachineGun
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2021-11-29 00:55:53 +01:00 |
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Christoph Oelckers
|
60d5490654
|
- Init SobjGun
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2021-11-29 00:55:53 +01:00 |
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Christoph Oelckers
|
2c0a597f06
|
- WeaponAutoAimHitscan
# Conflicts:
# source/games/sw/src/weapon.cpp
|
2021-11-29 00:55:53 +01:00 |
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Christoph Oelckers
|
9d0056f8c7
|
- Spawn*Sparks functions.
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2021-11-29 00:55:53 +01:00 |
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Christoph Oelckers
|
ddd682aee6
|
- InitTurretMgun
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2021-11-29 00:55:53 +01:00 |
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Christoph Oelckers
|
da1e97469e
|
- FAFhitscan migration to HITINFO.
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2021-11-29 00:55:52 +01:00 |
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Christoph Oelckers
|
63f9330f53
|
- InitEnemyUzi
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2021-11-29 00:55:52 +01:00 |
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Christoph Oelckers
|
614757cda4
|
- InitGrenade
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2021-11-29 00:55:52 +01:00 |
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Christoph Oelckers
|
2515a663cd
|
- InitSpriteGrenade
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2021-11-29 00:55:52 +01:00 |
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Christoph Oelckers
|
7d352d2387
|
- InitMine
|
2021-11-29 00:55:52 +01:00 |
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Christoph Oelckers
|
1491b9ef95
|
- InitEnemyMine
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2021-11-29 00:55:51 +01:00 |
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Christoph Oelckers
|
f9ea4874ed
|
- InitFireball
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2021-11-29 00:55:51 +01:00 |
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Christoph Oelckers
|
a42e44d662
|
- InitEnemyFireball
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2021-11-29 00:55:51 +01:00 |
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Christoph Oelckers
|
1b02c9e533
|
- WarpToUnderwater + WarpToSurface
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2021-11-29 00:55:51 +01:00 |
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Christoph Oelckers
|
5264c6540c
|
- SpriteWarpToUnderwater + SpriteWarpToSurface
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2021-11-29 00:55:51 +01:00 |
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Christoph Oelckers
|
130028fa82
|
- SpawnSplash(XY)
# Conflicts:
# source/games/sw/src/weapon.cpp
|
2021-11-29 00:55:50 +01:00 |
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Christoph Oelckers
|
7411e7e9ba
|
- MissileHitDiveArea
|
2021-11-29 00:55:50 +01:00 |
|
Christoph Oelckers
|
f438773af9
|
- internal cleanup of some spawn functions.
|
2021-11-29 00:55:50 +01:00 |
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Christoph Oelckers
|
96ebfe808c
|
- turned some macros into functions.
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2021-11-29 00:55:50 +01:00 |
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Christoph Oelckers
|
64e812bd33
|
- TestDontStick.
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2021-11-29 00:55:50 +01:00 |
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Christoph Oelckers
|
dfb5d07459
|
- QueueHole
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2021-11-29 00:55:49 +01:00 |
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Christoph Oelckers
|
83d0930a2e
|
- QueueFootPrint + QueuefloorBlood.
|
2021-11-29 00:55:49 +01:00 |
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Christoph Oelckers
|
01d2967378
|
- QueueWallBlood.
|
2021-11-29 00:55:49 +01:00 |
|
Christoph Oelckers
|
deddd7d514
|
- it is not necessary to clear the owner of a freshly spawned actor.
They are always spawned owner-less.
|
2021-11-29 00:55:49 +01:00 |
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Christoph Oelckers
|
9cefc351a1
|
- bloody stuff.
|
2021-11-29 00:55:49 +01:00 |
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Christoph Oelckers
|
2455c197bf
|
- DoShrapVelocity + SlopeBounce.
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2021-11-29 00:55:48 +01:00 |
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Christoph Oelckers
|
0d45e50ea6
|
- QueueGeneric + ShrapKillSprite.
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2021-11-29 00:55:48 +01:00 |
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Christoph Oelckers
|
95d3095f8d
|
- DoItemFly
|
2021-11-29 00:55:48 +01:00 |
|
Christoph Oelckers
|
c14fb9e93f
|
- QueueLoWangs
|
2021-11-29 00:55:48 +01:00 |
|
Christoph Oelckers
|
58749b2770
|
- NewStateGroup wrappers replaced.
|
2021-11-29 00:55:48 +01:00 |
|
Christoph Oelckers
|
a85a1e497f
|
- ActorCoughItem.
|
2021-11-29 00:55:47 +01:00 |
|
Christoph Oelckers
|
cd8e8e4f67
|
- removed index based version of SpawnUser.
|
2021-11-29 00:55:47 +01:00 |
|
Christoph Oelckers
|
3a3c6a4395
|
- IconDefault
|
2021-11-29 00:55:47 +01:00 |
|
Christoph Oelckers
|
947f5f1d78
|
- ItemSpotClear.
|
2021-11-29 00:55:47 +01:00 |
|
Christoph Oelckers
|
374d0524d2
|
- first pass over SpawnItemsMatch.
This was purely search & replace.
|
2021-11-29 00:55:47 +01:00 |
|
Christoph Oelckers
|
6489c60905
|
- lots of search & replace, plus a few fixes on ActorSpawn.
|
2021-11-29 00:55:46 +01:00 |
|
Christoph Oelckers
|
d49ae699f8
|
- ChangeSpriteState + change_sprite_stat.
|
2021-11-29 00:55:46 +01:00 |
|
Christoph Oelckers
|
e41f49d46d
|
KillSprite internals.
|
2021-11-29 00:55:46 +01:00 |
|
Christoph Oelckers
|
b705ff3b97
|
- WallBounce
|
2021-11-29 00:55:46 +01:00 |
|
Christoph Oelckers
|
300e6df6c3
|
- MissileHitDiveArea calls.
|
2021-11-29 00:55:46 +01:00 |
|
Christoph Oelckers
|
0b3b30170c
|
- DoActorZRange parameters.
|
2021-11-29 00:55:45 +01:00 |
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