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- InitTurretMicro
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parent
4141b5d609
commit
a25bdf2354
1 changed files with 13 additions and 15 deletions
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@ -15464,7 +15464,7 @@ InitMicro(PLAYERp pp)
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pp->SpriteP->clipdist = oclipdist;
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#define MICRO_ANG 400
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const int MICRO_ANG = 400;
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if (hp)
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{
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@ -17713,17 +17713,15 @@ InitTankShell(short SpriteNum, PLAYERp pp)
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return 0;
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}
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int
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InitTurretMicro(short SpriteNum, PLAYERp pp)
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int InitTurretMicro(DSWActor* actor, PLAYERp pp)
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{
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USERp u = User[SpriteNum].Data();
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SPRITEp sp = u->SpriteP;
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USERp u = actor->u();
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SPRITEp sp = &actor->s();
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USERp pu = User[pp->PlayerSprite].Data();
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USERp pu = pp->Actor()->u();
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USERp wu,hu;
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SPRITEp wp,hp;
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int nx, ny, nz, dist;
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short w;
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short i,ang;
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TARGET_SORTp ts = TargetSort;
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@ -17733,7 +17731,7 @@ InitTurretMicro(short SpriteNum, PLAYERp pp)
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nx = sp->x;
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ny = sp->y;
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#define MAX_TURRET_MICRO 10
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const int MAX_TURRET_MICRO = 10;
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DoPickTarget(pp->Actor(), 256, false);
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@ -17764,13 +17762,13 @@ InitTurretMicro(short SpriteNum, PLAYERp pp)
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// Spawn a shot
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// Inserting and setting up variables
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w = SpawnSprite(STAT_MISSILE, BOLT_THINMAN_R0, &s_Micro[0][0], sp->sectnum,
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auto actorNew = SpawnActor(STAT_MISSILE, BOLT_THINMAN_R0, &s_Micro[0][0], sp->sectnum,
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nx, ny, nz, ang, 1200);
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wp = &sprite[w];
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wu = User[w].Data();
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wu = actorNew->u();
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wp = &actorNew->s();
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SetOwner(pp->PlayerSprite, w);
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SetOwner(pp->Actor(), actorNew);
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wp->yrepeat = 24;
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wp->xrepeat = 24;
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wp->shade = -15;
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@ -17781,7 +17779,7 @@ InitTurretMicro(short SpriteNum, PLAYERp pp)
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wp->zvel += RandomRange(Z(8)) - Z(5);
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wu->RotNum = 5;
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NewStateGroup(&swActors[w], &sg_Micro[0]);
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NewStateGroup(actorNew, &sg_Micro[0]);
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wu->WeaponNum = pu->WeaponNum;
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wu->Radius = 200;
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@ -17793,7 +17791,7 @@ InitTurretMicro(short SpriteNum, PLAYERp pp)
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wu->WaitTics = 10 + RandomRange(40);
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#define MICRO_ANG 400
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const int MICRO_ANG = 400;
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if (hp)
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{
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@ -18227,7 +18225,7 @@ int InitSobjGun(PLAYERp pp)
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case 6:
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if (SW_SHAREWARE) break;
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SpawnVis(actor, -1, -1, -1, -1, 32);
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InitTurretMicro(actor->GetSpriteIndex(), pp);
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InitTurretMicro(actor, pp);
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if (!SP_TAG5(sp))
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pp->FirePause = 100;
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else
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