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- InitTurretRocket + InitTurretFireball
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6e7892c326
commit
4141b5d609
1 changed files with 19 additions and 23 deletions
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@ -17823,25 +17823,23 @@ InitTurretMicro(short SpriteNum, PLAYERp pp)
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}
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int
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InitTurretRocket(short SpriteNum, PLAYERp pp)
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int InitTurretRocket(DSWActor* actor, PLAYERp pp)
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{
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USERp u = User[SpriteNum].Data();
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SPRITEp sp = u->SpriteP;
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USERp u = actor->u();
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SPRITEp sp = &actor->s();
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SPRITEp wp;
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USERp wu;
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short w;
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if (SW_SHAREWARE) return false; // JBF: verify
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w = SpawnSprite(STAT_MISSILE, BOLT_THINMAN_R0, &s_Rocket[0][0], sp->sectnum,
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auto actorNew = SpawnActor(STAT_MISSILE, BOLT_THINMAN_R0, &s_Rocket[0][0], sp->sectnum,
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sp->x, sp->y, sp->z, sp->ang, ROCKET_VELOCITY);
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wp = &sprite[w];
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wu = User[w].Data();
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wu = actorNew->u();
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wp = &actorNew->s();
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SetOwner(pp->PlayerSprite, w);
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SetOwner(pp->Actor(), actorNew);
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wp->yrepeat = 40;
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wp->xrepeat = 40;
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wp->shade = -40;
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@ -17857,7 +17855,7 @@ InitTurretRocket(short SpriteNum, PLAYERp pp)
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wp->zvel = xs_CRoundToInt(-MulScaleF(pp->horizon.horiz.asq16(), wp->xvel / 8., 16));
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WeaponAutoAim(sp, w, 64, false);
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WeaponAutoAim(sp, actorNew->GetSpriteIndex(), 64, false);
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// a bit of randomness
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//wp->ang += RandomRange(30) - 15;
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@ -17871,24 +17869,22 @@ InitTurretRocket(short SpriteNum, PLAYERp pp)
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return 0;
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}
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int
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InitTurretFireball(short SpriteNum, PLAYERp pp)
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int InitTurretFireball(DSWActor* actor, PLAYERp pp)
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{
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USERp u = User[SpriteNum].Data();
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SPRITEp sp = u->SpriteP;
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USERp u = actor->u();
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SPRITEp sp = &actor->s();
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SPRITEp wp;
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USERp wu;
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short w;
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if (SW_SHAREWARE) return false; // JBF: verify
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w = SpawnSprite(STAT_MISSILE, FIREBALL, s_Fireball, sp->sectnum,
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auto actorNew = SpawnActor(STAT_MISSILE, FIREBALL, s_Fireball, sp->sectnum,
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sp->x, sp->y, sp->z, sp->ang, FIREBALL_VELOCITY);
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wp = &sprite[w];
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wu = User[w].Data();
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wu = actorNew->u();
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wp = &actorNew->s();
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SetOwner(pp->PlayerSprite, w);
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SetOwner(pp->Actor(), actorNew);
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wp->yrepeat = 40;
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wp->xrepeat = 40;
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wp->shade = -40;
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@ -17904,7 +17900,7 @@ InitTurretFireball(short SpriteNum, PLAYERp pp)
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wp->zvel = xs_CRoundToInt(-MulScaleF(pp->horizon.horiz.asq16(), wp->xvel / 8., 16));
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WeaponAutoAim(sp, w, 64, false);
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WeaponAutoAim(sp, actorNew->GetSpriteIndex(), 64, false);
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// a bit of randomness
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wp->ang += RandomRange(30) - 15;
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wp->ang = NORM_ANGLE(wp->ang);
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@ -18017,7 +18013,7 @@ int InitTurretLaser(DSWActor* actor, PLAYERp pp)
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SET(wp->cstat, CSTAT_SPRITE_BLOCK|CSTAT_SPRITE_BLOCK_HITSCAN);
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wp->clipdist = 64L>>2;
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if (WeaponAutoAim(ac, actorNew->GetSpriteIndex(), 32, false) == -1)
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if (WeaponAutoAim(sp, actorNew->GetSpriteIndex(), 32, false) == -1)
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{
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wp->ang = NORM_ANGLE(wp->ang);
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}
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@ -18213,7 +18209,7 @@ int InitSobjGun(PLAYERp pp)
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case 4:
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if (SW_SHAREWARE) break;
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SpawnVis(actor, -1, -1, -1, -1, 32);
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InitTurretFireball(actor->GetSpriteIndex(), pp);
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InitTurretFireball(actor, pp);
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if (!SP_TAG5(sp))
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pp->FirePause = 20;
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else
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@ -18222,7 +18218,7 @@ int InitSobjGun(PLAYERp pp)
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case 5:
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if (SW_SHAREWARE) break;
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SpawnVis(actor, -1, -1, -1, -1, 32);
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InitTurretRocket(actor->GetSpriteIndex(), pp);
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InitTurretRocket(actor, pp);
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if (!SP_TAG5(sp))
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pp->FirePause = 100;
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else
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