Christoph Oelckers
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2397e4c2a5
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- one third of slidor.cpp
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2021-11-29 00:55:35 +01:00 |
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Christoph Oelckers
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dfc557e0ec
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- StarQueue
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2021-11-29 00:55:35 +01:00 |
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Christoph Oelckers
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bd161f155c
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- skull.cpp
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2021-11-29 00:55:35 +01:00 |
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Christoph Oelckers
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a728555ec7
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- skel.cpp
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2021-11-29 00:55:35 +01:00 |
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Christoph Oelckers
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07f61e061e
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- serp.cpp
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2021-11-29 00:55:35 +01:00 |
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Christoph Oelckers
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7704042df4
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- the rest of sector.cpp.
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2021-11-29 00:55:35 +01:00 |
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Christoph Oelckers
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98c1684c13
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- OperateSprite
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2021-11-29 00:55:34 +01:00 |
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Christoph Oelckers
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1e00a4ff18
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- second batch of sector.cpp
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2021-11-29 00:55:34 +01:00 |
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Christoph Oelckers
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2b8ea7ae1b
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- first half of sector.cpp.
Mostly iterators replaced.
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2021-11-29 00:55:34 +01:00 |
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Christoph Oelckers
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edf8ba0aa1
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- cleanup pass on sector.cpp.
No functional changes here.
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2021-11-29 00:55:34 +01:00 |
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Christoph Oelckers
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cfebfbca8a
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- rest of rotator.cpp.
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2021-11-29 00:55:34 +01:00 |
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Christoph Oelckers
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1388794032
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- first half of rotator.cpp.
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2021-11-29 00:55:34 +01:00 |
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Christoph Oelckers
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0a18edfdad
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- iterators in rooms.cpp.
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2021-11-29 00:55:33 +01:00 |
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Christoph Oelckers
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6b92ee1ee6
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- InitPlayerSprite
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2021-11-29 00:55:33 +01:00 |
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Christoph Oelckers
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eb3131df97
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- cleanup
mostly redundant comments.
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2021-11-29 00:55:33 +01:00 |
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Christoph Oelckers
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da683ddf7a
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- ripper2.cpp
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2021-11-29 00:55:33 +01:00 |
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Christoph Oelckers
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3ed3029345
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-some overlooked User’s.
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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82b4385ede
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- ripper.cpp
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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4661f6d7c5
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- iterators in quake.cpp
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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0e629eb322
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- sop.match_event_sprite
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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04657ab559
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- QueueWallBlood callers.
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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2fdc2ec00f
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- small stuff
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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2fe71a65a8
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- added a few fallthrough annotations that were missed last time.
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2021-11-29 00:55:31 +01:00 |
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Christoph Oelckers
|
74fce3bf58
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- sector object sprite list
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2021-11-29 00:55:31 +01:00 |
|
Mitch Richters
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2a7d0e6fe3
|
- gi->AddExcludedEpisode() : Pass FString variable through as reference instead of by value.
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2021-11-29 00:55:31 +01:00 |
|
Mitch Richters
|
974ca7bd1d
|
- Remove a lot of reference values on primitive data types from Blood's QAV interpolation system. Also use move assignments on the ignoredata TMap when we're adding it to the game-side after processing it.
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2021-11-29 00:55:31 +01:00 |
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Christoph Oelckers
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78e0719eca
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- SW: removed unused SpawnUnderSplash function.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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01abe7b2ac
|
- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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c6bd5c04c7
|
- fixed most warnings GCC pointed out in game code.
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2021-11-29 00:55:29 +01:00 |
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Christoph Oelckers
|
f7fdc5af41
|
- address several warnings reported by GCC 11.
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2021-11-29 00:55:29 +01:00 |
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Christoph Oelckers
|
fc6de9097f
|
- ZMusic header update
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2021-11-29 00:55:29 +01:00 |
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Christoph Oelckers
|
dcccb0d653
|
- Duke: added [[fallthrough]] annotations wherever needed.
|
2021-11-29 00:55:29 +01:00 |
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Christoph Oelckers
|
910a51b290
|
- proper actor handling in all of SOP interpolation
|
2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
|
e4e164a07f
|
- use a dedicated type for SOP angle interpolation
This allows reusing the already existing pointer.
|
2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
|
e75258f57b
|
- SOP spriteofang
Still needs work
|
2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
|
5078750569
|
- sprite indices in mirrors converted to actor pointers
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2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
|
1152ec0b54
|
- use actor pointers in animation system.
|
2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
|
826b514571
|
- removed a few pointless or unused macros.
|
2021-11-29 00:55:27 +01:00 |
|
Christoph Oelckers
|
1011f10c0b
|
- SpriteP fully replaced in player.cpp
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2021-11-29 00:55:27 +01:00 |
|
Christoph Oelckers
|
a583a9cb14
|
- some smaller changes in various places.
|
2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
|
bc584f6ff6
|
- the rest pf player.cpp
|
2021-11-29 00:55:27 +01:00 |
|
Christoph Oelckers
|
ba4b5bbbcb
|
- PLAYER::Killer
|
2021-11-29 00:55:27 +01:00 |
|
Christoph Oelckers
|
f2058933ed
|
- DoPlayerBeginDie
|
2021-11-29 00:55:26 +01:00 |
|
Christoph Oelckers
|
c40fc488e5
|
- SpawnBubble.
|
2021-11-29 00:55:26 +01:00 |
|
Christoph Oelckers
|
d3302d6cf9
|
- minor changes in multiple functions in player.cpp
|
2021-11-29 00:55:26 +01:00 |
|
Christoph Oelckers
|
7d7000f6ab
|
- FindNearSprite + PLAYER::remote_sprite.
|
2021-11-29 00:55:26 +01:00 |
|
Christoph Oelckers
|
0e37e0904e
|
- sop::sp_child.
|
2021-11-29 00:55:26 +01:00 |
|
Christoph Oelckers
|
b6c741892e
|
- player movement functions.
|
2021-11-29 00:55:25 +01:00 |
|
Christoph Oelckers
|
89ef1c0961
|
- DoPlayerZRange + DoPlayerSlide.
|
2021-11-29 00:55:25 +01:00 |
|
Christoph Oelckers
|
48b1ce0c62
|
- savegame compatibility.
|
2021-11-29 00:55:25 +01:00 |
|