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- InitTurretRail + InitTurretLaser
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commit
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1 changed files with 19 additions and 23 deletions
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@ -17919,15 +17919,13 @@ InitTurretFireball(short SpriteNum, PLAYERp pp)
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return 0;
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}
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int
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InitTurretRail(short SpriteNum, PLAYERp pp)
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int InitTurretRail(DSWActor* actor, PLAYERp pp)
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{
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USERp u = User[SpriteNum].Data();
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SPRITEp sp = u->SpriteP;
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USERp u = actor->u();
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SPRITEp sp = &actor->s();
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USERp wu;
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SPRITEp wp;
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int nx, ny, nz;
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short w;
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if (SW_SHAREWARE) return false; // JBF: verify
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@ -17941,20 +17939,20 @@ InitTurretRail(short SpriteNum, PLAYERp pp)
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// Spawn a shot
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// Inserting and setting up variables
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w = SpawnSprite(STAT_MISSILE, BOLT_THINMAN_R1, &s_Rail[0][0], pp->cursectnum,
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auto actorNew = SpawnActor(STAT_MISSILE, BOLT_THINMAN_R1, &s_Rail[0][0], pp->cursectnum,
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nx, ny, nz, sp->ang, 1200);
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wp = &sprite[w];
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wu = User[w].Data();
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wu = actorNew->u();
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wp = &actorNew->s();
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SetOwner(pp->PlayerSprite, w);
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SetOwner(pp->Actor(), actorNew);
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wp->yrepeat = 52;
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wp->xrepeat = 52;
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wp->shade = -15;
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wp->zvel = -pp->horizon.horiz.asq16() >> 9;
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wu->RotNum = 5;
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NewStateGroup(&swActors[w], &sg_Rail[0]);
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NewStateGroup(actorNew, &sg_Rail[0]);
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wu->Radius = 200;
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wu->ceiling_dist = Z(1);
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@ -17965,7 +17963,7 @@ InitTurretRail(short SpriteNum, PLAYERp pp)
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wp->clipdist = 64L>>2;
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if (WeaponAutoAim(pp->SpriteP, w, 32, false) == -1)
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if (WeaponAutoAim(pp->SpriteP, actorNew->GetSpriteIndex(), 32, false) == -1)
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{
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wp->ang = NORM_ANGLE(wp->ang);
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}
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@ -17977,15 +17975,13 @@ InitTurretRail(short SpriteNum, PLAYERp pp)
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return 0;
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}
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int
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InitTurretLaser(short SpriteNum, PLAYERp pp)
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int InitTurretLaser(DSWActor* actor, PLAYERp pp)
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{
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USERp u = User[SpriteNum].Data();
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SPRITEp sp = u->SpriteP;
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USERp u = actor->u();
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SPRITEp sp = &actor->s();
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USERp wu;
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SPRITEp wp;
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int nx, ny, nz;
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short w;
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if (SW_SHAREWARE) return false; // JBF: verify
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@ -17999,13 +17995,13 @@ InitTurretLaser(short SpriteNum, PLAYERp pp)
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// Spawn a shot
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// Inserting and setting up variables
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w = SpawnSprite(STAT_MISSILE, BOLT_THINMAN_R0, s_Laser, pp->cursectnum,
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auto actorNew = SpawnActor(STAT_MISSILE, BOLT_THINMAN_R0, s_Laser, pp->cursectnum,
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nx, ny, nz, sp->ang, 300);
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wp = &sprite[w];
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wu = User[w].Data();
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wu = actorNew->u();
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wp = &actorNew->s();
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SetOwner(pp->PlayerSprite, w);
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SetOwner(pp->Actor(), actorNew);
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wp->yrepeat = 52;
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wp->xrepeat = 52;
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wp->shade = -15;
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@ -18021,7 +18017,7 @@ InitTurretLaser(short SpriteNum, PLAYERp pp)
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SET(wp->cstat, CSTAT_SPRITE_BLOCK|CSTAT_SPRITE_BLOCK_HITSCAN);
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wp->clipdist = 64L>>2;
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if (WeaponAutoAim(sp, w, 32, false) == -1)
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if (WeaponAutoAim(ac, actorNew->GetSpriteIndex(), 32, false) == -1)
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{
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wp->ang = NORM_ANGLE(wp->ang);
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}
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@ -18199,7 +18195,7 @@ int InitSobjGun(PLAYERp pp)
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case 2:
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if (SW_SHAREWARE) break;
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SpawnVis(actor, -1, -1, -1, -1, 32);
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InitTurretLaser(actor->GetSpriteIndex(), pp);
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InitTurretLaser(actor, pp);
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if (!SP_TAG5(sp))
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pp->FirePause = 120;
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else
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@ -18208,7 +18204,7 @@ int InitSobjGun(PLAYERp pp)
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case 3:
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if (SW_SHAREWARE) break;
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SpawnVis(actor, -1, -1, -1, -1, 32);
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InitTurretRail(actor->GetSpriteIndex(), pp);
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InitTurretRail(actor, pp);
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if (!SP_TAG5(sp))
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pp->FirePause = 120;
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else
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