Mitchell Richters
|
e8ccd9bc8c
|
- Fix compilation.
|
2020-11-05 11:14:04 +11:00 |
|
Christoph Oelckers
|
7621d3e105
|
- removed redundant dosetaspect function.
This was software rendering only.
|
2020-11-04 22:30:11 +01:00 |
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Christoph Oelckers
|
60263ccad9
|
- fixed destroyit.
This caused parts of the exploding house in RRRA E1L5 not to disappear.
|
2020-11-04 21:53:56 +01:00 |
|
Christoph Oelckers
|
6729859e39
|
- fixed the crane.
Cannot take the special value out of the owner field. :(
|
2020-11-04 21:25:59 +01:00 |
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Christoph Oelckers
|
721efae0d3
|
- fixed camera loop.
|
2020-11-04 20:44:12 +01:00 |
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Christoph Oelckers
|
083454986b
|
- made camsprite an actor variable.
|
2020-11-04 20:40:26 +01:00 |
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Christoph Oelckers
|
25c93e65fc
|
- more script ID wrappers for sectors.
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2020-11-04 20:40:26 +01:00 |
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Christoph Oelckers
|
aac5ab55a3
|
- movesprite cleanup.
|
2020-11-04 20:40:25 +01:00 |
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Christoph Oelckers
|
7a95c1661e
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- wrap actor index storage in sector in the script index API.
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2020-11-04 20:40:25 +01:00 |
|
Christoph Oelckers
|
471a25f819
|
- operaterespawns.
# Conflicts:
# source/games/duke/src/sectors_d.cpp
# source/games/duke/src/sectors_r.cpp
|
2020-11-04 20:40:25 +01:00 |
|
Christoph Oelckers
|
5cf288a05c
|
- changed the trip bomb indexing to use a separate counter for robustness.
|
2020-11-04 20:40:25 +01:00 |
|
Christoph Oelckers
|
0eb10f0313
|
- newowner and related code.
|
2020-11-04 20:40:25 +01:00 |
|
Christoph Oelckers
|
c90e7d9b5f
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- almost the last owners
|
2020-11-04 20:40:08 +01:00 |
|
Christoph Oelckers
|
d0db810ab0
|
- ud.camerasprite -> actor.
|
2020-11-04 20:40:08 +01:00 |
|
Christoph Oelckers
|
212b99d0f3
|
- use owner wrappers in spawn code.
|
2020-11-04 20:40:08 +01:00 |
|
Christoph Oelckers
|
24cfd841f2
|
- lotsofglass - final function in spawn.cpp
|
2020-11-04 20:40:07 +01:00 |
|
Christoph Oelckers
|
4add2b5839
|
- two more
|
2020-11-04 20:40:07 +01:00 |
|
Christoph Oelckers
|
ac5ea2f1c9
|
- 3 more wrappers gone.
|
2020-11-04 20:40:07 +01:00 |
|
Christoph Oelckers
|
8f754d163d
|
- removed inline wrappers that are not needed anymore.
# Conflicts:
# source/games/duke/src/spawn_r.cpp
|
2020-11-04 20:40:07 +01:00 |
|
Christoph Oelckers
|
f3f0fd0a3a
|
- ported the sound code to actors and removed the inline helpers.
|
2020-11-04 20:40:07 +01:00 |
|
Christoph Oelckers
|
4c3435bacf
|
- moved some non-owner info out of the owner field.
This only handles items where both reading and writing can be located.
|
2020-11-04 20:40:07 +01:00 |
|
Christoph Oelckers
|
15fc884909
|
- owners in spawn.cpp
|
2020-11-04 20:40:06 +01:00 |
|
Christoph Oelckers
|
90511a97e7
|
- initcrane and spawneffector.
|
2020-11-04 20:40:06 +01:00 |
|
Christoph Oelckers
|
e2e24fc508
|
- spawn.cpp part 2.
(Beware of the crane! That one's hacky!)
|
2020-11-04 20:40:06 +01:00 |
|
Christoph Oelckers
|
edb991e47d
|
- first part of spawn.cpp.
|
2020-11-04 20:40:06 +01:00 |
|
Christoph Oelckers
|
60977ef4dc
|
- the spawn dispatcher is no longer used.
|
2020-11-04 20:40:06 +01:00 |
|
Christoph Oelckers
|
c54f17a6d5
|
- hittype in spawn code.
|
2020-11-04 20:40:05 +01:00 |
|
Christoph Oelckers
|
e427668373
|
- the remaining iterators in sectors_r.cpp
|
2020-11-04 20:39:43 +01:00 |
|
Christoph Oelckers
|
6a8dc8217f
|
- 6 simple loops in sectors_r.cpp.
|
2020-11-04 20:39:43 +01:00 |
|
Christoph Oelckers
|
bb23d9131e
|
- player.i, part 4.
|
2020-11-04 20:39:43 +01:00 |
|
Christoph Oelckers
|
d773601d81
|
- player.i, part 3
|
2020-11-04 20:39:43 +01:00 |
|
Christoph Oelckers
|
cc0a668da3
|
- player.i, part 2
# Conflicts:
# source/games/duke/src/sectors_r.cpp
|
2020-11-04 20:39:43 +01:00 |
|
Christoph Oelckers
|
770897b8b9
|
- player.i, part 1
|
2020-11-04 20:39:42 +01:00 |
|
Christoph Oelckers
|
d5a74e4290
|
- handled several GetIndex calls.
|
2020-11-04 20:39:39 +01:00 |
|
Christoph Oelckers
|
64c83d166e
|
- fixed a few parameters
|
2020-11-04 20:39:39 +01:00 |
|
Christoph Oelckers
|
eb5cd98d9a
|
- fixed a few bad parameters.
|
2020-11-04 20:39:39 +01:00 |
|
Christoph Oelckers
|
a8212f0756
|
- crash fix in spawn and camera fix.
|
2020-11-04 20:25:02 +01:00 |
|
Christoph Oelckers
|
afd059d6a1
|
- the remaining loops in sectors_d.cpp
|
2020-11-04 19:55:18 +01:00 |
|
Christoph Oelckers
|
7c6ea9cff7
|
- activatebysector.
|
2020-11-04 19:55:17 +01:00 |
|
Christoph Oelckers
|
7aca51a6c4
|
- 6 more loops.
|
2020-11-04 19:55:17 +01:00 |
|
Christoph Oelckers
|
d8a7821b4f
|
- cleaned up a few more loops.
|
2020-11-04 19:55:17 +01:00 |
|
Christoph Oelckers
|
618c739318
|
- spawninitdefault.
|
2020-11-04 19:55:17 +01:00 |
|
Christoph Oelckers
|
4d4cb2da9b
|
- handle the cheap-ass ROR code.
|
2020-11-04 19:55:17 +01:00 |
|
Christoph Oelckers
|
10d4f92232
|
- use a dedicated variable to store the vehicle ammo for RRRA's bike and boat.
owner should be reserved for pointers.
|
2020-11-04 19:55:17 +01:00 |
|
Christoph Oelckers
|
803cf4aece
|
- the last two loops in premap_r.cpp
|
2020-11-04 19:55:16 +01:00 |
|
Christoph Oelckers
|
a63c62bf7c
|
- the geometry effect loop
|
2020-11-04 19:55:16 +01:00 |
|
Christoph Oelckers
|
9f3b74f4a2
|
- 3 loops in premap_r.cpp
|
2020-11-04 19:55:16 +01:00 |
|
Christoph Oelckers
|
8360ba99ff
|
- fixed cacheit_r sector loop.
|
2020-11-04 19:55:16 +01:00 |
|
Christoph Oelckers
|
68f9037883
|
- pointer replacements.
|
2020-11-04 19:55:16 +01:00 |
|
Christoph Oelckers
|
86909c9068
|
- fixed cacheit_d sector loop.
|
2020-11-04 19:55:16 +01:00 |
|
Christoph Oelckers
|
2b0f56a94c
|
- changed setsectinterpolate to receive a sector number, not a sprite number.
|
2020-11-04 19:55:16 +01:00 |
|
Christoph Oelckers
|
32fc9329de
|
- another iterator.
This one's for init code that needs to iterate sprites in spawn order.
|
2020-11-04 19:55:15 +01:00 |
|
Christoph Oelckers
|
12ef8c4543
|
This completes player_r.cpp
|
2020-11-04 19:55:15 +01:00 |
|
Christoph Oelckers
|
34d0219d06
|
- nullptr fixes
|
2020-11-04 19:55:15 +01:00 |
|
Christoph Oelckers
|
36370b71e2
|
- wrapped neartag to return an actor.
|
2020-11-04 19:55:15 +01:00 |
|
Christoph Oelckers
|
bc6ae872ae
|
- cleaned up the checkhitswitch interface to receive sprites as pointers.
|
2020-11-04 19:55:15 +01:00 |
|
Christoph Oelckers
|
3e7c8adc1e
|
- checkhitswitch_r part 4
|
2020-11-04 19:55:15 +01:00 |
|
Christoph Oelckers
|
4ce19b74b0
|
- checkhitswitch_r part 3
|
2020-11-04 19:55:14 +01:00 |
|
Christoph Oelckers
|
e81b37b31a
|
- checkhitswitch_r part 2
|
2020-11-04 19:55:14 +01:00 |
|
Christoph Oelckers
|
2a23dfa0a8
|
- checkhitswitch_r part 1
|
2020-11-04 19:55:14 +01:00 |
|
Christoph Oelckers
|
f13a8943ab
|
- checkhitswitch_d part 2
|
2020-11-04 19:55:14 +01:00 |
|
Christoph Oelckers
|
f1ab8f03ef
|
- checkhitswitch_d part 1
|
2020-11-04 19:55:14 +01:00 |
|
Christoph Oelckers
|
87e8801531
|
- handle the clipmove result in processinput.
|
2020-11-04 19:55:14 +01:00 |
|
Christoph Oelckers
|
419cf9af5e
|
- processinput part 1.
|
2020-11-04 19:55:13 +01:00 |
|
Christoph Oelckers
|
ef2c773e02
|
- RR processweapon pass 1
|
2020-11-04 19:55:13 +01:00 |
|
Christoph Oelckers
|
d4dabee52d
|
- OnMotorcycle/BoatHit.
|
2020-11-04 19:55:13 +01:00 |
|
Christoph Oelckers
|
454b2315d4
|
- use actors instead of indices for sound calls.
|
2020-11-04 19:55:13 +01:00 |
|
Christoph Oelckers
|
8d55138db0
|
- checkweapons_r.
|
2020-11-04 19:55:13 +01:00 |
|
Christoph Oelckers
|
635b53f78f
|
- RR-movement + dummyplayersprite
|
2020-11-04 19:55:13 +01:00 |
|
Christoph Oelckers
|
60ec6b8c7d
|
- handled the last remaining sprite references in player_d.cpp.
|
2020-11-04 19:55:12 +01:00 |
|
Christoph Oelckers
|
70e1b87160
|
- Duke underwater.
|
2020-11-04 19:55:12 +01:00 |
|
Christoph Oelckers
|
b302f2535f
|
- player index and hittypes in player_d.cpp
|
2020-11-04 19:55:12 +01:00 |
|
Christoph Oelckers
|
f598c16e03
|
- use the script interface where needed.
Later the scripts should only see some token representing an actor, not an index.
|
2020-11-04 08:24:17 +01:00 |
|
Christoph Oelckers
|
773aa9976d
|
- fixed compilation of release build.
|
2020-11-04 07:01:25 +01:00 |
|
Christoph Oelckers
|
29b08b2115
|
- access_spritenum
|
2020-11-03 22:49:17 +01:00 |
|
Christoph Oelckers
|
b891646c37
|
- all of player_w.cpp
|
2020-11-03 22:41:24 +01:00 |
|
Christoph Oelckers
|
be591e9cf9
|
- the last bit of shoot_d.
|
2020-11-03 22:41:24 +01:00 |
|
Christoph Oelckers
|
16089e56f0
|
- the rest of shoot_r.
|
2020-11-03 22:41:24 +01:00 |
|
Christoph Oelckers
|
47f77a97e4
|
- RR shootrpg and shootwhip.
|
2020-11-03 22:41:24 +01:00 |
|
Christoph Oelckers
|
aa6dd72688
|
- RR shootstuff
|
2020-11-03 22:41:23 +01:00 |
|
Christoph Oelckers
|
32a7c2349e
|
- shoot interface transitioned/operateweapon mostly done.
|
2020-11-03 22:01:58 +01:00 |
|
Christoph Oelckers
|
513744aa56
|
- this was nonsense. atwith is a tile number, not a sprite index.
|
2020-11-03 21:51:17 +01:00 |
|
Christoph Oelckers
|
7e29be7569
|
- switched checkhitwall interface to actors.
|
2020-11-03 21:49:57 +01:00 |
|
Christoph Oelckers
|
4258c27248
|
- switched the checkhitsprite interface to actors.
|
2020-11-03 21:43:50 +01:00 |
|
Christoph Oelckers
|
30f4057451
|
- removed the remaining references to 'i' from checkhitsprite_d.
|
2020-11-03 21:43:50 +01:00 |
|
Christoph Oelckers
|
a31cb23be1
|
- checkhitsprite_r references to 'i' removed.
|
2020-11-03 21:43:49 +01:00 |
|
Christoph Oelckers
|
1ab13688a7
|
- RR shootweapon
|
2020-11-03 21:43:49 +01:00 |
|
Christoph Oelckers
|
51705e5a61
|
- RR shootmelee.
|
2020-11-03 21:43:49 +01:00 |
|
Christoph Oelckers
|
f276a5f443
|
- shootlaser and shootgrowspark
|
2020-11-03 21:43:49 +01:00 |
|
Christoph Oelckers
|
badf536fef
|
- shootstuff and shootrpg.
|
2020-11-03 21:43:49 +01:00 |
|
Christoph Oelckers
|
ca78ed9b63
|
- shootweapon
|
2020-11-03 21:43:49 +01:00 |
|
Christoph Oelckers
|
617c2c2503
|
- replaced index for sound origin in checkhitsprite_r.
|
2020-11-03 21:43:48 +01:00 |
|
Christoph Oelckers
|
41f2fe5e06
|
- same for checkhitsprite_r.
|
2020-11-03 21:43:48 +01:00 |
|
Christoph Oelckers
|
4443234126
|
- replacing sprite[sn] in checkhitsprite_d.
|
2020-11-03 21:43:48 +01:00 |
|
Christoph Oelckers
|
faa4248c5c
|
- lotsofglass wrapper and variable renaming in checkhitsprite_d.
|
2020-11-03 20:43:38 +01:00 |
|
Christoph Oelckers
|
17737eea85
|
- wrapped hitscan in a variant returning an actor.
|
2020-11-03 20:43:38 +01:00 |
|
Christoph Oelckers
|
768487584e
|
- aim and all calling instances.
This also takes care of RR's chicken arrow storing an actor reference in lotag.
|
2020-11-03 20:42:03 +01:00 |
|
Christoph Oelckers
|
8268c1b538
|
- shootfireball, shootflamethrowerflame, shootknee
|
2020-11-03 20:21:53 +01:00 |
|
Christoph Oelckers
|
6ee856b8c1
|
- added missing 'break' to SE code.
This caused the car in RR's first level to go too fast.
|
2020-11-03 20:21:30 +01:00 |
|
Christoph Oelckers
|
3fdeedcae7
|
- player.cpp is free of array references, except one that's unavoidable for now.
|
2020-11-03 19:25:07 +01:00 |
|