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https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
- use actors instead of indices for sound calls.
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parent
8d55138db0
commit
454b2315d4
1 changed files with 78 additions and 80 deletions
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@ -1569,8 +1569,8 @@ void checkweapons_r(struct player_struct* p)
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static void onMotorcycle(int snum, ESyncBits &actions)
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{
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auto p = &ps[snum];
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auto pi = p->i;
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auto s = &sprite[pi];
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auto pact = p->GetActor();
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auto s = &pact->s;
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int var64, var68, var6c, var70, var74, var78, var7c, var80;
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short var84;
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@ -1592,42 +1592,42 @@ static void onMotorcycle(int snum, ESyncBits &actions)
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{
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if (p->MotoSpeed == 0 && var64)
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{
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if (!S_CheckActorSoundPlaying(pi, 187))
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S_PlayActorSound(187, pi);
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if (!S_CheckActorSoundPlaying(pact, 187))
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S_PlayActorSound(187, pact);
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}
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else if (p->MotoSpeed == 0 && !S_CheckActorSoundPlaying(pi, 214))
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else if (p->MotoSpeed == 0 && !S_CheckActorSoundPlaying(pact, 214))
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{
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if (S_CheckActorSoundPlaying(pi, 187))
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S_StopSound(187, pi);
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S_PlayActorSound(214, pi);
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if (S_CheckActorSoundPlaying(pact, 187))
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S_StopSound(187, pact);
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S_PlayActorSound(214, pact);
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}
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else if (p->MotoSpeed >= 50 && !S_CheckActorSoundPlaying(pi, 188))
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else if (p->MotoSpeed >= 50 && !S_CheckActorSoundPlaying(pact, 188))
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{
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S_PlayActorSound(188, pi);
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S_PlayActorSound(188, pact);
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}
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else if (!S_CheckActorSoundPlaying(pi, 188) && !S_CheckActorSoundPlaying(pi, 214))
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else if (!S_CheckActorSoundPlaying(pact, 188) && !S_CheckActorSoundPlaying(pact, 214))
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{
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S_PlayActorSound(188, pi);
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S_PlayActorSound(188, pact);
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}
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}
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}
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else
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{
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var68 = 0;
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if (S_CheckActorSoundPlaying(pi, 214))
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if (S_CheckActorSoundPlaying(pact, 214))
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{
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S_StopSound(214, pi);
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if (!S_CheckActorSoundPlaying(pi, 189))
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S_PlayActorSound(189, pi);
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S_StopSound(214, pact);
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if (!S_CheckActorSoundPlaying(pact, 189))
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S_PlayActorSound(189, pact);
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}
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if (S_CheckActorSoundPlaying(pi, 188))
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if (S_CheckActorSoundPlaying(pact, 188))
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{
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S_StopSound(188, pi);
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if (!S_CheckActorSoundPlaying(pi, 189))
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S_PlayActorSound(189, pi);
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S_StopSound(188, pact);
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if (!S_CheckActorSoundPlaying(pact, 189))
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S_PlayActorSound(189, pact);
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}
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if (!S_CheckActorSoundPlaying(pi, 189) && !S_CheckActorSoundPlaying(pi, 187))
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S_PlayActorSound(187, pi);
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if (!S_CheckActorSoundPlaying(pact, 189) && !S_CheckActorSoundPlaying(pact, 187))
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S_PlayActorSound(187, pact);
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}
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if (p->vehicle_backwards)
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{
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@ -1825,8 +1825,8 @@ static void onMotorcycle(int snum, ESyncBits &actions)
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p->posxv += (var8c >> 5) * (sintable[(var94 * -51 + var90 + 512) & 2047] << 4);
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p->posyv += (var8c >> 5) * (sintable[(var94 * -51 + var90) & 2047] << 4);
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ang = var98 >> 4;
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if (!S_CheckActorSoundPlaying(pi, 220))
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S_PlayActorSound(220, pi);
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if (!S_CheckActorSoundPlaying(pact, 220))
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S_PlayActorSound(220, pact);
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}
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else
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{
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@ -1867,8 +1867,8 @@ static void onMotorcycle(int snum, ESyncBits &actions)
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static void onBoat(int snum, ESyncBits &actions)
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{
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auto p = &ps[snum];
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auto pi = p->i;
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auto s = &sprite[pi];
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auto pact = p->GetActor();
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auto s = &pact->s;
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int vara8, varac, varb0, varb4, varb8, varbc, varc0, varc4, varc8;
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short varcc;
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@ -1876,13 +1876,13 @@ static void onBoat(int snum, ESyncBits &actions)
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{
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if (p->MotoSpeed > 0)
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{
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if (!S_CheckActorSoundPlaying(pi, 88))
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S_PlayActorSound(88, pi);
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if (!S_CheckActorSoundPlaying(pact, 88))
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S_PlayActorSound(88, pact);
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}
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else
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{
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if (!S_CheckActorSoundPlaying(pi, 87))
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S_PlayActorSound(87, pi);
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if (!S_CheckActorSoundPlaying(pact, 87))
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S_PlayActorSound(87, pact);
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}
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}
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if (p->MotoSpeed < 0)
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@ -1900,34 +1900,34 @@ static void onBoat(int snum, ESyncBits &actions)
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{
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varac = 1;
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actions &= ~SB_JUMP;
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if (p->MotoSpeed == 0 && !S_CheckActorSoundPlaying(pi, 89))
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if (p->MotoSpeed == 0 && !S_CheckActorSoundPlaying(pact, 89))
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{
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if (S_CheckActorSoundPlaying(pi, 87))
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S_StopSound(pi, 87);
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S_PlayActorSound(89, pi);
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if (S_CheckActorSoundPlaying(pact, 87))
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S_StopSound(87, pact);
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S_PlayActorSound(89, pact);
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}
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else if (p->MotoSpeed >= 50 && !S_CheckActorSoundPlaying(pi, 88))
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S_PlayActorSound(88, pi);
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else if (!S_CheckActorSoundPlaying(pi, 88) && !S_CheckActorSoundPlaying(pi, 89))
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S_PlayActorSound(88, pi);
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else if (p->MotoSpeed >= 50 && !S_CheckActorSoundPlaying(pact, 88))
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S_PlayActorSound(88, pact);
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else if (!S_CheckActorSoundPlaying(pact, 88) && !S_CheckActorSoundPlaying(pact, 89))
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S_PlayActorSound(88, pact);
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}
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else
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{
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varac = 0;
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if (S_CheckActorSoundPlaying(pi, 89))
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if (S_CheckActorSoundPlaying(pact, 89))
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{
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S_StopSound(pi, 89);
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if (!S_CheckActorSoundPlaying(pi, 90))
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S_PlayActorSound(90, pi);
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S_StopSound(89, pact);
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if (!S_CheckActorSoundPlaying(pact, 90))
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S_PlayActorSound(90, pact);
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}
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if (S_CheckActorSoundPlaying(pi, 88))
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if (S_CheckActorSoundPlaying(pact, 88))
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{
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S_StopSound(pi, 88);
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if (!S_CheckActorSoundPlaying(pi, 90))
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S_PlayActorSound(90, pi);
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S_StopSound(88, pact);
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if (!S_CheckActorSoundPlaying(pact, 90))
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S_PlayActorSound(90, pact);
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}
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if (!S_CheckActorSoundPlaying(pi, 90) && !S_CheckActorSoundPlaying(pi, 87))
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S_PlayActorSound(87, pi);
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if (!S_CheckActorSoundPlaying(pact, 90) && !S_CheckActorSoundPlaying(pact, 87))
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S_PlayActorSound(87, pact);
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}
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if (actions & SB_CROUCH)
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@ -1948,8 +1948,8 @@ static void onBoat(int snum, ESyncBits &actions)
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varb8 = 1;
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varbc = 1;
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p->vehicle_turnl = false;
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if (!S_CheckActorSoundPlaying(pi, 91) && p->MotoSpeed > 30 && !p->NotOnWater)
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S_PlayActorSound(91, pi);
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if (!S_CheckActorSoundPlaying(pact, 91) && p->MotoSpeed > 30 && !p->NotOnWater)
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S_PlayActorSound(91, pact);
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}
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else
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{
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@ -1961,8 +1961,8 @@ static void onBoat(int snum, ESyncBits &actions)
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varc0 = 1;
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varc4 = 1;
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p->vehicle_turnr = false;
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if (!S_CheckActorSoundPlaying(pi, 91) && p->MotoSpeed > 30 && !p->NotOnWater)
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S_PlayActorSound(91, pi);
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if (!S_CheckActorSoundPlaying(pact, 91) && p->MotoSpeed > 30 && !p->NotOnWater)
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S_PlayActorSound(91, pact);
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}
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else
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{
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@ -1996,8 +1996,8 @@ static void onBoat(int snum, ESyncBits &actions)
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if (p->MotoSpeed <= 25)
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{
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p->MotoSpeed++;
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if (!S_CheckActorSoundPlaying(pi, 182))
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S_PlayActorSound(182, pi);
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if (!S_CheckActorSoundPlaying(pact, 182))
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S_PlayActorSound(182, pact);
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}
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else
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{
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@ -2386,7 +2386,7 @@ static void underwater(int snum, ESyncBits actions, int psect, int fz, int cz)
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{
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int j;
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auto p = &ps[snum];
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int pi = p->i;
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auto pact = p->GetActor();
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int psectlotag = sector[psect].lotag;
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p->jumping_counter = 0;
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@ -2395,8 +2395,8 @@ static void underwater(int snum, ESyncBits actions, int psect, int fz, int cz)
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p->pycount &= 2047;
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p->pyoff = sintable[p->pycount] >> 7;
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if (!S_CheckActorSoundPlaying(pi, DUKE_UNDERWATER))
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S_PlayActorSound(DUKE_UNDERWATER, pi);
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if (!S_CheckActorSoundPlaying(pact, DUKE_UNDERWATER))
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S_PlayActorSound(DUKE_UNDERWATER, pact);
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if ((actions & SB_JUMP) && !p->OnMotorcycle)
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{
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@ -2442,15 +2442,13 @@ static void underwater(int snum, ESyncBits actions, int psect, int fz, int cz)
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if (p->scuba_on && (krand() & 255) < 8)
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{
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j = fi.spawn(pi, WATERBUBBLE);
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sprite[j].x +=
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sintable[(p->angle.ang.asbuild() + 512 + 64 - (global_random & 128) + 128) & 2047] >> 6;
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sprite[j].y +=
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sintable[(p->angle.ang.asbuild() + 64 - (global_random & 128) + 128) & 2047] >> 6;
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sprite[j].xrepeat = 3;
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sprite[j].yrepeat = 2;
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sprite[j].z = p->posz + (8 << 8);
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sprite[j].cstat = 514;
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auto j = spawn(pact, WATERBUBBLE);
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j->s.x += sintable[(p->angle.ang.asbuild() + 512 + 64 - (global_random & 128) + 128) & 2047] >> 6;
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j->s.y += sintable[(p->angle.ang.asbuild() + 64 - (global_random & 128) + 128) & 2047] >> 6;
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j->s.xrepeat = 3;
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j->s.yrepeat = 2;
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j->s.z = p->posz + (8 << 8);
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j->s.cstat = 514;
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}
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}
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@ -2463,8 +2461,8 @@ static void underwater(int snum, ESyncBits actions, int psect, int fz, int cz)
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void onMotorcycleMove(int snum, int psect, int j)
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{
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auto p = &ps[snum];
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int pi = p->i;
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auto s = &sprite[pi];
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auto pact = p->GetActor();
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auto s = &pact->s;
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int psectlotag = sector[psect].lotag;
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short var104, var108, var10c;
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@ -2487,38 +2485,38 @@ void onMotorcycleMove(int snum, int psect, int j)
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{
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var104 = (p->MotoSpeed * p->MotoSpeed) >> 8;
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p->MotoSpeed = 0;
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if (S_CheckActorSoundPlaying(pi, 238) == 0)
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S_PlayActorSound(238, pi);
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if (S_CheckActorSoundPlaying(pact, 238) == 0)
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S_PlayActorSound(238, pact);
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}
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else if (var10c >= 311 && var10c <= 711)
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{
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var104 = (p->MotoSpeed * p->MotoSpeed) >> 11;
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p->MotoSpeed -= (p->MotoSpeed >> 1) + (p->MotoSpeed >> 2);
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if (S_CheckActorSoundPlaying(pi, 238) == 0)
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S_PlayActorSound(238, pi);
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if (S_CheckActorSoundPlaying(pact, 238) == 0)
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S_PlayActorSound(238, pact);
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}
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else if (var10c >= 111 && var10c <= 911)
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{
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var104 = (p->MotoSpeed * p->MotoSpeed) >> 14;
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p->MotoSpeed -= (p->MotoSpeed >> 1);
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if (S_CheckActorSoundPlaying(pi, 239) == 0)
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S_PlayActorSound(239, pi);
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if (S_CheckActorSoundPlaying(pact, 239) == 0)
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S_PlayActorSound(239, pact);
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}
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else
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{
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var104 = (p->MotoSpeed * p->MotoSpeed) >> 15;
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p->MotoSpeed -= (p->MotoSpeed >> 3);
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if (S_CheckActorSoundPlaying(pi, 240) == 0)
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S_PlayActorSound(240, pi);
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if (S_CheckActorSoundPlaying(pact, 240) == 0)
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S_PlayActorSound(240, pact);
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}
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s->extra -= var104;
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if (s->extra <= 0)
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{
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S_PlayActorSound(SQUISHED, pi);
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S_PlayActorSound(SQUISHED, pact);
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SetPlayerPal(p, PalEntry(63, 63, 0, 0));
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}
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else if (var104)
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S_PlayActorSound(DUKE_LAND_HURT, pi);
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S_PlayActorSound(DUKE_LAND_HURT, pact);
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}
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@ -2531,8 +2529,8 @@ void onMotorcycleMove(int snum, int psect, int j)
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void onBoatMove(int snum, int psect, int j)
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{
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auto p = &ps[snum];
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int pi = p->i;
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auto s = &sprite[pi];
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auto pact = p->GetActor();
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auto s = &pact->s;
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int psectlotag = sector[psect].lotag;
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short var114, var118;
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