Christoph Oelckers
|
c55fdd41e8
|
- wrapped all literal assignments to clipdist - part 5
|
2022-10-17 17:03:53 +02:00 |
|
Christoph Oelckers
|
08a53188a8
|
- wrapped all literal assignments to clipdist - part 4
|
2022-10-17 17:03:53 +02:00 |
|
Christoph Oelckers
|
3c498e715d
|
- wrapped all literal assignments to clipdist - part 3
|
2022-10-17 17:03:53 +02:00 |
|
Christoph Oelckers
|
a14c37f596
|
- wrapped all literal assignments to clipdist - part 2
|
2022-10-17 17:03:53 +02:00 |
|
Christoph Oelckers
|
28a3a8e314
|
- wrapped all literal assignments to clipdist - part 1
|
2022-10-17 17:03:52 +02:00 |
|
Christoph Oelckers
|
16f0d15cdc
|
- wrapper for literal assignments to clipdist
|
2022-10-17 17:03:52 +02:00 |
|
Christoph Oelckers
|
6b5cbac96a
|
- consolidate common formula
|
2022-10-17 17:03:52 +02:00 |
|
Christoph Oelckers
|
3e36b5627b
|
- wrap clipdist << 2
|
2022-10-17 17:03:52 +02:00 |
|
Christoph Oelckers
|
7fb7146b7b
|
- floatify CloseRangeDist’s fudge parameter
|
2022-10-17 17:03:52 +02:00 |
|
Christoph Oelckers
|
cf8b650446
|
- floatify Bullet::x,y,z
|
2022-10-17 17:03:52 +02:00 |
|
Christoph Oelckers
|
d2795e2def
|
- use proper angle math to calculate a delta
|
2022-10-17 17:03:52 +02:00 |
|
Christoph Oelckers
|
8f94b337ac
|
- removed another dead function.
|
2022-10-17 17:03:52 +02:00 |
|
Christoph Oelckers
|
e15a89fc70
|
- found one more place using Build angles.
|
2022-10-17 17:03:52 +02:00 |
|
Christoph Oelckers
|
be1f510728
|
- eliminated DAMAGE function.
|
2022-10-17 17:03:52 +02:00 |
|
Christoph Oelckers
|
13c0455b0a
|
- removed bad 'inline's.
|
2022-10-17 17:03:52 +02:00 |
|
Christoph Oelckers
|
3c78429210
|
- DoPickTarget.
|
2022-10-17 17:03:52 +02:00 |
|
Christoph Oelckers
|
ef6ba17dfd
|
- more cleanup.
|
2022-10-17 17:03:52 +02:00 |
|
Christoph Oelckers
|
ee669a1fec
|
- cleanup
|
2022-10-17 17:03:52 +02:00 |
|
Christoph Oelckers
|
1a365997d8
|
- took care of most of zinttoworld
|
2022-10-17 17:03:52 +02:00 |
|
Christoph Oelckers
|
82ac3c50e8
|
- handle bsin / bcos.
|
2022-10-17 17:03:52 +02:00 |
|
Christoph Oelckers
|
3dbf7740c0
|
- InitShotgun
|
2022-10-17 17:03:52 +02:00 |
|
Christoph Oelckers
|
af0809ef36
|
- eliminated MOVExy
|
2022-10-17 17:03:52 +02:00 |
|
Christoph Oelckers
|
d957e8cfcf
|
- set_int_change is gone.
|
2022-10-17 17:03:51 +02:00 |
|
Christoph Oelckers
|
5a437aa563
|
- the last velocity bit.
|
2022-10-17 17:03:51 +02:00 |
|
Christoph Oelckers
|
a7d07df55f
|
- the final part of z-velocity wrappers.
|
2022-10-17 17:03:51 +02:00 |
|
Christoph Oelckers
|
4043cd6f83
|
- TestMissileSetPos
|
2022-10-17 17:03:51 +02:00 |
|
Christoph Oelckers
|
ab89708c80
|
- the last int_vel's.
|
2022-10-17 17:03:51 +02:00 |
|
Christoph Oelckers
|
54acf530e7
|
- another portion of z-velocity awfulness.
|
2022-10-17 17:03:51 +02:00 |
|
Christoph Oelckers
|
44803c1109
|
- lots of z-velocity crap.
The math for this is atrocious...
|
2022-10-17 17:03:51 +02:00 |
|
Christoph Oelckers
|
5a3d4a4b42
|
- set_int_ang, add_int_ang in SW
|
2022-10-17 17:03:51 +02:00 |
|
Christoph Oelckers
|
37b8b63dac
|
- handle all remaining int_ang in weapon.cpp.
|
2022-10-17 17:03:51 +02:00 |
|
Christoph Oelckers
|
b2b1522185
|
- fixed a few bad length calculations
|
2022-10-17 17:03:51 +02:00 |
|
Christoph Oelckers
|
0e57a9f3c7
|
- some more angles.
|
2022-10-17 17:03:51 +02:00 |
|
Christoph Oelckers
|
dd22e812a6
|
- handle several angle assignments
|
2022-10-17 17:03:51 +02:00 |
|
Christoph Oelckers
|
276960ac08
|
- handle PlayerFacingRange
|
2022-10-17 17:03:51 +02:00 |
|
Christoph Oelckers
|
2fd918674d
|
- floatify FacingRange
|
2022-10-17 17:03:51 +02:00 |
|
Christoph Oelckers
|
8b70326da5
|
- handle PlayerDamageSlide and ActorDamageSlide.
|
2022-10-17 17:03:11 +02:00 |
|
Christoph Oelckers
|
16cc147173
|
- fixed bad distance check.
This originally was 18000, not 10000
|
2022-10-17 07:12:38 +02:00 |
|
Christoph Oelckers
|
2f1cda39fa
|
- floatified DoBloodWorm
|
2022-10-16 23:54:20 +02:00 |
|
Christoph Oelckers
|
f6a21216ee
|
- floatified InitEnemyFireball
|
2022-10-16 23:54:20 +02:00 |
|
Christoph Oelckers
|
a1993bbde4
|
- floatified InitTurretMgun
|
2022-10-16 23:54:20 +02:00 |
|
Christoph Oelckers
|
a75531a5b8
|
- floatified InitSobjMachineGun
|
2022-10-16 23:54:20 +02:00 |
|
Christoph Oelckers
|
622dea3ebf
|
- floatify InitTurretMicro
|
2022-10-16 23:54:20 +02:00 |
|
Christoph Oelckers
|
fdabd75422
|
- got rid of DistanceI.
|
2022-10-16 23:54:19 +02:00 |
|
Christoph Oelckers
|
9a464e81e7
|
- deal with distances and CloseRangeDist.
|
2022-10-16 23:54:19 +02:00 |
|
Christoph Oelckers
|
b7b5e34fb6
|
- floatified WeaponAutoAimHitscan
|
2022-10-16 23:54:19 +02:00 |
|
Christoph Oelckers
|
150202d782
|
- third batch
|
2022-10-16 23:54:19 +02:00 |
|
Christoph Oelckers
|
2932cb81b2
|
- floatify TraverseBreakableWalls.
|
2022-10-16 23:54:19 +02:00 |
|
Christoph Oelckers
|
5f5b7d90f1
|
- second batch of weapon.cpp floatification
|
2022-10-16 23:54:19 +02:00 |
|
Christoph Oelckers
|
8cd65bf5d9
|
- first round of weapon.cpp floatification
|
2022-10-16 23:54:19 +02:00 |
|