Commit graph

4764 commits

Author SHA1 Message Date
Christoph Oelckers
478672879e - partial HitScan parameter change
The really easy stuff…
2022-10-13 00:59:00 +02:00
Christoph Oelckers
f45e6317ab - SpriteWarpToSurface 2022-10-13 00:59:00 +02:00
Christoph Oelckers
54cf1aea6f - got rid of CGibPosition 2022-10-13 00:59:00 +02:00
Christoph Oelckers
3d29c8f3ad - floatified position in checkhitwall 2022-10-13 00:59:00 +02:00
Christoph Oelckers
2aec324a25 - EGS with hitpos 2022-10-13 00:58:59 +02:00
Christoph Oelckers
f80b228a83 - deal with int positions in approxdist calls 2022-10-13 00:58:59 +02:00
Christoph Oelckers
c53a2ac93a - one final batch of AI stuff 2022-10-13 00:58:59 +02:00
Christoph Oelckers
230913bad3 - another large AI cleanup batch 2022-10-13 00:58:59 +02:00
Christoph Oelckers
ea04f5f800 - more vector stuff in Blood AI
all the same pattern
2022-10-12 22:18:11 +02:00
Christoph Oelckers
67d0e51919 - migrate Blood AI to floating point vectors, part 1
Velocity is still left untouched.
2022-10-12 22:18:11 +02:00
Christoph Oelckers
2f896b859b - made the code mostly signed-char safe.
This eliminates all char function parameters that are not really ASCII characters and casts all char argument to the ctype is... functions.
2022-10-12 22:12:30 +02:00
Christoph Oelckers
e26d6aec14 - 3* EGS->CreateActor 2022-10-12 22:10:37 +02:00
Christoph Oelckers
97e93004b1 - quick’n easy replacements 2022-10-12 22:10:37 +02:00
Christoph Oelckers
f269ceff64 slope functions with position vectors 2022-10-12 22:10:37 +02:00
Christoph Oelckers
0499be0c26 - getting rid of some int_pos calls. 2022-10-12 22:10:37 +02:00
Christoph Oelckers
18a445aee5 - added ZeroVelocity function to DBloodActor. 2022-10-12 22:10:36 +02:00
Christoph Oelckers
a5a3669238 - eliminated the SetActor/Z function receiving a vec3_t pointer.
The only one left is the one with a DVector3 now.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
00436bfdac - eliminated one UpdateActor pverload. 2022-10-12 22:10:36 +02:00
Christoph Oelckers
f750ea8a70 - twq more SpawnActor calls. 2022-10-12 22:10:36 +02:00
Christoph Oelckers
9af2045dee - code cleanup in Exhumed's Lion AI. 2022-10-12 22:10:36 +02:00
Christoph Oelckers
12b238b2bf - the remaining SpawnActor calls. 2022-10-12 22:10:36 +02:00
Christoph Oelckers
80f019c429 - next batch of SpawnActor calls. 2022-10-12 22:10:35 +02:00
Christoph Oelckers
c7437da255 - more SpawnActors 2022-10-12 22:10:35 +02:00
Christoph Oelckers
da6e8e9341 - several SpawnActor and getangle calls. 2022-10-12 22:10:35 +02:00
Christoph Oelckers
8a86cc26b6 - floatified Recon. 2022-10-12 22:10:35 +02:00
Christoph Oelckers
9275c14c9c - floatify SE18 handler.
To store floars in temp_data without relying on map format conventions, the FixedTo functions were extended to allow custom precision.
2022-10-12 22:10:35 +02:00
Christoph Oelckers
1131eeb443 - setfloorz and setceilingz must be called for changing sector planes 2022-10-12 22:10:35 +02:00
Christoph Oelckers
fe42de1fcb - the one add_int_floorz/add_int_ceilingz calls each in SW. 2022-10-12 22:10:35 +02:00
Christoph Oelckers
f0769048ed - yet another bunch of SpawnActor calls in weapon.cpp 2022-10-12 22:10:35 +02:00
Christoph Oelckers
5e28b2cca3 - lots of SpawnActor calls in weapon.cpp 2022-10-12 22:10:34 +02:00
Christoph Oelckers
446407cafe - more SpawnActor calls 2022-10-12 22:10:34 +02:00
Christoph Oelckers
d8c7054751 - many SpawnActor calls 2022-10-12 22:10:34 +02:00
Christoph Oelckers
2a8dd6b955 - improved RANDOM_P2F interface. 2022-10-12 22:10:34 +02:00
Christoph Oelckers
f77ecbed32 - several HitBreakWall calls 2022-10-12 22:10:34 +02:00
Christoph Oelckers
3a0eec76ad - some getangle and SpawnActor calls 2022-10-12 22:10:34 +02:00
Christoph Oelckers
a0c0894e41 - aiSetTarget calls 2022-10-12 22:10:34 +02:00
Christoph Oelckers
97223af592 - silenced a few conversion truncation warnings. 2022-10-12 15:49:07 +02:00
Christoph Oelckers
f35c610328 - the remaining cansee calls 2022-10-11 18:09:48 +02:00
Christoph Oelckers
db0ce36143 - use engine's updatesector in Blood instead of the limited homegrown FindSector variant. 2022-10-11 18:09:48 +02:00
Christoph Oelckers
72187a7f3b - mummy’s cansee and FindPlayer 2022-10-11 18:09:05 +02:00
Mitchell Richters
b804d7fe15 - Duke: Fix bad setups when calling cansee(). Fixes issues with pigcop on kerb in E2L1. 2022-10-11 18:07:40 +02:00
Christoph Oelckers
113980ca8e - cansee in Duke 2022-10-11 18:05:15 +02:00
Christoph Oelckers
085839af32 - CheckPickUp floatification 2022-10-10 17:37:20 +02:00
Christoph Oelckers
a808f04415 - cansee refactoring part 4 2022-10-10 17:37:20 +02:00
Christoph Oelckers
3da68ab038 - cansee refactoring, part 3 2022-10-10 17:37:20 +02:00
Christoph Oelckers
80412bdc51 - cansee refactoring, part 2 2022-10-10 17:37:20 +02:00
Christoph Oelckers
781ffc9a43 - cansee refactoring, part 1. 2022-10-10 17:37:20 +02:00
Christoph Oelckers
d8f379c8fa - SetActorZ vectors 2022-10-10 17:37:20 +02:00
Christoph Oelckers
e76dfa5d3c - GetActor pos replacement 2022-10-10 17:37:19 +02:00
Christoph Oelckers
1c154a984d - floatified XSPRITE::TargetPos 2022-10-10 17:37:19 +02:00
Christoph Oelckers
d26a4e70c3 - wrapped XSPRITE::TargetPos 2022-10-10 17:37:19 +02:00
Christoph Oelckers
4888b363e8 - added vector variant of gFX.fxSpawnActor 2022-10-10 17:37:19 +02:00
Christoph Oelckers
e20b2ab872 - don't use labs. 2022-10-10 17:37:19 +02:00
Christoph Oelckers
139969d017 - FindSector variants with vectors 2022-10-10 17:37:19 +02:00
Christoph Oelckers
f41c78d622 - actDropObject 2022-10-10 17:37:19 +02:00
Christoph Oelckers
e7ec2c072a - floatified Blood’s startpos 2022-10-10 17:37:19 +02:00
Christoph Oelckers
cb39a07580 - position in actSpawnSprite 2022-10-10 17:37:18 +02:00
Christoph Oelckers
08c19cd2a4 - floatified CheckProximity position parameter 2022-10-10 17:37:18 +02:00
Christoph Oelckers
12d54a8b5c - use vector math for distances in actRadiusDamage 2022-10-10 17:37:18 +02:00
Christoph Oelckers
9460239417 - pass a vector to GetClosestSpriteSectors 2022-10-10 17:37:18 +02:00
Christoph Oelckers
64cf9a4ec6 - pass vector position to actRadiusDamage 2022-10-10 17:37:18 +02:00
Christoph Oelckers
645c606e39 - floatified ConcussSprite 2022-10-10 17:37:18 +02:00
Christoph Oelckers
0767ffe41b - eliminated the last wrapper call for track points 2022-10-10 17:37:17 +02:00
Christoph Oelckers
23a0433b95 - the remaining track point stuff. 2022-10-10 17:37:17 +02:00
Christoph Oelckers
aa584c51ac - trackpoint wrapper cleanup 2022-10-10 17:37:17 +02:00
Christoph Oelckers
90cbb1be13 - more track stuff 2022-10-10 17:37:17 +02:00
Christoph Oelckers
767933dff9 - track stuff in ai.cpp 2022-10-10 17:37:17 +02:00
Christoph Oelckers
27152ae189 - floatified track point storage. 2022-10-10 17:37:17 +02:00
Christoph Oelckers
3ac4b6300f - code cleanup to eliminate wrappers. 2022-10-10 17:36:41 +02:00
Christoph Oelckers
45f37525e0 - minor angle stuff in Blood 2022-10-10 17:31:30 +02:00
Christoph Oelckers
ed12e333e3 - RANDOM_ANGLE + move_debris 2022-10-10 17:31:30 +02:00
Christoph Oelckers
834f833298 - 2 getangle calls refactored 2022-10-10 17:31:30 +02:00
Christoph Oelckers
ef1e77514d - floatified DoActorOperate 2022-10-10 17:31:30 +02:00
Christoph Oelckers
072cb5ccdf - floatified CanHitPlayer and sanitized its overcomplicated and broken math. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
bc5a92bcc9 - distance stuff in sound code. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
9444bd4370 - last FAFcansee bunch 2022-10-10 17:31:29 +02:00
Christoph Oelckers
7aca321fab - FAFcansee refactoring, part 5. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
9f9a315ce2 - FAFcansee refactoring, part 4. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
4aa5de689c - renamed old FAFcansee function for easier searching. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
ff6d1fd284 - FAFcansee refactoring, part 3. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
7eb2dede6a - FAFcansee refactoring, part 2. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
5b7b8233e7 - FAFcansee refactoring, part 1. 2022-10-10 17:31:28 +02:00
Christoph Oelckers
6ee24a2213 - let ANIM work on the native floating point data. 2022-10-10 17:31:28 +02:00
Christoph Oelckers
80e10d89f4 - added alignceilslope and alignflorslope variants receiving a position vector. 2022-10-10 17:31:28 +02:00
Christoph Oelckers
98b06697f7 - pass position pointers to DISTANCE. 2022-10-10 17:31:28 +02:00
Christoph Oelckers
bd497a7e68 - floatified remote.pos. 2022-10-09 23:59:01 +02:00
Christoph Oelckers
837b31c672 - got rid of int_ploz and int_phiz. 2022-10-09 23:59:01 +02:00
Christoph Oelckers
7475a6cfb7 - renamed variable back. 2022-10-09 23:57:17 +02:00
Christoph Oelckers
e089100ab1 - floatified PLAYER::bob_amt 2022-10-09 23:56:15 +02:00
Christoph Oelckers
4dc2fc9151 - floatified 3 function interfaces. 2022-10-09 22:30:51 +02:00
Christoph Oelckers
24b23d6919 - floatified PLAYER::ceiling_dist/floor_dist. 2022-10-09 22:30:51 +02:00
Christoph Oelckers
8aab82691b - renamed two PLAYER members for easier searching. 2022-10-09 22:30:51 +02:00
Christoph Oelckers
6497456471 - most of int_phiz,int_ploz 2022-10-09 22:29:54 +02:00
Christoph Oelckers
e1a26c157d - leftovers 2022-10-09 22:00:43 +02:00
Christoph Oelckers
13d9505662 - PLAYER::hiz,loz refactoring, part 1 2022-10-09 22:00:43 +02:00
Christoph Oelckers
30b620c700 - removed unused oz_speed member variable. 2022-10-09 22:00:43 +02:00
Christoph Oelckers
209867e036 - cleaned out some unnecessary inlines. 2022-10-09 22:00:43 +02:00
Christoph Oelckers
e1ceab240b - SW's quake stuff 2022-10-09 22:00:43 +02:00
Christoph Oelckers
31dfd1af7a - eliminated most int_upos calls. 2022-10-09 21:57:30 +02:00
Christoph Oelckers
df2f68efc1 - messy ladder stuff. 2022-10-09 14:53:11 +02:00
Christoph Oelckers
17d5242958 - got rid of int_z_tgt 2022-10-09 14:53:11 +02:00
Christoph Oelckers
d2818322b0 - 2x int_hiz 2022-10-09 14:53:11 +02:00
Christoph Oelckers
7e963cb7a3 - floatified DoHornetMatchPlayerZ 2022-10-09 14:53:11 +02:00
Christoph Oelckers
0d24aeb3f5 - handle all remaining trivial int_loz. 2022-10-09 14:53:11 +02:00
Christoph Oelckers
5e14361dd6 - another set of 2 Utilities prepared for floatification. 2022-10-09 14:53:11 +02:00
Christoph Oelckers
82968f876f - floatified most of DoEelMatchPlayerZ 2022-10-09 14:53:11 +02:00
Christoph Oelckers
9ed66acd44 - renamed 2 integer functions to add float variants 2022-10-09 14:53:10 +02:00
Christoph Oelckers
abf9d764c4 - fix some z scaling mishap (again...)
- shadow stuff
2022-10-09 14:53:10 +02:00
Christoph Oelckers
30e6db9e3b - floatified DoVatorMove and got rid of int_oz. 2022-10-09 14:53:10 +02:00
Christoph Oelckers
af7e63137f - got rid of most int_oz calls. 2022-10-09 14:53:10 +02:00
Christoph Oelckers
9433f2ada8 - floatified DoCoolgMatchPlayerZ. 2022-10-09 14:53:10 +02:00
Christoph Oelckers
f53a61693b - floatified user.pos.
Special care needed to be taken for two cases where it did not store a coordinate.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
f43a8d4fce - user.pos wrapping. 2022-10-09 08:21:56 +02:00
Christoph Oelckers
bc853d3a00 - user.zclip floatified 2022-10-09 08:21:56 +02:00
Christoph Oelckers
a93349b445 - messy pointer use cleaned up. 2022-10-09 08:21:56 +02:00
Christoph Oelckers
a630f27a48 - wrapped user.zclip reads. 2022-10-09 08:21:56 +02:00
Christoph Oelckers
4021d13e8d - completed floatification of ceiling_dist and floor_dist. 2022-10-09 08:21:56 +02:00
Christoph Oelckers
5416100ba2 - trivial assignments
(does not compile, this commit is only supposed to reduce the noise on the next one.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
5f12f0deaa - missed 3. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
8672a9f051 - wrapped user.floor_dist reads. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
4f073dec26 - wrapped user.ceiling_dist reads. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
467ab9f7ee - int_hiz/int_loz replacements. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
425f4055b4 - floatified user.z_tgt. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
65d1e5cac9 - wrapped user.z_tgt reads. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
620f7c5430 - floatified user.oz. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
a7d62f944b - wrapped user.oz reads. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
306e751a51 - floatified user.hiz and user.loz 2022-10-09 08:21:54 +02:00
Christoph Oelckers
d117544da8 - wrapped user.hiz reads. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
ac3f6d73e3 - wrapped all reads to user.loz. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
ade20cbfe2 - some angular stuff. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
766ddeb445 - one more batch of trivial replacements 2022-10-09 08:21:53 +02:00
Christoph Oelckers
6111b11359 - trivial replacements in SW. 2022-10-09 08:21:53 +02:00
Christoph Oelckers
7152868077 - trivial replacements in Exhumed. 2022-10-09 08:21:53 +02:00
Christoph Oelckers
9314d4c774 - yet another batch of wrapper replacements 2022-10-09 08:21:53 +02:00
Christoph Oelckers
d9397b3b5d - another batch of wrapper replacements 2022-10-09 08:21:53 +02:00
Christoph Oelckers
f13d9892dc - trivial wrapper replacements in Duke 2022-10-09 08:21:53 +02:00
Christoph Oelckers
4db457f3b0 - stuff in animatesprite.cpp 2022-10-09 08:21:53 +02:00
Christoph Oelckers
91acf93c7d - SW: fixed viewpoint interpolation 2022-10-09 08:21:53 +02:00
Christoph Oelckers
e5e00c98e7 - a few set_int_z in Duke/actors.cpp 2022-10-09 08:21:52 +02:00
Christoph Oelckers
93150d9e27 - partial floatification of movetransports_d 2022-10-09 08:21:52 +02:00
Christoph Oelckers
b00c8dbaee - partial floatification of movetransports_r 2022-10-09 08:21:52 +02:00
Christoph Oelckers
a00969fbeb - partial floatification of furthestcanseepoint. 2022-10-09 08:21:52 +02:00
Christoph Oelckers
df9f444d88 - SW: fixed bad actor parameter in SpawnShell.
cherry pick on master
2022-10-09 08:18:38 +02:00
Christoph Oelckers
0e38d5e52b - SW: fixed sound owner issues with non-follow sounds.
These sounds were given the wrong type now.

cherry pick on master.
2022-10-08 19:28:57 +02:00
Christoph Oelckers
96e6424772 - floatified damage logic in aibeast.StompSeqCallback 2022-10-08 19:28:57 +02:00
Christoph Oelckers
aa0080039f - refactored coordinate display to have a single unified printing function.
The games will now only return the data, this has also been added for Exhumed.
Printing will now be in actual map units, not build's internal mixed format.
2022-10-08 19:28:57 +02:00
Christoph Oelckers
b32c4444c4 - replaced all add_int_z calls with constants. 2022-10-08 19:28:57 +02:00
Christoph Oelckers
4a6f9f316a - one assignment 2022-10-08 19:28:57 +02:00
Christoph Oelckers
c0c74fca84 - fishy grenade stuff 2022-10-08 19:28:56 +02:00
Christoph Oelckers
163146250d - Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse 2022-10-08 19:28:43 +02:00
Christoph Oelckers
de18371e06 - handle lasthit in Exhumed 2022-10-08 16:11:24 +02:00
Christoph Oelckers
424a58f91b - Blood: sfxPlay3DSound 2022-10-08 16:11:23 +02:00
Christoph Oelckers
5df5520754 - one more 2022-10-08 16:11:23 +02:00
Christoph Oelckers
0ee39bfad9 - getangle cleanup 2022-10-08 16:11:23 +02:00
Christoph Oelckers
4403a6a411 - eliminated redundant and less precise GetMyAngle function
The engine's getangle function just works fine here.
2022-10-08 16:11:23 +02:00
Christoph Oelckers
c66c750547 - handle all constant add_int_z calls in Exhumed 2022-10-08 16:11:23 +02:00
Christoph Oelckers
3a77742b72 - handle most set_int_z calls in Exhumed 2022-10-08 16:11:23 +02:00
Christoph Oelckers
ae79f3e3c3 - half of GetActorHeight 2022-10-08 16:11:23 +02:00
Christoph Oelckers
f78ecd22a4 - Exhumed: eliminated several set_int_pos calls 2022-10-08 16:11:01 +02:00
Christoph Oelckers
7d9406bf01 - AngleDiff 2022-10-08 10:06:04 +02:00
Christoph Oelckers
9d5acf8350 - getangle calls 2022-10-08 10:06:04 +02:00
Christoph Oelckers
d5bcc64206 - Exhumed: AddFlash floatified 2022-10-08 10:06:04 +02:00
Christoph Oelckers
f6c7a1c41d - final BuildAnim calls
This was a bit more complex.
2022-10-08 10:06:04 +02:00
Christoph Oelckers
8ee10c5488 - Exhumed: use DVector3 in BuildAnim and some related code 2022-10-08 10:06:03 +02:00
Christoph Oelckers
4d02cdcce9 - use explicit types in hitscan calls 2022-10-06 20:50:47 +02:00
Christoph Oelckers
5455ce42c0 -got rid of some simple int_ppos wrappers. 2022-10-06 20:50:47 +02:00
Christoph Oelckers
76569ffd9f - fix constants 2022-10-06 20:50:47 +02:00
Christoph Oelckers
eedac509a2 - LadderPosition 2022-10-06 20:50:47 +02:00
Christoph Oelckers
c6af5ff9e1 - removed all quickly doable ppos wrapper calls. 2022-10-06 20:50:47 +02:00
Christoph Oelckers
280cd8970e - floatify all 3 player position variables. 2022-10-06 20:50:47 +02:00
Christoph Oelckers
c5414bd29c - map to final names. 2022-10-06 20:50:46 +02:00
Christoph Oelckers
6ced076812 - ladder stuff 2022-10-06 20:50:46 +02:00
Christoph Oelckers
72869304ea - add_int_ppos_XY 2022-10-06 20:50:46 +02:00
Christoph Oelckers
8ff62c5a07 - sone remaining int_ppos. 2022-10-06 20:50:46 +02:00
Christoph Oelckers
f125d615c8 -more ppos setters. 2022-10-06 20:50:46 +02:00
Christoph Oelckers
55aa981f89 - ppos.Z assignments 2022-10-06 20:50:46 +02:00
Christoph Oelckers
5db79fecd7 - more int_ppos 2022-10-06 20:50:45 +02:00
Christoph Oelckers
8e966fc575 - int_ppos replacements 2022-10-06 20:50:45 +02:00
Christoph Oelckers
da73d2bba4 - renamed player position variables. 2022-10-06 20:50:45 +02:00
Christoph Oelckers
22dae296c6 - SW: SectorExp floatified 2022-10-06 20:50:45 +02:00
Christoph Oelckers
ed6adc33c4 - floatified SO rotations. 2022-10-06 20:50:45 +02:00
Christoph Oelckers
e71254dfa6 - floatified some parts of the SO interface for consistent use of MAXSO. 2022-10-06 20:50:45 +02:00
Christoph Oelckers
b9dbcebe2e - floatified SECTOR_OBJECT::pmid 2022-10-06 20:50:44 +02:00
Christoph Oelckers
9393170408 - new utilities for SO floatification. 2022-10-06 20:50:44 +02:00
Christoph Oelckers
48cbdeb697 - replaced all possible __int_pmid with access functions. 2022-10-06 20:50:44 +02:00
Christoph Oelckers
819297a409 - SW: renamed SECTOR_OBJECT::pmid 2022-10-06 20:50:44 +02:00
Christoph Oelckers
eef7802111 - SW: floatify some set_int_pos calls 2022-10-06 20:50:44 +02:00
Christoph Oelckers
049c6f948d - deleted unused SpawnWallHole function. 2022-10-06 20:50:43 +02:00
Christoph Oelckers
e8d18e42d1 - SW: QueueHole 2022-10-06 20:50:43 +02:00
Christoph Oelckers
661655fb67 - SW: use a DVector3 in SpawnVis 2022-10-06 20:50:43 +02:00
Christoph Oelckers
89816f4582 - dumped broken and useless xyrand function.
Didn't work, wasn't used anywhere else, so a properly done local inline is preferable.
2022-10-06 20:44:52 +02:00
Christoph Oelckers
3a9f9988f4 - redid clipinsidebox* functions.
* Completely rewritten to be less obtuse.
* Consolidated the two variants.
* Renamed to be clearer about what they do.
2022-10-05 18:31:45 +02:00
Christoph Oelckers
b9d0c9d6ba - simplified slope sprite code a bit and got rid of clipinsidebox overload. 2022-10-05 18:29:30 +02:00
Christoph Oelckers
e6f1d92567 - use floats for spawning Exhumed actors 2022-10-05 18:25:57 +02:00
Christoph Oelckers
21944d5ac2 - updatesectorz with DVector3. 2022-10-05 18:22:07 +02:00
Christoph Oelckers
643d3e7eba - SW’s BulletHitSprite 2022-10-05 18:19:56 +02:00
Christoph Oelckers
b3d9320d54 - Distance in SW 2022-10-05 18:18:27 +02:00
Christoph Oelckers
84f690654e - hitpos replacements in spawn calls 2022-10-05 18:17:15 +02:00
Christoph Oelckers
5505c362e2 - floatified hitpos 2022-10-05 18:11:59 +02:00
Christoph Oelckers
1f96b4eac6 - Warp wrappers 2022-10-05 18:11:12 +02:00
Christoph Oelckers
55ade2eda4 - use int_hitpos() access function where applicable 2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd - renamed HitInfo::hitpos 2022-10-05 18:03:41 +02:00
Christoph Oelckers
086c699df0 - use float coords for spawning some SW actors. 2022-10-05 18:01:57 +02:00
Christoph Oelckers
0c8ed75d54 - SW: SpawnActor with float vector 2022-10-05 18:01:21 +02:00
Christoph Oelckers
8f4c418a1b - pos simplifications 2022-10-05 18:00:25 +02:00
Christoph Oelckers
46aa695b54 - add a float version of ActorZOfMiddle. 2022-10-05 17:59:32 +02:00
Christoph Oelckers
cdff2b12cc - renamed ActorZOfMiddle 2022-10-05 17:58:37 +02:00
Christoph Oelckers
360e01a778 another batch of set_int_pos in Exhumed. 2022-10-05 17:38:44 +02:00
Christoph Oelckers
f485f9d42e - batch of set_int_pos in Exhumed 2022-10-05 17:36:31 +02:00
Christoph Oelckers
64391c52f9 - large batch of set_int_pos, minus Exhumed 2022-10-05 17:33:01 +02:00
Mitchell Richters
478e7a6801 - Eliminate some TAngle floating point Build method usage. 2022-10-05 00:36:31 +02:00
Mitchell Richters
d28d6cd4cf - Utilise actor sprite's full precision in instances where angle was converted to Build and back again. 2022-10-05 00:36:30 +02:00
Mitchell Richters
5c84f93c08 - Use the static constexpr nullAngle everywhere possible. 2022-10-05 00:36:30 +02:00
Mitchell Richters
02dfe2cb62 - Repair interpolation issues following change of sprite angles from integer to DAngle types. 2022-10-05 00:36:30 +02:00
Christoph Oelckers
fe6fcdff1f - use DAngle for actors
Note that intangle needs to be kept - primarily for SW's ST tags.
2022-10-05 00:36:29 +02:00
Christoph Oelckers
6aaee85875 - leftover binangle uses from the coordinate refactoring. 2022-10-05 00:36:29 +02:00
Christoph Oelckers
02ce593f06 -removed leftover binangles in Blood's animatesprites.cpp 2022-10-05 00:36:28 +02:00
Mitchell Richters
abb8b87be1 - Eliminate last remaining binangle inline utilities. 2022-10-05 00:36:28 +02:00
Mitchell Richters
c25493762b - Eliminate bvectangbam(). 2022-10-05 00:36:28 +02:00
Mitchell Richters
ad908719ec - Remaining manual changes to replace player's ang with DAngle object. 2022-10-05 00:36:27 +02:00
Mitchell Richters
b23e77d9c7 - Replace player's ang with DAngle object.
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Mitchell Richters
7a6f5c0864 - Replace binangle usage in PlayerHorizon::calcviewpitch() with DAngle object. 2022-10-05 00:36:27 +02:00
Mitchell Richters
dbc46e2a75 - Change out PlayerAngle::settarget()'s input from binangle to DAngle. 2022-10-05 00:36:27 +02:00
Mitchell Richters
a090f31bc4 - Change out PlayerAngle::addadjustment()'s input from binangle to DAngle. 2022-10-05 00:36:26 +02:00
Mitchell Richters
782fb08209 - SW: Make better use of some TAngle backend utilities. 2022-10-05 00:36:26 +02:00
Mitchell Richters
13ea55b4cb - Replace player's rotscrnang and look_ang angles with DAngle objects.
* Went the el cheapo route and added some floating point Build angle methods. As these and the integer build methods are really just refactoring aids, we'll come back to this in due course.
2022-10-05 00:36:26 +02:00
Mitchell Richters
d3022947eb - Replace use of binangle in gi->processSprites() with DAngle object. 2022-10-05 00:36:24 +02:00
Mitchell Richters
d6f405c229 - Blood: Remove leftover Polymost draw code prototype. 2022-10-05 00:36:24 +02:00
Mitchell Richters
6167448f27 - Blood: Replace all uses of binangle with DAngle objects. 2022-10-05 00:36:24 +02:00
Mitchell Richters
0b33f39fcd - Duke: Replace all uses of binangle with DAngle objects. 2022-10-05 00:36:24 +02:00
Mitchell Richters
aee102ba73 - Exhumed: Replace all uses of binangle with DAngle objects.
# Conflicts:
#	source/games/exhumed/src/view.cpp
2022-10-05 00:36:23 +02:00
Mitchell Richters
8912d7d6cc - SW: Change RevolveAng, RevolveDeltaAng and GlobSpeedSO to DAngle objects.
* For now, SW is as `binangle` free as it can be until other backend parts are changed.
2022-10-05 00:36:23 +02:00
Mitchell Richters
3242b8fd81 - SW: Remove leftover Polymost draw code prototype. 2022-10-05 00:36:23 +02:00
Mitchell Richters
2f76ca100f - SW: Replace last uses of binangle in game's draw code with DAngle objects.
* Easiest done in one hit since we had pointers and things to deal with.
2022-10-05 00:36:23 +02:00
Mitchell Richters
ebac932efe - Update render_drawrooms() and render_camtex() to work off DAngle objects. 2022-10-05 00:36:23 +02:00
Mitchell Richters
c935fc2226 - Refactor chase cam positional code to use DAngle input rather than binangle.
* These changes still maintain Build's integer positional values in Q28.4/Q24.8, changing this will be done later on.
2022-10-05 00:36:22 +02:00
Mitchell Richters
54ef648936 - SW: Change limit_ang_center and limit_ang_delta to DAngle objects. 2022-10-05 00:36:22 +02:00
Mitchell Richters
303e7ddf76 - Replace binangle in ShadowWarrior::PREDICT with DAngle object(s). 2022-10-05 00:36:22 +02:00
Mitchell Richters
08b10a7320 - Replace binangle in ShadowWarrior::UpdateSounds() with DAngle object(s). 2022-10-05 00:36:22 +02:00
Christoph Oelckers
9a27dc2020 - handle all leftover __int_angles.
Most were in comments but were changed anyway.
2022-10-05 00:36:21 +02:00
Christoph Oelckers
6bdfa09dd1 - the remaining angle stuff. 2022-10-05 00:36:21 +02:00
Christoph Oelckers
2d51058de8 - add_int_ang 2022-10-05 00:35:14 +02:00
Christoph Oelckers
c2f4fa8bb5 - more angles 2022-10-04 23:56:44 +02:00
Christoph Oelckers
2533841541 - set_int_ang in SW. 2022-10-04 23:56:44 +02:00
Christoph Oelckers
6381015229 - set_int_ang in SW, part 1. 2022-10-04 23:56:44 +02:00
Christoph Oelckers
d55a84d7eb - set_int_ang in Exhumed 2022-10-04 23:56:44 +02:00
Christoph Oelckers
150ab95a3a - set_int_ang in Duke.
Also changed SOUNDFX actor to use a different variable for its index.
2022-10-04 23:56:43 +02:00
Christoph Oelckers
8f904c2256 - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0 - use int_ang(). 2022-10-04 23:56:43 +02:00