mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
- batch of set_int_pos in Exhumed
This commit is contained in:
parent
64391c52f9
commit
f485f9d42e
8 changed files with 10 additions and 10 deletions
|
@ -134,7 +134,7 @@ void AIAnim::Tick(RunListEvent* ev)
|
|||
|
||||
if (pIgniter)
|
||||
{
|
||||
pActor->set_int_pos(pIgniter->int_pos());
|
||||
pActor->spr.pos = pIgniter->spr.pos;
|
||||
|
||||
if (pIgniter->sector() != pActor->sector())
|
||||
{
|
||||
|
|
|
@ -397,7 +397,7 @@ void AIAnubis::Damage(RunListEvent* ev)
|
|||
{
|
||||
auto pDrumActor = insertActor(ap->sector(), kStatAnubisDrum);
|
||||
|
||||
pDrumActor->set_int_pos({ ap->int_pos().X, ap->int_pos().Y, pDrumActor->sector()->int_floorz() });
|
||||
pDrumActor->spr.pos = { ap->spr.pos.X, ap->spr.pos.Y, pDrumActor->sector()->floorz };
|
||||
pDrumActor->spr.xrepeat = 40;
|
||||
pDrumActor->spr.yrepeat = 40;
|
||||
pDrumActor->spr.shade = -64;
|
||||
|
|
|
@ -604,7 +604,7 @@ DExhumedActor* BuildBullet(DExhumedActor* pActor, int nType, int nZOffset, int n
|
|||
nZOffset = -nHeight;
|
||||
}
|
||||
|
||||
pBulletActor->set_int_pos(pActor->int_pos());
|
||||
pBulletActor->spr.pos = pActor->spr.pos;
|
||||
|
||||
Bullet *pBullet = &BulletList[nBullet];
|
||||
|
||||
|
|
|
@ -47,7 +47,7 @@ void BuildFishLimb(DExhumedActor* pActor, int anim)
|
|||
pChunkActor->nCount = anim + 40;
|
||||
pChunkActor->nFrame = RandomSize(3) % SeqSize[SeqOffsets[kSeqFish] + anim + 40];
|
||||
|
||||
pChunkActor->set_int_pos(pActor->int_pos());
|
||||
pChunkActor->spr.pos = pActor->spr.pos;
|
||||
pChunkActor->spr.cstat = 0;
|
||||
pChunkActor->spr.shade = -12;
|
||||
pChunkActor->spr.pal = 0;
|
||||
|
|
|
@ -59,7 +59,7 @@ void ThrowGrenade(int nPlayer, int, int, int ecx, int push1)
|
|||
|
||||
ChangeActorSect(pActor, PlayerList[nPlayer].pPlayerViewSect);
|
||||
|
||||
pActor->set_int_pos(pPlayerActor->int_pos());
|
||||
pActor->spr.pos = pPlayerActor->spr.pos;
|
||||
|
||||
if (nAngle < 0) {
|
||||
nAngle = pPlayerActor->int_ang();
|
||||
|
@ -102,7 +102,7 @@ void BuildGrenade(int nPlayer)
|
|||
|
||||
auto pPlayerActor = PlayerList[nPlayer].pActor;
|
||||
|
||||
pActor->set_int_pos({ pPlayerActor->int_pos().X, pPlayerActor->int_pos().Y, pPlayerActor->int_pos().Z - 3840 });
|
||||
pActor->spr.pos = pPlayerActor->spr.pos.plusZ(-15);
|
||||
pActor->spr.shade = -64;
|
||||
pActor->spr.xrepeat = 20;
|
||||
pActor->spr.yrepeat = 20;
|
||||
|
|
|
@ -1355,7 +1355,7 @@ DExhumedActor* BuildCreatureChunk(DExhumedActor* pSrc, int nPic, bool bSpecial)
|
|||
if (pActor == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
pActor->set_int_pos(pSrc->int_pos());
|
||||
pActor->spr.pos = pSrc->spr.pos;
|
||||
|
||||
ChangeActorSect(pActor, pSrc->sector());
|
||||
|
||||
|
|
|
@ -581,7 +581,7 @@ int seq_PlotSequence(int nSprite, int16_t edx, int16_t nFrame, int16_t ecx)
|
|||
}
|
||||
|
||||
tspritetype* tsp = mytspriteArray->newTSprite();
|
||||
tsp->set_int_pos(pTSprite->int_pos());
|
||||
tsp->pos = pTSprite->pos;
|
||||
|
||||
tsp->shade = shade;
|
||||
tsp->pal = pTSprite->pal;
|
||||
|
|
|
@ -193,7 +193,7 @@ void BuildSnake(int nPlayer, int zVal)
|
|||
|
||||
if (i == 0)
|
||||
{
|
||||
pActor->set_int_pos({ pPlayerActor->int_pos().X, pPlayerActor->int_pos().Y, pPlayerActor->int_pos().Z + zVal });
|
||||
pActor->spr.pos = pPlayerActor->spr.pos.plusZ(zVal * zinttoworld);
|
||||
pActor->spr.xrepeat = 32;
|
||||
pActor->spr.yrepeat = 32;
|
||||
pViewSect = pActor->sector();
|
||||
|
@ -201,7 +201,7 @@ void BuildSnake(int nPlayer, int zVal)
|
|||
}
|
||||
else
|
||||
{
|
||||
pActor->set_int_pos(sprt->int_pos());
|
||||
pActor->spr.pos = sprt->spr.pos;
|
||||
pActor->spr.xrepeat = 40 - 3 * i;
|
||||
pActor->spr.yrepeat = 40 - 3 * i;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue