Christoph Oelckers
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c23db8ea35
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- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
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2022-11-15 12:21:21 +01:00 |
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Christoph Oelckers
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f23ddc28f0
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- Duke: scriptified the crane
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2022-11-13 18:55:32 +01:00 |
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Christoph Oelckers
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9325886e35
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- split use of tempang between real angles and other counters.
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
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2bcc552ce0
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- replace FireProj struct with a second temp_pos vector
We’re going to need this anyway for some SE’s.
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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2de1aea4a6
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- floatified exit position.
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2022-10-20 23:08:55 +02:00 |
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Christoph Oelckers
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4322a30efb
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- unlimited the number of active animations, also fixed a few bugs.
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2022-10-20 23:08:54 +02:00 |
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Christoph Oelckers
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2266ae1cd6
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- converted vel use in player_d.cpp's main movement functions
Still using conversion factors until all code has been processed.
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2022-10-20 00:47:31 +02:00 |
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Christoph Oelckers
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8171927c2a
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- renamed player_struct::vel
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2022-10-20 00:19:56 +02:00 |
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Christoph Oelckers
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b5b159f45b
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- unlimited and floatified the movesector position array.
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2022-10-18 20:02:00 +02:00 |
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Christoph Oelckers
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06e86735fc
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- use temp_pos instead of maintaining yet another variable for FIREBALL
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2022-10-13 20:58:13 +02:00 |
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Christoph Oelckers
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bdeb056727
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- added temp_pos to DDukeActor
Same reasons as for temp_angle apply.
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2022-10-13 20:41:54 +02:00 |
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Christoph Oelckers
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aec74d5d0d
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- added temp_angle variable to DDukeActor
To avoid using temp_data as storage for angles in TRIPBOMB.
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2022-10-13 19:59:15 +02:00 |
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Christoph Oelckers
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e878ecb511
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- floatified player_struct::pos.
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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c5fb88e203
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- another batch of utility use
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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312ee075d2
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- use wrapper functions for pos/opos where possible.
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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564ec9e518
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- renamed player_struct::opos
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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5f4c35e9aa
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- renamed player_struct::pos
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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6bd854da88
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- floatified player_struct::truecz/truefz.
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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7fce0ed7ae
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- renamed truefz and truecz
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2022-10-02 20:46:57 +02:00 |
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Christoph Oelckers
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89c0e4234c
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- remapped all copy assignments to DDukeActor::ceilingz/floorz.
This commit does not work! It was split for clarity.
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2022-10-02 20:46:57 +02:00 |
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Christoph Oelckers
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793e9b7623
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- renamed DDukeActor::floorz, ceilingz.
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2022-10-02 20:46:56 +02:00 |
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Christoph Oelckers
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64a96e1b94
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- fixed: RR: save the current track for the "8-track player"
This way a saved game can properly resume the loop.
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2022-10-01 09:16:47 +02:00 |
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Mitchell Richters
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c3981e06cb
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- Duke: Remove one save interpolated weapon value that got away from me in 3948ec7a35 .
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2022-06-06 11:31:42 +10:00 |
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Mitchell Richters
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3948ec7a35
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- Duke: Remove recently added interpolated weapon values from save code and add to player_struct::backupweapon() instead.
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2022-06-06 11:05:11 +10:00 |
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Mitchell Richters
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b0f517736c
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- Duke: Fix fistsign smoothness.
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2022-06-06 10:51:57 +10:00 |
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Mitchell Richters
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f4b78dc3c7
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- Duke: Interpolate access_incs when drawing onscreen (security card usage).
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2022-06-06 09:47:30 +10:00 |
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Mitchell Richters
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d6549d6335
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- Duke: Interpolate knee_incs when drawing onscreen (stomping on shrunken enemies).
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2022-06-06 09:19:55 +10:00 |
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Mitchell Richters
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ab95a8b890
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- Duke: Interpolate fist_incs when drawing onscreen (hitting the nuke detonator at the end of each level).
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2022-06-05 21:00:44 +02:00 |
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Christoph Oelckers
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21fddd6c54
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- spriteset management.
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2022-02-15 22:34:48 +01:00 |
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Christoph Oelckers
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d9fee902de
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- setSpritesetImage export added.
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2022-01-26 23:35:53 +01:00 |
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Christoph Oelckers
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5bc8b1c2d3
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- Duke: added two more flags to eliminate the references to the crane's tile numbers.
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2022-01-25 22:26:53 +01:00 |
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Christoph Oelckers
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a252b206d1
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- exported DukeActor's native member variables.
This includes renaming two native ones because they shared the same name with members of spritetype.
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2022-01-24 00:24:47 +01:00 |
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Christoph Oelckers
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4ee64df844
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- uncouple the fist animation for being shrunk from the display frame rate.
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2022-01-15 15:48:50 +01:00 |
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Mitchell Richters
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225a2a39da
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- Duke: Replace player_struct noise_* variables with a vector.
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2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
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1e90b0bbbe
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- Duke: Replace player_struct bobposy with bobpos.Y calls.
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2021-12-30 23:00:44 +11:00 |
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Mitchell Richters
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034e1fd175
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- Duke: Replace player_struct bobposx with bobpos.X calls.
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2021-12-30 23:00:44 +11:00 |
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Mitchell Richters
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f9b728d188
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- Duke: Replace DDukeActor lastvy with ovel.Y calls.
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2021-12-30 23:00:44 +11:00 |
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Mitchell Richters
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8932b2fc1d
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- Duke: Replace DDukeActor lastvx with ovel.X calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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0bc26e78ba
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- Duke: Replace player_struct loogiey[64] with loogie[64].Y calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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e196a4daa3
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- Duke: Replace player_struct loogiex[64] with loogie[64].X calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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2d6bc783c4
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- Duke: Replace player_struct exity with exit.Y calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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8d2595ea84
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- Duke: Replace player_struct exitx with exit.X calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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19a9fc462f
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- Duke: Replace CraneDef poley with pole.Y calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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034727d902
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- Duke: Replace CraneDef polex with pole.X calls.
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2021-12-30 23:00:42 +11:00 |
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Mitchell Richters
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4b1fbf13df
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- Duke: Replace CraneDef z with pos.Z calls.
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2021-12-30 23:00:42 +11:00 |
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Mitchell Richters
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3dfcbafd93
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- Duke: Replace CraneDef y with pos.Y calls.
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2021-12-30 23:00:42 +11:00 |
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Mitchell Richters
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8006d8e394
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- Duke: Replace CraneDef x with pos.X calls.
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2021-12-30 23:00:42 +11:00 |
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Mitchell Richters
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788be33c1a
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- Duke: Replace player_orig oz with opos.Z calls.
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2021-12-30 23:00:42 +11:00 |
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Mitchell Richters
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f5dd8ba3b9
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- Duke: Replace player_orig oy with opos.Y calls.
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2021-12-30 23:00:42 +11:00 |
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Mitchell Richters
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c5d94f9a8e
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- Duke: Replace player_orig ox with opos.X calls.
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2021-12-30 23:00:42 +11:00 |
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