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- Duke: Replace DDukeActor
lastvx
with ovel.X
calls.
This commit is contained in:
parent
0bc26e78ba
commit
8932b2fc1d
6 changed files with 17 additions and 16 deletions
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@ -2808,8 +2808,8 @@ void handle_se14(DDukeActor* actor, bool checkstat, int RPG, int JIBS6)
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{
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if (statstate)
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{
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if (!S_CheckSoundPlaying(actor->lastvx))
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S_PlayActorSound(actor->lastvx, actor);
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if (!S_CheckSoundPlaying(actor->ovel.X))
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S_PlayActorSound(actor->ovel.X, actor);
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}
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if ((!checkstat || !statstate) && (ud.monsters_off == 0 && sc->floorpal == 0 && (sc->floorstat & CSTAT_SECTOR_SKY) && rnd(8)))
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{
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@ -2825,7 +2825,7 @@ void handle_se14(DDukeActor* actor, bool checkstat, int RPG, int JIBS6)
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}
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if (actor->spr.xvel <= 64 && statstate)
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S_StopSound(actor->lastvx, actor);
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S_StopSound(actor->ovel.X, actor);
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if ((sc->floorz - sc->ceilingz) < (108 << 8))
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{
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@ -5038,7 +5038,7 @@ void alterang(int ang, DDukeActor* actor, int playernum)
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auto Owner = actor->GetOwner();
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if (Owner->spr.picnum == TILE_APLAYER)
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goalang = getangle(actor->lastvx - actor->spr.pos.X, actor->lastvy - actor->spr.pos.Y);
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goalang = getangle(actor->ovel.X - actor->spr.pos.X, actor->lastvy - actor->spr.pos.Y);
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else
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goalang = getangle(Owner->spr.pos.X - actor->spr.pos.X, Owner->spr.pos.Y - actor->spr.pos.Y);
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@ -1014,7 +1014,7 @@ static void movetripbomb(DDukeActor *actor)
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DDukeActor* hit;
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x = hitasprite(actor, &hit);
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actor->lastvx = x;
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actor->ovel.X = x;
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actor->spr.ang = l;
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@ -1081,7 +1081,7 @@ static void movetripbomb(DDukeActor *actor)
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actor->spr.pos.Z += (3 << 8);
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SetActor(actor, actor->spr.pos);
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if (actor->lastvx != x && lTripBombControl & TRIPBOMB_TRIPWIRE)
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if (actor->ovel.X != x && lTripBombControl & TRIPBOMB_TRIPWIRE)
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{
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actor->temp_data[2] = 13;
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S_PlayActorSound(LASERTRIP_ARMING, actor);
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@ -1321,8 +1321,8 @@ void DoActor(bool bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor,
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else SetGameVarID(lVar2, act->ceilingz, sActor, sPlayer);
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break;
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case ACTOR_HTLASTVX:
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if (bSet) act->lastvx = lValue;
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else SetGameVarID(lVar2, act->lastvx, sActor, sPlayer);
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if (bSet) act->ovel.X = lValue;
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else SetGameVarID(lVar2, act->ovel.X, sActor, sPlayer);
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break;
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case ACTOR_HTLASTVY:
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if (bSet) act->lastvy = lValue;
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@ -1496,13 +1496,13 @@ static bool ifcansee(DDukeActor* actor, int pnum)
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{
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// search around for target player
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// also modifies 'target' x&y if found.
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j = furthestcanseepoint(actor, tosee, &actor->lastvx, &actor->lastvy);
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j = furthestcanseepoint(actor, tosee, &actor->ovel.X, &actor->lastvy);
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}
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else
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{
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// else, they did see it.
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// save where we were looking..
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actor->lastvx = tosee->spr.pos.X;
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actor->ovel.X = tosee->spr.pos.X;
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actor->lastvy = tosee->spr.pos.Y;
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}
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@ -3151,7 +3151,7 @@ int ParseState::parse(void)
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i = *(insptr++); // ID of def
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// g_ac->lastvx and lastvy are last known location of target.
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ang = getangle(g_ac->lastvx - g_ac->spr.pos.X, g_ac->lastvy - g_ac->spr.pos.Y);
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ang = getangle(g_ac->ovel.X - g_ac->spr.pos.X, g_ac->lastvy - g_ac->spr.pos.Y);
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SetGameVarID(i, ang, g_ac, g_p);
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break;
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}
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@ -311,7 +311,7 @@ void DDukeActor::Serialize(FSerializer& arc)
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("timetosleep", timetosleep)
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("floorz", floorz)
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("ceilingz", ceilingz)
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("lastvx", lastvx)
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("lastvx", ovel.X)
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("lastvy", lastvy)
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("aflags", aflags)
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("saved_ammo", saved_ammo)
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@ -80,7 +80,7 @@ DDukeActor* EGS(sectortype* whatsectp, int s_x, int s_y, int s_z, int s_pn, int8
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act->spr.lotag = 0;
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act->spr.backuploc();
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act->lastvx = 0;
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act->ovel.X = 0;
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act->lastvy = 0;
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act->timetosleep = 0;
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@ -152,7 +152,7 @@ bool initspriteforspawn(DDukeActor* act, const std::initializer_list<int> &exclu
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act->floorz = act->spr.sector()->floorz;
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act->ceilingz = act->spr.sector()->ceilingz;
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act->lastvx = 0;
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act->ovel.X = 0;
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act->lastvy = 0;
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act->actorstayput = nullptr;
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@ -1031,7 +1031,7 @@ void spawneffector(DDukeActor* actor, TArray<DDukeActor*>* actors)
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else if (actor->spr.sector()->floorpal == 7) j = 456;
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else j = 75;
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}
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actor->lastvx = j;
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actor->ovel.X = j;
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}
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[[fallthrough]];
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case SE_30_TWO_WAY_TRAIN:
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@ -37,7 +37,8 @@ public:
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short attackertype, ang, extra, movflag;
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short tempang, dispicnum;
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short timetosleep;
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int floorz, ceilingz, lastvx, lastvy, aflags;
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vec2_t ovel;
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int floorz, ceilingz, ovel.X, lastvy, aflags;
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union
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{
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int saved_ammo;
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