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https://github.com/ZDoom/Raze.git
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487 lines
14 KiB
C++
487 lines
14 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "serializer.h"
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#include "mapinfo.h"
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#include "duke3d.h"
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#include "gamestate.h"
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#include "dukeactor.h"
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#include "savegamehelp.h"
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#include "gamevar.h"
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//==========================================================================
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//
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//
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//
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//==========================================================================
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BEGIN_DUKE_NS
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FSerializer& Serialize(FSerializer& arc, const char* keyname, GameVarValue& w, GameVarValue* def);
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void lava_serialize(FSerializer& arc);
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void SerializeGameVars(FSerializer &arc);
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static FSerializer& Serialize(FSerializer& arc, const char* key, FireProj& p, FireProj* def)
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{
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if (arc.BeginObject(key))
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{
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arc("x", p.pos.X)
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("y", p.pos.Y)
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("z", p.pos.Z)
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("xv", p.vel.X)
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("yv", p.vel.Y)
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("zv", p.vel.Z)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, CraneDef& w, CraneDef* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("x", w.pos.X)
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("y", w.pos.Y)
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("z", w.pos.Z)
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("polex", w.pole.X)
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("poley", w.pole.Y)
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("pole", w.poleactor)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, animwalltype& w, animwalltype* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("wallnum", w.wall)
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("tag", w.tag)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, player_orig& w, player_orig* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("ox", w.opos.X)
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("oy", w.opos.Y)
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("oz", w.opos.Z)
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("oa", w.oa)
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("os", w.os)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w, player_struct* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("posx", w.pos.X)
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("posy", w.pos.Y)
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("posz", w.pos.Z)
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("angle", w.angle)
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("horizon", w.horizon)
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.Array("gotweapon", w.gotweapon, MAX_WEAPONS)
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("pals", w.pals)
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("fricx", w.fric.X)
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("fricy", w.fric.Y)
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("exitx", w.exit.X)
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("exity", w.exit.Y)
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("numloogs", w.numloogs)
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("loogcnt", w.loogcnt)
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.Array("loogie", w.loogie, w.numloogs)
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("bobposx", w.bobpos.X)
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("bobposy", w.bobpos.Y)
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("pyoff", w.pyoff)
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("posxv", w.vel.X)
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("posyv", w.vel.Y)
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("poszv", w.vel.Z)
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("last_pissed_time", w.last_pissed_time)
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("truefz", w.truefz)
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("truecz", w.truecz)
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("player_par", w.player_par)
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("visibility", w.visibility)
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("bobcounter", w.bobcounter)
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("weapon_sway", w.weapon_sway)
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("randomflamex", w.randomflamex)
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("crack_time", w.crack_time)
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("aim.mode", w.aim_mode)
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("psectlotag", w.psectlotag)
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("cursectnum", w.cursector)
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("last_extra", w.last_extra)
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("subweapon", w.subweapon)
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.Array("ammo_count", w.ammo_amount, MAX_WEAPONS)
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("wackedbyactor", w.wackedbyactor)
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("frag", w.frag)
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("fraggedself", w.fraggedself)
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("curr_weapon", w.curr_weapon)
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("last_weapon", w.last_weapon)
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("tipincs", w.tipincs)
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("wantweaponfire", w.wantweaponfire)
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("holoduke_amount", w.holoduke_amount)
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("newowner", w.newOwner)
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("hurt_delay", w.hurt_delay)
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("hbomb_hold_delay", w.hbomb_hold_delay)
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("jumping_counter", w.jumping_counter)
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("airleft", w.airleft)
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("knee_incs", w.knee_incs)
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("access_incs", w.access_incs)
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("ftq", w.ftq)
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("access_wallnum", w.access_wall)
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("access_spritenum", w.access_spritenum)
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("kickback_pic", w.kickback_pic)
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("got_access", w.got_access)
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("weapon_ang", w.weapon_ang)
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("firstaid_amount", w.firstaid_amount)
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("somethingonplayer", w.somethingonplayer)
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("on_crane", w.on_crane)
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("i", w.actor)
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("one_parallax_sectnum", w.one_parallax_sectnum)
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("over_shoulder_on", w.over_shoulder_on)
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("random_club_frame", w.random_club_frame)
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("fist_incs", w.fist_incs)
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("dummyplayersprite", w.dummyplayersprite)
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("extra_extra8", w.extra_extra8)
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("quick_kick", w.quick_kick)
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("last_quick_kick", w.last_quick_kick)
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("heat_amount", w.heat_amount)
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("actorsqu", w.actorsqu)
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("timebeforeexit", w.timebeforeexit)
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("customexitsound", w.customexitsound)
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("weapreccnt", w.weapreccnt)
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.Array("weaprecs", w.weaprecs, w.weapreccnt)
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("interface_toggle_flag", w.interface_toggle_flag)
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("dead_flag", w.dead_flag)
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("resurrected", w.resurrected)
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("show_empty_weapon", w.show_empty_weapon)
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("scuba_amount", w.scuba_amount)
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("jetpack_amount", w.jetpack_amount)
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("steroids_amount", w.steroids_amount)
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("shield_amount", w.shield_amount)
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("holoduke_on", w.holoduke_on)
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("pycount", w.pycount)
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("weapon_pos", w.weapon_pos)
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("frag_ps", w.frag_ps)
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("transporter_hold", w.transporter_hold)
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("last_full_weapon", w.last_full_weapon)
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("footprintshade", w.footprintshade)
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("boot_amount", w.boot_amount)
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("on_warping_sector", w.on_warping_sector)
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("footprintcount", w.footprintcount)
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("hbomb_on", w.hbomb_on)
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("jumping_toggle", w.jumping_toggle)
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("rapid_fire_hold", w.rapid_fire_hold)
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("on_ground", w.on_ground)
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.Array("name", w.name, 32)
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("inven_icon", w.inven_icon)
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("buttonpalette", w.buttonpalette)
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("jetpack_on", w.jetpack_on)
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("spritebridge", w.spritebridge)
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("lastrandomspot", w.lastrandomspot)
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("scuba_on", w.scuba_on)
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("footprintpal", w.footprintpal)
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("heat_on", w.heat_on)
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("holster_weapon", w.holster_weapon)
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("falling_counter", w.falling_counter)
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("refresh_inventory", w.refresh_inventory)
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("toggle_key_flag", w.toggle_key_flag)
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("knuckle_incs", w.knuckle_incs)
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("walking_snd_toggle", w.walking_snd_toggle)
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("palookup", w.palookup)
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("hard_landing", w.hard_landing)
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("max_secret_rooms", w.max_secret_rooms)
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("secret_rooms", w.secret_rooms)
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("max_actors_killed", w.max_actors_killed)
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("actors_killed", w.actors_killed)
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// RR from here on
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("stairs", w.stairs)
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("detonate_count", w.detonate_count)
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("noise.X", w.noise.X)
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("noise.Y", w.noise.Y)
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("noise_radius", w.noise_radius)
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("drink_timer", w.drink_timer)
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("eat_timer", w.eat_timer)
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("slotwin", w.SlotWin)
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("recoil", w.recoil)
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("detonate_time", w.detonate_time)
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("yehaa_timer", w.yehaa_timer)
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("drink_amt", w.drink_amt)
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("eat", w.eat)
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("drunkang", w.drunkang)
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("eatang", w.eatang)
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.Array("shotgun_state", w.shotgun_state, 2)
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("donoise", w.donoise)
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.Array("keys", w.keys, 5)
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// RRRA from here on
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("drug_aspect", w.drug_aspect)
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("drug_timer", w.drug_timer)
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("seasick", w.SeaSick)
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("mamaend", w.MamaEnd)
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("motospeed", w.MotoSpeed)
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("moto_drink", w.moto_drink)
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("tiltstatus", w.TiltStatus)
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("vbumpnow", w.VBumpNow)
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("vbumptarget", w.VBumpTarget)
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("turbcount", w.TurbCount)
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.Array("drug_stat", w.drug_stat, 3)
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("drugmode", w.DrugMode)
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("lotag800kill", w.lotag800kill)
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("sea_sick_stat", w.sea_sick_stat)
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("hurt_delay2", w.hurt_delay2)
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("nocheat", w.nocheat)
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("onmotorcycle", w.OnMotorcycle)
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("onboat", w.OnBoat)
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("moto_underwater", w.moto_underwater)
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("notonwater", w.NotOnWater)
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("motoonground", w.MotoOnGround)
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("moto_do_bump", w.moto_do_bump)
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("moto_bump_fast", w.moto_bump_fast)
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("moto_on_oil", w.moto_on_oil)
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("moto_on_mud", w.moto_on_mud)
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// new stuff
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("actions", w.sync.actions)
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.Array("frags", w.frags, MAXPLAYERS)
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("uservars", w.uservars)
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.EndObject();
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w.invdisptime = 0;
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w.opos.X = w.pos.X;
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w.opos.Y = w.pos.Y;
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w.opos.Z = w.pos.Z;
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w.opyoff = w.pyoff;
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w.oweapon_sway = w.weapon_sway;
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w.oweapon_pos = w.weapon_pos;
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w.okickback_pic = w.kickback_pic;
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w.orandom_club_frame = w.random_club_frame;
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w.ohard_landing = w.hard_landing;
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w.sync.actions &= SB_CENTERVIEW|SB_CROUCH; // these are the only bits we need to preserve.
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}
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return arc;
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}
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void DDukeActor::Serialize(FSerializer& arc)
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{
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//AActor* def = GetDefault();
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Super::Serialize(arc);
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arc("cgg", cgg)
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("spriteextra", spriteextra)
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("picnum", attackertype)
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("ang", ang)
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("extra", extra)
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("owneractor", ownerActor)
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("owner", hitOwnerActor)
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("movflag", movflag)
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("tempang", tempang)
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("actorstayput", actorstayput)
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("dispicnum", dispicnum)
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("timetosleep", timetosleep)
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("floorz", floorz)
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("ceilingz", ceilingz)
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("lastvx", ovel.X)
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("lastvy", ovel.Y)
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("aflags", aflags)
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("saved_ammo", saved_ammo)
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("temp_actor", temp_actor)
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("seek_actor", seek_actor)
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.Array("temp_data", temp_data, 6)
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.Array("temo_wall", temp_walls, 2)
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("temp_sect", temp_sect)
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("uservars", uservars)
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("fireproj", fproj);
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, Cycler& w, Cycler* def)
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{
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static Cycler nul;
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if (!def) def = &nul;
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if (arc.BeginObject(keyname))
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{
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arc("sector", w.sector, def->sector)
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("lotag", w.lotag, def->lotag)
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("hitag", w.hitag, def->hitag)
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("shade1", w.shade1, def->shade1)
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("shade2", w.shade2, def->shade2)
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("state", w.state, def->state)
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.EndObject();
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}
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return arc;
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}
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void GameInterface::SerializeGameState(FSerializer& arc)
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{
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if (arc.isReading())
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{
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memset(geosectorwarp, -1, sizeof(geosectorwarp));
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memset(geosectorwarp2, -1, sizeof(geosectorwarp2));
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memset(ambienthitag, -1, sizeof(ambienthitag));
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memset(ambientlotag, -1, sizeof(ambientlotag));
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}
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if (arc.BeginObject("duke.gamestate"))
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{
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arc("multimode", ud.multimode);
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arc("skill", ud.player_skill)
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("from_bonus", ud.from_bonus)
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("secretlevel", ud.secretlevel)
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("respawn_monsters", ud.respawn_monsters)
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("respawn_items", ud.respawn_items)
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("respawn_inventory", ud.respawn_inventory)
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("const_visibility", ud.const_visibility)
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("god", ud.god)
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("eog", ud.eog)
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("monsters_off", ud.monsters_off)
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("last_level", ud.last_level)
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("coop", ud.coop)
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("marker", ud.marker)
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("ffire", ud.ffire)
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("levelclock", PlayClock)
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("bomb_tag", ud.bomb_tag)
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("rtsplaying", rtsplaying)
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("tempwallptr", tempwallptr)
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("cranes", cranes)
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("sound445done", sound445done)
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.Array("players", ps, ud.multimode)
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("spriteqamount", spriteqamount)
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("lastvisinc", lastvisinc)
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("numanimwalls", numanimwalls)
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.Array("animwall", animwall, numanimwalls)
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("camsprite", camsprite)
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("earthquaketime", earthquaketime)
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("gs.freezerhurtowner", gs.freezerhurtowner)
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("global_random", global_random)
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("gs.impact_damage", gs.impact_damage)
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("numplayersprites", numplayersprites)
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("spriteqloc", spriteqloc)
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("animatecnt", animatecnt)
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.Array("animatesect", animatesect, animatecnt)
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.Array("animatetype", animatetype, animatecnt)
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.Array("animatetarget", animatetarget, animatecnt)
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.Array("animategoal", animategoal, animatecnt)
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.Array("animatevel", animatevel, animatecnt)
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("numclouds", numclouds)
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("cloudx", cloudx)
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("cloudy", cloudy)
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("cloudclock", cloudclock)
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.Array("clouds", clouds, numclouds)
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.Array("spriteq", spriteq, 1024)
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("numcyclers", numcyclers)
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.Array("cycler", cyclers, numcyclers)
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("mirrorcnt", mirrorcnt)
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.Array("mirrorsector", mirrorsector, mirrorcnt)
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.Array("mirrorwall", mirrorwall, mirrorcnt)
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("wupass", wupass)
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("chickenplant", chickenplant)
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("thunderon", thunderon)
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("ufospawn", ufospawn)
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("ufocnt", ufocnt)
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("hulkspawn", hulkspawn)
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("lastlevel", lastlevel)
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("geocnt", geocnt)
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.Array("geosectorwarp", geosectorwarp, geocnt)
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.Array("geosectorwarp2", geosectorwarp2, geocnt)
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.Array("geosector", geosector, geocnt)
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.Array("geox", geox, geocnt)
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.Array("geoy", geoy, geocnt)
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.Array("geox2", geox2, geocnt)
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.Array("geoy2", geoy2, geocnt)
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("ambientfx", ambientfx)
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.Array("ambientlotag", ambientlotag, ambientfx)
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.Array("ambienthitag", ambienthitag, ambientfx)
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.Array("msx", msx, MAXANIMPOINTS)
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.Array("msy", msy, MAXANIMPOINTS)
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("windtime", WindTime)
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("winddir", WindDir)
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("fakebubba_spawn", fakebubba_spawn)
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("mamaspawn_count", mamaspawn_count)
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("banjosound", banjosound)
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("belltime", BellTime)
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("bellsprite", BellSprite)
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("enemysizecheat", enemysizecheat)
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("ufospawnsminion", ufospawnsminion)
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("pistonsound", pistonsound)
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("chickenphase", chickenphase)
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("RRRA_ExitedLevel", RRRA_ExitedLevel)
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("fogactive", fogactive)
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("thunder_brightness", thunder_brightness)
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.Array("po", po, ud.multimode)
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.EndObject();
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lava_serialize(arc);
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SerializeGameVars(arc);
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if (arc.isReading())
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{
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screenpeek = myconnectindex;
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ud.recstat = 0;
|
|
|
|
ud.m_respawn_monsters = ud.respawn_monsters;
|
|
ud.m_respawn_items = ud.respawn_items;
|
|
ud.m_respawn_inventory = ud.respawn_inventory;
|
|
ud.m_monsters_off = ud.monsters_off;
|
|
ud.m_coop = ud.coop;
|
|
ud.m_ffire = ud.ffire;
|
|
if (ps[myconnectindex].over_shoulder_on != 0)
|
|
{
|
|
cameradist = 0;
|
|
cameraclock = 0;
|
|
ps[myconnectindex].over_shoulder_on = 1;
|
|
}
|
|
|
|
gotpic.Zero();
|
|
if (isRR()) cacheit_r(); else cacheit_d();
|
|
|
|
Mus_ResumeSaved();
|
|
Mus_SetPaused(false);
|
|
|
|
FX_SetReverb(0);
|
|
show_shareware = 0;
|
|
everyothertime = 0;
|
|
|
|
FX_SetReverb(0);
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
END_DUKE_NS
|