Christoph Oelckers
|
7967391728
|
- actors_lava.cpp handled.
|
2020-11-01 10:50:10 +01:00 |
|
Christoph Oelckers
|
6a97b3d58e
|
- renamed variables.
|
2020-11-01 10:49:50 +01:00 |
|
Christoph Oelckers
|
f0b1ab504d
|
- fall_common and its fallspecial subfunction.
|
2020-11-01 10:48:26 +01:00 |
|
Christoph Oelckers
|
185b795481
|
- renamed variables in alterang.
|
2020-11-01 10:45:09 +01:00 |
|
Christoph Oelckers
|
85ea1df76a
|
- alterang
|
2020-11-01 10:44:16 +01:00 |
|
Christoph Oelckers
|
31e5023004
|
- dodge, furthestcanseepoint, furthestangle.
|
2020-11-01 10:41:25 +01:00 |
|
Christoph Oelckers
|
4e675ea322
|
- makeitfall
|
2020-11-01 10:41:24 +01:00 |
|
Christoph Oelckers
|
291edcdab8
|
- getglobalz
|
2020-11-01 10:41:16 +01:00 |
|
Christoph Oelckers
|
8f75a58343
|
- shared SE31 code.
|
2020-11-01 10:31:41 +01:00 |
|
Christoph Oelckers
|
21fb3fb7bb
|
- shared SE25 code.
|
2020-11-01 10:27:54 +01:00 |
|
Christoph Oelckers
|
00f5a08390
|
- shared SE24 code.
|
2020-11-01 10:27:41 +01:00 |
|
Christoph Oelckers
|
02813802d4
|
- the 5 remaining shared SE handlers.
|
2020-11-01 10:12:27 +01:00 |
|
Christoph Oelckers
|
769bc3bd22
|
- handle_se20-26.
|
2020-11-01 10:02:58 +01:00 |
|
Christoph Oelckers
|
5d837176de
|
- handle_se18+19
|
2020-11-01 09:58:39 +01:00 |
|
Christoph Oelckers
|
5b096ea35e
|
- handle_se15-17.
|
2020-11-01 09:53:50 +01:00 |
|
Christoph Oelckers
|
33377e1810
|
- renamed a few things.
|
2020-11-01 09:45:37 +01:00 |
|
Christoph Oelckers
|
b585192721
|
- handle_se11-13.
|
2020-11-01 09:37:41 +01:00 |
|
Christoph Oelckers
|
83a9d99bd9
|
- use symbolic constants in spawneffectors.
|
2020-11-01 09:00:16 +01:00 |
|
Christoph Oelckers
|
45905b9137
|
- handle_se05, 08, 10.
|
2020-11-01 08:51:13 +01:00 |
|
Christoph Oelckers
|
2edc7168ca
|
- handle SE02-SE04.
|
2020-11-01 08:43:24 +01:00 |
|
Christoph Oelckers
|
3e62550489
|
- consolidated gutsdir functions by making the spawn offset for Duke's commander an actor property.
|
2020-11-01 08:23:03 +01:00 |
|
Christoph Oelckers
|
80aab4b5f7
|
- handle_se30.
|
2020-11-01 08:22:47 +01:00 |
|
Christoph Oelckers
|
a6468970c6
|
- renamed some variables.
|
2020-11-01 08:14:40 +01:00 |
|
Christoph Oelckers
|
2dd2ba1469
|
- handle_SE14 function signature and recordoldspritepos
|
2020-11-01 08:13:29 +01:00 |
|
Christoph Oelckers
|
d2b4cf6770
|
- reformatting
|
2020-11-01 08:03:07 +01:00 |
|
Christoph Oelckers
|
1b6161d472
|
- SE14 part 4
|
2020-11-01 08:00:43 +01:00 |
|
Christoph Oelckers
|
1cffc76c4e
|
- SE14 part 3
|
2020-11-01 08:00:03 +01:00 |
|
Christoph Oelckers
|
92f95ea195
|
- SE14 part 2
|
2020-11-01 07:56:49 +01:00 |
|
Christoph Oelckers
|
e13b61f496
|
- SE14 part 1
Doing this in smaller chunks because this function requires quite extensive adjustments.
|
2020-11-01 07:51:50 +01:00 |
|
Christoph Oelckers
|
1ce2600a43
|
- SE 0 and 1 handlers.
|
2020-11-01 07:36:49 +01:00 |
|
Christoph Oelckers
|
a37cfe2913
|
- renamed variables in handle_se00.
|
2020-11-01 07:28:49 +01:00 |
|
Christoph Oelckers
|
e9d6fb2bb5
|
- jibs, bloodpool, shell, glasspieces and scrap.
|
2020-11-01 07:27:15 +01:00 |
|
Christoph Oelckers
|
6cbe74e115
|
- forcesphere, watersplash2, frameeffect and money.
|
2020-11-01 07:24:00 +01:00 |
|
Christoph Oelckers
|
6e1d3a025a
|
- ooz, reactor and camera.
|
2020-11-01 07:23:27 +01:00 |
|
Christoph Oelckers
|
876b6d5081
|
- forcesphere and recon.
|
2020-11-01 07:20:17 +01:00 |
|
Christoph Oelckers
|
d0e12586ba
|
- added a higher level interface tp clipmove that unmangles its return.
|
2020-11-01 07:16:44 +01:00 |
|
Christoph Oelckers
|
3d16d9f44a
|
- respawnmarker, rat and queball.
|
2020-11-01 07:15:57 +01:00 |
|
Christoph Oelckers
|
6257ebc30c
|
- bounce, movetongue and rpgexplode.
|
2020-11-01 07:11:49 +01:00 |
|
Christoph Oelckers
|
e001b3117f
|
- movetouchplate, moveooz, movecanwithsomething.
# Conflicts:
# source/games/duke/src/funct.h
|
2020-11-01 07:07:59 +01:00 |
|
Christoph Oelckers
|
b7f26c064d
|
- 3 smaller functions.
|
2020-11-01 06:54:14 +01:00 |
|
Christoph Oelckers
|
422d9bfebd
|
- text update.
|
2020-10-31 14:08:07 +01:00 |
|
Christoph Oelckers
|
91ebe9bcc2
|
- prepared everything for use of the string table.
# Conflicts:
# wadsrc/static/language.csv
|
2020-10-31 14:08:07 +01:00 |
|
Christoph Oelckers
|
fd3303ab2b
|
- set up the Witchaven specific controls and their menu entries.
Sorry, no text file yet.
|
2020-10-31 14:07:43 +01:00 |
|
Christoph Oelckers
|
7f921be824
|
- activated weapon code and reverted quick graphics test.
Weapons do not work yet, though.
|
2020-10-31 14:07:43 +01:00 |
|
Christoph Oelckers
|
e33c7d54ac
|
- added the weapon drawer.
|
2020-10-31 14:07:43 +01:00 |
|
Christoph Oelckers
|
25a0ce51ba
|
- route the input to the player.
Still very broken.
|
2020-10-31 14:07:42 +01:00 |
|
Christoph Oelckers
|
dc24dcadf5
|
- added input code.
Not tested yet!
|
2020-10-31 14:07:42 +01:00 |
|
Christoph Oelckers
|
725cacb8e8
|
- added a bit more of the GameInterface.
|
2020-10-31 14:07:42 +01:00 |
|
Christoph Oelckers
|
a31bc4be6b
|
- added the needed parts to start the game from the menu.
Levels render, but gameplay has not been hooked up yet.
|
2020-10-31 14:07:42 +01:00 |
|
Christoph Oelckers
|
f09db4c943
|
- fixed issues with the skill menu.
|
2020-10-31 14:07:41 +01:00 |
|