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- fixed issues with the skill menu.
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parent
629737bd72
commit
f09db4c943
3 changed files with 18 additions and 10 deletions
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@ -340,6 +340,10 @@ static void DoParseListMenuBody(FScanner &sc, DListMenuDescriptor *desc, bool &s
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{
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desc->mCenter = true;
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}
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else if (sc.Compare("Selecteditem"))
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{
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desc->mSelectedItem = desc->mItems.Size() - 1;
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}
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else if (sc.Compare("animatedtransition"))
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{
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desc->mAnimatedTransition = true;
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@ -349,7 +349,8 @@ static DMenuItemBase* CreateCustomListMenuItemText(double x, double y, int heigh
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const char* classname =
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(g_gameType & GAMEFLAG_BLOOD) ? "ListMenuItemBloodTextItem" :
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(g_gameType & GAMEFLAG_SW) ? "ListMenuItemSWTextItem" :
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(g_gameType & GAMEFLAG_PSEXHUMED) ? "ListMenuItemExhumedTextItem" : "ListMenuItemDukeTextItem";
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(g_gameType & GAMEFLAG_PSEXHUMED) ? "ListMenuItemExhumedTextItem" :
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"ListMenuItemDukeTextItem";
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auto c = PClass::FindClass(classname);
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auto p = c->CreateNew();
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FString keystr = FString(char(hotkey));
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@ -426,7 +427,8 @@ static void BuildEpisodeMenu()
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// Build skill menu
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int addedSkills = 0;
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desc = MenuDescriptors.CheckKey(NAME_Skillmenu);
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if (desc != nullptr && (*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
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// If the skill names list ios empty, a predefined menu is assumed
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if (desc != nullptr && gSkillNames[0].IsNotEmpty() && (*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
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{
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DListMenuDescriptor* ld = static_cast<DListMenuDescriptor*>(*desc);
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DMenuItemBase* popped = nullptr;
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@ -241,20 +241,22 @@ LISTMENU "SkillMenu"
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position 130, 50
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Linespacing 16
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WH1SkillItem "#00510", "$SKILL_EASY", "e", "StartGame 0"
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WH1SkillItem "#00511", "$SKILL_NORMAL", "m", "StartGame 1"
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WH1SkillItem "#00512", "$SKILL_HARD", "h", "StartGame 2"
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WH1SkillItem "#00513", "$SKILL_VERY_HARD", "v", "StartGame 3"
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WH1SkillItem "#00510", "$SKILL_EASY", "e", "StartGame", 0
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WH1SkillItem "#00511", "$SKILL_NORMAL", "m", "StartGame", 1
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selecteditem
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WH1SkillItem "#00512", "$SKILL_HARD", "h", "StartGame", 2
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WH1SkillItem "#00513", "$SKILL_VERY_HARD", "v", "StartGame", 3
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}
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ifgame(Witchaven2)
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{
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CaptionItem "$MNU_DIFFICULTY"
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Position 120, 40
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Linespacing 22
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WH2SkillItem "#00510", "$SKILL_EASY", "e", "StartGame 0"
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WH2SkillItem "#00511", "$SKILL_NORMAL", "m", "StartGame 1"
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WH2SkillItem "#00512", "$SKILL_HARD", "h", "StartGame 2"
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WH2SkillItem "#00513", "$SKILL_VERY_HARD", "v", "StartGame 3"
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WH2SkillItem "#00510", "$SKILL_EASY", "e", "StartGame", 0
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WH2SkillItem "#00511", "$SKILL_NORMAL", "m", "StartGame", 1
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selecteditem
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WH2SkillItem "#00512", "$SKILL_HARD", "h", "StartGame", 2
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WH2SkillItem "#00513", "$SKILL_VERY_HARD", "v", "StartGame", 3
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}
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}
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