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- renamed variables in alterang.
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1 changed files with 20 additions and 20 deletions
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@ -5198,9 +5198,9 @@ int furthestcanseepoint(DDukeActor *actor, DDukeActor* tosee, int* dax, int* day
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//
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//---------------------------------------------------------------------------
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void alterang(int ang, DDukeActor* actor, int g_p)
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void alterang(int ang, DDukeActor* actor, int playernum)
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{
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auto g_sp = &actor->s;
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auto s = &actor->s;
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short aang, angdif, goalang, j;
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int ticselapsed;
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int* t = actor->temp_data;
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@ -5209,30 +5209,30 @@ void alterang(int ang, DDukeActor* actor, int g_p)
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ticselapsed = (t[0]) & 31;
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aang = g_sp->ang;
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aang = s->ang;
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g_sp->xvel += (*moveptr - g_sp->xvel) / 5;
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if (g_sp->zvel < 648) g_sp->zvel += ((*(moveptr + 1) << 4) - g_sp->zvel) / 5;
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s->xvel += (*moveptr - s->xvel) / 5;
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if (s->zvel < 648) s->zvel += ((*(moveptr + 1) << 4) - s->zvel) / 5;
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if (isRRRA() && (ang & windang))
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g_sp->ang = WindDir;
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s->ang = WindDir;
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else if (ang & seekplayer)
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{
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auto holoduke = !isRR()? ps[g_p].holoduke_on : nullptr;
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auto holoduke = !isRR()? ps[playernum].holoduke_on : nullptr;
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// NOTE: looks like 'owner' is set to target sprite ID...
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if (holoduke && cansee(holoduke->s.x, holoduke->s.y, holoduke->s.z, holoduke->s.sectnum, g_sp->x, g_sp->y, g_sp->z, g_sp->sectnum))
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if (holoduke && cansee(holoduke->s.x, holoduke->s.y, holoduke->s.z, holoduke->s.sectnum, s->x, s->y, s->z, s->sectnum))
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actor->SetOwner(holoduke);
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else actor->SetOwner(ps[g_p].GetActor());
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else actor->SetOwner(ps[playernum].GetActor());
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auto Owner = actor->GetOwner();
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if (Owner->s.picnum == TILE_APLAYER)
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goalang = getangle(actor->lastvx - g_sp->x, actor->lastvy - g_sp->y);
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goalang = getangle(actor->lastvx - s->x, actor->lastvy - s->y);
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else
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goalang = getangle(Owner->s.x - g_sp->x, Owner->s.y - g_sp->y);
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goalang = getangle(Owner->s.x - s->x, Owner->s.y - s->y);
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if (g_sp->xvel && g_sp->picnum != TILE_DRONE)
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if (s->xvel && s->picnum != TILE_DRONE)
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{
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angdif = getincangle(aang, goalang);
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@ -5241,18 +5241,18 @@ void alterang(int ang, DDukeActor* actor, int g_p)
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if (abs(angdif) < 256)
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{
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j = 128 - (krand() & 256);
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g_sp->ang += j;
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s->ang += j;
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if (hits(actor) < 844)
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g_sp->ang -= j;
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s->ang -= j;
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}
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}
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else if (ticselapsed > 18 && ticselapsed < 26) // choose
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{
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if (abs(angdif >> 2) < 128) g_sp->ang = goalang;
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else g_sp->ang += angdif >> 2;
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if (abs(angdif >> 2) < 128) s->ang = goalang;
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else s->ang += angdif >> 2;
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}
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}
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else g_sp->ang = goalang;
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else s->ang = goalang;
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}
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if (ticselapsed < 1)
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@ -5261,14 +5261,14 @@ void alterang(int ang, DDukeActor* actor, int g_p)
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if (ang & furthestdir)
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{
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goalang = furthestangle(actor, j);
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g_sp->ang = goalang;
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actor->SetOwner(ps[g_p].GetActor());
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s->ang = goalang;
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actor->SetOwner(ps[playernum].GetActor());
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}
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if (ang & fleeenemy)
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{
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goalang = furthestangle(actor, j);
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g_sp->ang = goalang; // += angdif; // = getincangle(aang,goalang)>>1;
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s->ang = goalang; // += angdif; // = getincangle(aang,goalang)>>1;
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}
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}
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}
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