Christoph Oelckers
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a006482c07
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- this concludes all trivial int_zvel replacements.
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2022-10-14 22:57:37 +02:00 |
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Christoph Oelckers
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a98e37b345
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- handle int_zvel() == 0
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2022-10-14 22:57:36 +02:00 |
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Christoph Oelckers
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9f9858d8f4
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- handle remaining zvel comparisons.
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2022-10-14 22:57:36 +02:00 |
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Christoph Oelckers
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56e5388150
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- handle 'zvel >' comparisons with constants.
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2022-10-14 22:55:27 +02:00 |
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Christoph Oelckers
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7e8afd58da
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- handle 'zvel <' comparisons with constants.
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2022-10-14 22:53:22 +02:00 |
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Christoph Oelckers
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07bac24234
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- quickly got rid of a significant bunch of int_zvel calls.
Mapping to float_zvel what could be done with search and replace.
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2022-10-14 20:31:57 +02:00 |
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Christoph Oelckers
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bd520e63dd
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- use float_zvel in a few places.
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2022-10-14 20:31:57 +02:00 |
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Christoph Oelckers
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999cd16b24
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- use clear_zvel
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2022-10-14 20:31:57 +02:00 |
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Christoph Oelckers
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8946a66350
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- handle zvel multiplications with a wrapper.
This completes wrapping of zvel.
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2022-10-14 20:31:56 +02:00 |
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Christoph Oelckers
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231107921e
|
- handle a few more operators
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2022-10-14 20:31:56 +02:00 |
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Christoph Oelckers
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588af5aa71
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- add_int_zvel with -
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2022-10-14 20:31:56 +02:00 |
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Christoph Oelckers
|
8bfedc327f
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- add_int_zvel
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2022-10-14 20:31:56 +02:00 |
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Christoph Oelckers
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6ddfd8e97a
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- set_int_zvel
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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70d0d0622b
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- wrapped 0 assignments to zvel
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
|
a9d96864d3
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- more zvel wrapping
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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3f7b423a4a
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- zvel wrapping, part 1.
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2022-10-14 20:31:55 +02:00 |
|
Mitchell Richters
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d63fb33dd0
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- Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine() .
* Since all the external code calling through to these methods are built on vectors, makes sense to pass them around by reference.
|
2022-10-14 18:19:04 +02:00 |
|
Mitchell Richters
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e57ef59900
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- Minor consistency fix with Duke and SW's automap code.
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2022-10-14 18:19:03 +02:00 |
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Mitchell Richters
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5407de6924
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- Use MaxSmoothRatio everywhere so refactoring is easier later on.
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2022-10-14 18:19:03 +02:00 |
|
Mitchell Richters
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04d20a52c3
|
- Duke: Set both orotscrnang and rotscrnang when being called from a script, since the former is an addition.
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2022-10-14 18:19:03 +02:00 |
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Mitchell Richters
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d427fc3e02
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- Duke: Slightly tidy up CSTAT_SPRITE_ALIGNMENT_FACING automap code.
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2022-10-14 18:19:02 +02:00 |
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Mitchell Richters
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7d85acac13
|
- Clean up remaining automap interfaces to finish the floatification.
* Even though we pre-calculate the sine/cosine needed in `DrawOverheadMap()`, Duke and SW require the full angle for their more mature automaps.
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2022-10-14 18:19:02 +02:00 |
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Christoph Oelckers
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5e2d3f5c46
|
- deleted unused variables from Duke's DrawAutomapPlayer
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2022-10-14 18:13:51 +02:00 |
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Mitchell Richters
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c2e9e06d2a
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- Duke: Floatify last part of automap draw code.
|
2022-10-14 18:13:50 +02:00 |
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Mitchell Richters
|
ccfaa76da4
|
- Duke: Floatify CSTAT_SPRITE_ALIGNMENT_FLOOR |CSTAT_SPRITE_ALIGNMENT_SLOPE automap draw code.
|
2022-10-14 18:13:50 +02:00 |
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Mitchell Richters
|
6a4812ce48
|
- Duke: Floatify CSTAT_SPRITE_ALIGNMENT_WALL automap draw code.
|
2022-10-14 18:13:49 +02:00 |
|
Mitchell Richters
|
986466de67
|
- Commence updating gi->DrawAutomapPlayer() for floatification, beginning with Duke's CSTAT_SPRITE_ALIGNMENT_FACING code.
|
2022-10-14 18:13:49 +02:00 |
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Christoph Oelckers
|
01bb7aa9f5
|
removed player_set_int_z
|
2022-10-14 00:06:29 +02:00 |
|
Christoph Oelckers
|
f33ecbc14f
|
- Duke/RR: floatified position stuff in unterwater()
|
2022-10-14 00:06:29 +02:00 |
|
Christoph Oelckers
|
bbdb3379d6
|
- RR: partially floatified movement()
|
2022-10-14 00:06:29 +02:00 |
|
Christoph Oelckers
|
0dbe224ad1
|
- Duke: floatified movement
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2022-10-14 00:06:29 +02:00 |
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Christoph Oelckers
|
785575604b
|
- no need to use int_delta when all we want is the angle.
|
2022-10-13 22:54:43 +02:00 |
|
Christoph Oelckers
|
05a7fe8f36
|
- renamed walltype::fdelta and fcenter
|
2022-10-13 22:54:43 +02:00 |
|
Christoph Oelckers
|
6ce01e24d2
|
- renamed walltype::delta and walltype::center
|
2022-10-13 22:54:42 +02:00 |
|
Christoph Oelckers
|
ee41cda31e
|
- Duke: floatified pyoff
|
2022-10-13 22:54:42 +02:00 |
|
Christoph Oelckers
|
32dab95c8d
|
- DukeWT’ s Firefly shot
|
2022-10-13 22:54:42 +02:00 |
|
Christoph Oelckers
|
24f46771a1
|
- floatified shootflamethrowerflame
|
2022-10-13 22:52:51 +02:00 |
|
Christoph Oelckers
|
06e86735fc
|
- use temp_pos instead of maintaining yet another variable for FIREBALL
|
2022-10-13 20:58:13 +02:00 |
|
Christoph Oelckers
|
559c24fa92
|
- 3 simple set_int_pos replacements
|
2022-10-13 20:58:12 +02:00 |
|
Christoph Oelckers
|
161153c783
|
- variable replacements
|
2022-10-13 20:58:12 +02:00 |
|
Christoph Oelckers
|
f4d8ccf7b9
|
- floatified WarpToCoords
|
2022-10-13 20:58:12 +02:00 |
|
Christoph Oelckers
|
38a2d31907
|
- use floating point rotation in SE14.
|
2022-10-13 20:58:12 +02:00 |
|
Christoph Oelckers
|
5f93ba9053
|
- use temp_pos for TRIPBOMB and SE26
|
2022-10-13 20:42:29 +02:00 |
|
Christoph Oelckers
|
bdeb056727
|
- added temp_pos to DDukeActor
Same reasons as for temp_angle apply.
|
2022-10-13 20:41:54 +02:00 |
|
Christoph Oelckers
|
cceecb4ab6
|
- use ToVector where appropriate
|
2022-10-13 20:41:54 +02:00 |
|
Christoph Oelckers
|
0c757ff96a
|
- use temp_angle for TRIPBOMB’s saved angle
|
2022-10-13 20:41:14 +02:00 |
|
Christoph Oelckers
|
a1b2f7d555
|
- floatified initshell
|
2022-10-13 20:23:52 +02:00 |
|
Christoph Oelckers
|
33a3a36da1
|
- floatify pos in movesprite_ex_r
|
2022-10-13 20:23:52 +02:00 |
|
Christoph Oelckers
|
ae0640b1ca
|
- floatify pos in movesprite_ex_d
|
2022-10-13 20:23:52 +02:00 |
|
Christoph Oelckers
|
2895e8ac05
|
- partial floatification of handle_se26
|
2022-10-13 20:23:51 +02:00 |
|