Christoph Oelckers
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4f9ffc9437
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- mainly handling angle literals.
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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a85bcebd09
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- floatified Blood's asound.cpp
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2022-10-15 12:42:30 +02:00 |
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Mitchell Richters
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f69e977411
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- Blood: Fix velocity issues in MoveThing() , such as explosive bundles not sliding along the ground.
* Merge with or above `- parts of Blood's MoveThing`.
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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a6eec404db
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- parts of Blood's MoveThing
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2022-10-15 12:42:30 +02:00 |
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Mitchell Richters
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7d5040f560
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- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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f72d42bb8e
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- Uplift renderer entry point to DVector3 and provide wrappers for old setups.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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977d8f8109
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- Convert gi->chaseCamPos() to return a floating point DVector3 object.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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ef56d00d78
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- Pass automap angle vector as an actual vector.
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
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2022-10-15 12:16:52 +02:00 |
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Christoph Oelckers
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1dcb03e530
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- got rid of set_int_bvel
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2022-10-15 11:35:38 +02:00 |
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Christoph Oelckers
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96297c95aa
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vel assignment with fixed point constants
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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010fedd049
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- 10 more AdjustVelocity calls.
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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39109de22f
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- consolidation of Blood rotation code.
24x the same pattern merged into a subfunction.
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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b5c679f228
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- got a few more
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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4af3f6e731
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- comparison with zero replacements
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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ac84e3f045
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- some simple replacements
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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18cc450889
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- more easy to replace vel assignments
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2022-10-15 11:35:36 +02:00 |
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Christoph Oelckers
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5cde04fee7
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- cleaned up assignments of random values to vel
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2022-10-15 10:33:03 +02:00 |
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Christoph Oelckers
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eed7f0806c
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- more quick replacements
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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62ba753585
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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b924569755
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- started removing trivial vel wrappers
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2022-10-15 10:15:20 +02:00 |
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Christoph Oelckers
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f2d89b7609
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- refactored actWallBounceVector as well
This completes the abstraction of velocity in Blood.
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2022-10-15 10:15:20 +02:00 |
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Christoph Oelckers
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92532bb007
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- eliminated actFloorBounceVector wrapper
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2022-10-15 10:14:54 +02:00 |
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Christoph Oelckers
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9f235b56f3
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- rewrote actFloorBounceVector to avoid reference parameters
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2022-10-14 23:55:32 +02:00 |
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Christoph Oelckers
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fce956f83e
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- move stuff around
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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a69bdb3370
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- eliminated Blood’s RotatePoint function
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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3bac7af313
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- simple stuff in blood/actor.cpp
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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c45ecdae73
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- wrapped all velocity access in Blood, except the places where an address of vel is taken
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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7a7a2cdb39
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- various replacements of vel
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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f1d3126435
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- vel assignments
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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994cb47d36
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- set_int_bvel_z
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2022-10-14 23:52:44 +02:00 |
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Christoph Oelckers
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9cbffc998e
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- set_int_bvel_y
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2022-10-14 23:52:44 +02:00 |
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Christoph Oelckers
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761da2b06e
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- set_int_bvel_x
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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b78d5a95ac
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- more add_int_bvel_
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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1999340c8a
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- add_int_bvel_z
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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49d280c665
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- add_int_bvel_y
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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12e5fd133c
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- add_int_bvel_x
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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49f0e9c57d
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- batch 3 of vel.
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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193d20bb4d
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- wrapped more xvels
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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e3758d6adc
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- started wrapping vel
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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e7b09dbaac
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- renamed vel.
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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a5a04b1123
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- moved Blood's velocity vector to DCoreActor.
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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f8ba5bb660
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- final xvel cleanup.
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2022-10-14 23:13:33 +02:00 |
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Mitchell Richters
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9e93b417b7
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- Blood: Some missed MaxSmoothRatio changes.
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2022-10-14 18:19:03 +02:00 |
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Mitchell Richters
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5407de6924
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- Use MaxSmoothRatio everywhere so refactoring is easier later on.
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2022-10-14 18:19:03 +02:00 |
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Mitchell Richters
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0baaad7c23
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- Blood: Add seemingly forgotten call to MarkSectorSeen() .
* Automap wasn't updating upon movement into new sectors unless the automap was toggled on and off.
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2022-10-14 18:19:02 +02:00 |
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Mitchell Richters
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7d85acac13
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- Clean up remaining automap interfaces to finish the floatification.
* Even though we pre-calculate the sine/cosine needed in `DrawOverheadMap()`, Duke and SW require the full angle for their more mature automaps.
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2022-10-14 18:19:02 +02:00 |
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Mitchell Richters
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56b0661f81
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- Blood: Floatify automap draw code.
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2022-10-14 18:13:50 +02:00 |
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Christoph Oelckers
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785575604b
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- no need to use int_delta when all we want is the angle.
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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05a7fe8f36
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- renamed walltype::fdelta and fcenter
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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6ce01e24d2
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- renamed walltype::delta and walltype::center
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2022-10-13 22:54:42 +02:00 |
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