Christoph Oelckers
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83344818fd
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- pass wall pointer to breakwall
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2021-11-29 00:56:23 +01:00 |
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Christoph Oelckers
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567a360092
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- store wall pointers in animwall
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2021-11-29 00:56:23 +01:00 |
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Christoph Oelckers
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6b73a37b56
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- made mirrorsector a pointer array
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2021-11-29 00:56:23 +01:00 |
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Christoph Oelckers
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58cd8bd6b9
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- make mirrorwall a pointer array
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2021-11-29 00:56:23 +01:00 |
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Christoph Oelckers
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caa9ef6dd3
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- make access_wallnum a pointer
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2021-11-29 00:56:22 +01:00 |
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Christoph Oelckers
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e7369a2796
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- use pointers for checkhitswitch and took separated clearcameras to a new functions to make this free of gotos.
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2021-11-29 00:56:22 +01:00 |
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Christoph Oelckers
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9d8e7ea759
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- crane cleanup
This now uses its own struct where it can store the needed actor pointer directly.
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2021-11-29 00:56:22 +01:00 |
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Christoph Oelckers
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d405da9195
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- changed furthestcanseepoint return value
This does not need to return a sector - the caller merely expects success or failure.
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2021-11-29 00:56:22 +01:00 |
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Christoph Oelckers
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4823152107
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- hitawall
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2021-11-29 00:56:22 +01:00 |
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Christoph Oelckers
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d45ab528e6
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- hitscan in player_r.cpp
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2021-11-29 00:56:21 +01:00 |
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Christoph Oelckers
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1a11e445c3
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- remaining hitscans in player_d.cpp
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2021-11-29 00:56:21 +01:00 |
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Christoph Oelckers
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b68c66dae6
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-Duke/RR: started migrating hitscan to pointer usage.
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2021-11-29 00:56:21 +01:00 |
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Christoph Oelckers
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09e75ddca2
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- change wall parameter of checkhitwall.
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2021-11-29 00:56:21 +01:00 |
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Christoph Oelckers
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c410b1be45
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- glass stuff
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2021-11-29 00:56:21 +01:00 |
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Christoph Oelckers
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200daacd3c
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- checksectors*
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2021-11-29 00:56:20 +01:00 |
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Christoph Oelckers
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a38fdd2890
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-more in spawneffectors
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2021-11-29 00:56:20 +01:00 |
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Christoph Oelckers
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94d0e9775f
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- spawneffectors
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2021-11-29 00:56:20 +01:00 |
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Christoph Oelckers
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cccc577c2e
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- lotsofpopcorn + dofurniture
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2021-11-29 00:56:20 +01:00 |
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Christoph Oelckers
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8c4cb75d8c
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- checkhitswitch_r
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2021-11-29 00:56:20 +01:00 |
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Christoph Oelckers
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6d4365f3a2
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- animatewalls_r
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2021-11-29 00:56:20 +01:00 |
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Christoph Oelckers
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530c29973e
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- more walls in sectors_d.cpp
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2021-11-29 00:56:20 +01:00 |
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Christoph Oelckers
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7268e779a7
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- checkhitswitch_d
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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8cf3963901
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- animatewalls_d
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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7615a52126
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-operatesectors + operateforcefields.
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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60f16e8fb8
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- handle_st09
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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463ce55d0b
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- premap
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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7a504e27d2
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- premap_d
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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6b8e7b3fbc
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- RR: movement code
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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1953f0f599
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- delete unused variables.
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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aee2668088
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- RR shootWeapon
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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b97f8706ad
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- operateTripBomb
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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e88047fc45
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- wall[] in shootknee, shootweapon and shootlaser.
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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81894fd831
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- Duke: shootbloodsplat
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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2fa027a686
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- RR: deal with wall[] in actor_lava.cpp
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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399f254629
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- the definitely last bit: There was still a spritenum reference in NEAR_TAG_INFO
SW done!
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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b97760db29
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- forgotten cleanup.
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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ed2d8373fc
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- final cleanup.
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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e12ae040de
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- collision code cleanup.
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/sw/src/game.h
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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898f56dd86
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- User[] is mostly gone.
All access is now through the actor.
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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cd73cd616e
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- ActorDrop.
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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56760d1824
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- CanGetWeapon
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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88a5a95cde
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- SpriteNum cleanup.
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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03c9ef6d20
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- SetGunQuake
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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2f1e23a654
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- replaced PLAYER::PlayerSprite with PLAYER::actor
# Conflicts:
# source/games/sw/src/save.cpp
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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5b10e9f2d5
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- got rid of SpriteP pointers in PLAYER and USER.
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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8d95b9cb98
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- got rid of the PlaySound variant taking a sprite pointer.
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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580b7002fb
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- PlaySound calls in DoGet.
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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6f8480ebc3
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- KillGet... functions.
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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95b7949f7d
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- minor sprite.cpp cleanup.
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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cb477d4ab7
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- ActorSpawn cleanup.
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2021-11-29 00:56:14 +01:00 |
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