Mitchell Richters
|
2658af9fd0
|
- Use weapon enums when determining max slot numbers.
|
2023-04-05 10:22:18 +10:00 |
|
Mitchell Richters
|
4d82a0effa
|
- Put SB_QUICK_KICK into the correct mask.
|
2023-04-05 10:20:54 +10:00 |
|
Mitchell Richters
|
3951407b68
|
- Fix issue with memset calls from 0eba341ac1 .
|
2023-04-05 07:39:31 +10:00 |
|
Mitchell Richters
|
6403c7291f
|
- Update player camera angles right before drawing a frame.
* Also stops situations where `GameInput::getInput()` was being called incessantly while in the menu, during screenjobs, etc.
|
2023-04-04 20:55:09 +10:00 |
|
Mitchell Richters
|
0eba341ac1
|
- Remove GameInput::prepareHidInput() and GameInput::resetHidInput() .
* Also reverts 23bff9f701 , but changes the loop into a `memset()` call instead.
|
2023-04-04 20:07:06 +10:00 |
|
Mitchell Richters
|
d454455d22
|
- Move invertmouse CVARs into common code.
* Removes duplication of CVAR definitions between Raze and GZDoom.
|
2023-04-04 20:01:21 +10:00 |
|
Mitchell Richters
|
12c50b4af0
|
- Blood: Fix missing input bit in GameInteface::reapplyInputBits() .
|
2023-04-04 16:55:44 +10:00 |
|
Mitchell Richters
|
bf58879b08
|
- Duke/RRRA: Fix HUD tilting when reversing motorcycle backwards.
|
2023-04-04 15:14:44 +10:00 |
|
Mitchell Richters
|
b4ea03b8ef
|
- Ensure GameInput::Clear() clears the entire object.
* Unused mouse input could still accumulate during screenjobs (level end stats, etc).
|
2023-04-04 10:53:19 +10:00 |
|
Mitchell Richters
|
23bff9f701
|
- Don't loop through all joystick axes and zero them in I_GetAxes() .
* The caller should be passing a 0-init'd array through.
|
2023-04-04 09:55:44 +10:00 |
|
Mitchell Richters
|
133c8fa80b
|
- Only scale the mouse input in GameInput::processMovement() , where it's needed.
* Also fixes a potential signedness issue for `processVehicle()` if `m_yaw` is negatively set.
|
2023-04-04 09:53:43 +10:00 |
|
Mitchell Richters
|
a68fcfc71c
|
- Remove GameInterface::getConsoleAngles() , it's not needed anymore.
|
2023-04-04 07:02:39 +10:00 |
|
Mitchell Richters
|
3ef431a428
|
- Make scaleAdjust a float since it's what's needed anyway.
|
2023-04-03 19:38:00 +10:00 |
|
Mitchell Richters
|
69c65dfe7e
|
- Internalise InputPacket used in movement functions.
|
2023-04-03 19:35:35 +10:00 |
|
Mitchell Richters
|
dbba0abb2e
|
- Move all mouse handling into GameInput class.
|
2023-04-03 18:47:14 +10:00 |
|
Mitchell Richters
|
8d11fef916
|
- Initial conversion of game input into class GameInput .
|
2023-04-03 18:46:36 +10:00 |
|
Mitchell Richters
|
23186cd8bb
|
- Relocate processCrouchToggle() .
|
2023-04-03 18:38:10 +10:00 |
|
Mitchell Richters
|
31d3349d93
|
- Rearrange bools in processVehicleInput() .
|
2023-04-03 18:37:38 +10:00 |
|
Mitchell Richters
|
fb519e9c53
|
- Move PlayerAngles constants into the class.
|
2023-04-03 17:07:34 +10:00 |
|
Christoph Oelckers
|
0706a8a5bb
|
- exported LizTrooper and Lizman.
|
2023-04-02 17:37:30 +02:00 |
|
Christoph Oelckers
|
7b034b5eab
|
- handle stayput for bosses.
The generic code is not ready yet so it has to be done manually.
|
2023-04-02 17:34:43 +02:00 |
|
Christoph Oelckers
|
240b24d771
|
- exported all females.
|
2023-04-02 17:34:37 +02:00 |
|
Christoph Oelckers
|
810977f19f
|
- made RR thunder effect also work for Duke.
This mainly meant adding support for random sounds and playing the thunder sound by name instead of by index.
|
2023-04-02 17:20:06 +02:00 |
|
Christoph Oelckers
|
0cd0f28317
|
- fixed initialization of RR's thunder effect
|
2023-04-02 17:09:28 +02:00 |
|
Christoph Oelckers
|
eee551ce15
|
- take care of the last tileGetTexture call in Duke.
|
2023-04-02 16:45:43 +02:00 |
|
Christoph Oelckers
|
6248c8813b
|
- make RR's ingame thunder effect not depend on having seen one specific texture.
This really should check if the player has seen one sector where the effect is active.
|
2023-04-02 16:45:43 +02:00 |
|
Christoph Oelckers
|
8208c7fc0b
|
- some texture name cleanup
|
2023-04-02 16:45:43 +02:00 |
|
Johan Mattsson
|
cebab8f85d
|
Small fixes (#910)
* Fix potential index out of bounds
* Fix potential index out of bounds
* Use 'MAXGEOSECTORS' instead of magic constant
|
2023-04-02 22:10:57 +10:00 |
|
Christoph Oelckers
|
52ea497b50
|
- fixed lotsofstuff VM export.
|
2023-04-02 13:19:35 +02:00 |
|
Christoph Oelckers
|
30d066cee9
|
- added script exports for Duke's bosses.
This allows removing a few hack checks.
|
2023-04-02 13:13:45 +02:00 |
|
Christoph Oelckers
|
26c8e948f7
|
deleted debug code
|
2023-04-02 13:13:45 +02:00 |
|
Christoph Oelckers
|
7f240a0a7a
|
- converted all remaining classes used by PicForName.
This means all functions using this can now pass class pointers directly to the native code.
|
2023-04-02 13:13:45 +02:00 |
|
Christoph Oelckers
|
c9888ae6cb
|
- exported several RR enemies/animals needed for the UFO spawner.
|
2023-04-02 13:13:06 +02:00 |
|
Christoph Oelckers
|
9b96f8312a
|
- pig cop converted
|
2023-04-02 13:13:06 +02:00 |
|
Christoph Oelckers
|
bc50f596e8
|
- exported two more classes used by PicForName.
|
2023-04-02 13:10:34 +02:00 |
|
Christoph Oelckers
|
7b4d5eb26d
|
- scriptified SHRINKEREXPLOSION and WATERBUBBLE.
|
2023-04-02 13:10:26 +02:00 |
|
Christoph Oelckers
|
673ea69d35
|
- scriptified a few more skeleton items needed by PicforName.
|
2023-04-02 13:00:13 +02:00 |
|
Christoph Oelckers
|
ccc048136f
|
- exported TOILETWATER, BURNING and EXPLOSION2.
All types needed for cleaning up PicForName
|
2023-04-02 13:00:13 +02:00 |
|
Christoph Oelckers
|
e0bd038391
|
- scriptified the native parts of TRANSPORTERSTAR and TRANSPORTERBEAM
|
2023-04-02 13:00:13 +02:00 |
|
Mitchell Richters
|
07ea5d06ae
|
- Update version.h.
|
2023-04-02 20:11:51 +10:00 |
|
Mitchell Richters
|
2c6d8b50ea
|
- Exhumed: Tidy up bubbles.cpp.
* Extend `BuildBubbles()` to use the actual player's angle for if we ever get multiplayer going.
|
2023-04-02 19:56:54 +10:00 |
|
Mitchell Richters
|
4c11fb1b2a
|
- Exhumed: Tidy up remainder of anubis.cpp.
|
2023-04-02 19:56:54 +10:00 |
|
Mitchell Richters
|
754d27a8f0
|
- Exhumed: Tidy up AIAnubis::Tick() .
|
2023-04-02 19:56:54 +10:00 |
|
Mitchell Richters
|
8d48252f1a
|
- Exhumed: Backup actor location in BuildAnubis() .
|
2023-04-02 19:56:54 +10:00 |
|
Mitchell Richters
|
b10b909440
|
- Exhumed: Rename last argument in seq_MoveSequence() to nFrame .
|
2023-04-02 19:56:53 +10:00 |
|
Mitchell Richters
|
cf63d1ab74
|
- Exhumed: Tidy up remainder of anims.cpp.
|
2023-04-02 19:56:53 +10:00 |
|
Mitchell Richters
|
a2bd2b17a2
|
- Exhumed: Tidy up BuildAnim() .
* Also rename two rather unnamed args to something more appropriate.
|
2023-04-02 19:56:53 +10:00 |
|
Mitchell Richters
|
b5d4bc8573
|
- Exhumed: Tidy up 2d.cpp.
|
2023-04-02 19:56:53 +10:00 |
|
Mitchell Richters
|
345f45ed12
|
- Fixed messed up formatting in savegamehelp.cpp .
|
2023-04-02 19:56:53 +10:00 |
|
Mitchell Richters
|
10445635cf
|
- Tidy up autosaving for all the games.
* There's not really any reason to need the game's world to tic once, it's already fully loaded during the `gi->NewGame()`/`gi->NextLevel()` calls.
|
2023-04-02 19:56:52 +10:00 |
|