mirror of
https://github.com/ZDoom/Raze.git
synced 2025-03-29 12:11:03 +00:00
- exported several RR enemies/animals needed for the UFO spawner.
This commit is contained in:
parent
9b96f8312a
commit
c9888ae6cb
20 changed files with 258 additions and 139 deletions
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@ -37,6 +37,7 @@ xx(RedneckKeyinfoSetter)
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xx(DukeSectorEffector)
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xx(RedneckGoogooCluster)
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xx(DukeAtomicHealth)
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xx(RedneckHen)
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xx(spawnstate)
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xx(brokenstate)
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@ -3318,10 +3318,9 @@ void movefta(void)
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{
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if (act->GetClass() == RUNTIME_CLASS(DDukeActor))
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{
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if (isRR()) check_fta_sounds_r(act);
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else check_fta_sounds_d(act);
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if (!isRR()) check_fta_sounds_d(act);
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}
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else
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else if (act->spr.extra > 0)
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CallPlayFTASound(act);
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};
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@ -43,28 +43,6 @@ void moveminecart();
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//
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//---------------------------------------------------------------------------
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void check_fta_sounds_r(DDukeActor* actor)
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{
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if (actor->spr.extra > 0) switch (actor->spr.picnum)
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{
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case RTILE_COOT: // LIZTROOP
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if (!isRRRA() && (krand() & 3) == 2)
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S_PlayActorSound(PRED_RECOG, actor);
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break;
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case RTILE_BILLYCOCK:
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case RTILE_BILLYRAY:
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case RTILE_BRAYSNIPER: // PIGCOP
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S_PlayActorSound(PIG_RECOG, actor);
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break;
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void addweapon_r(player_struct* p, int weapon, bool wswitch)
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{
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int cw = p->curr_weapon;
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@ -949,46 +927,8 @@ static void rrra_specialstats()
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DukeSpriteIterator itr;
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while (auto act = itr.Next())
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{
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switch (act->spr.picnum)
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if (badguy(act))
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{
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//case 4049:
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//case 4050:
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case RTILE_BILLYCOCK:
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case RTILE_BILLYRAY:
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case RTILE_BILLYRAYSTAYPUT:
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case RTILE_BRAYSNIPER:
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case RTILE_DOGRUN:
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case RTILE_LTH:
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case RTILE_HULKJUMP:
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case RTILE_HULK:
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case RTILE_HULKSTAYPUT:
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case RTILE_HEN:
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case RTILE_DRONE:
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case RTILE_PIG:
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case RTILE_MINION:
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case RTILE_MINIONSTAYPUT:
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case RTILE_UFO1_RRRA:
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case RTILE_UFO2:
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case RTILE_UFO3:
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case RTILE_UFO4:
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case RTILE_UFO5:
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case RTILE_COOT:
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case RTILE_COOTSTAYPUT:
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case RTILE_VIXEN:
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case RTILE_BIKERB:
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case RTILE_BIKERBV2:
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case RTILE_BIKER:
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case RTILE_MAKEOUT:
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case RTILE_CHEERB:
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case RTILE_CHEER:
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case RTILE_CHEERSTAYPUT:
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case RTILE_COOTPLAY:
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case RTILE_BILLYPLAY:
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case RTILE_MINIONBOAT:
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case RTILE_HULKBOAT:
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case RTILE_CHEERBOAT:
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case RTILE_RABBIT:
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case RTILE_MAMA:
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if (enemysizecheat == 3)
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{
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act->spr.scale *= 2;
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@ -998,11 +938,10 @@ static void rrra_specialstats()
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{
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act->spr.scale *= 0.5;
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auto tex = TexMan.GetGameTexture(act->spr.spritetexture());
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act->clipdist = act->spr.scale.X, tex->GetDisplayHeight() * 0.125;
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act->setClipDistFromTile();
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}
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break;
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}
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}
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enemysizecheat = 0;
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}
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@ -364,11 +364,6 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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if (t->picnum >= RTILE_CHEER + 102 && t->picnum <= RTILE_CHEER + 151)
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t->shade = -127;
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break;
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case RTILE_MINION:
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if (!isRRRA()) break;
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if (t->pal == 19)
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t->shade = -127;
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break;
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case RTILE_BIKER:
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if (!isRRRA()) break;
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if (t->picnum >= RTILE_BIKER + 54 && t->picnum <= RTILE_BIKER + 58)
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@ -376,12 +371,6 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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else if (t->picnum >= RTILE_BIKER + 84 && t->picnum <= RTILE_BIKER + 88)
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t->shade = -127;
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break;
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case RTILE_BILLYRAY:
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case RTILE_BILLYRAYSTAYPUT:
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if (!isRRRA()) break;
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if (t->picnum >= RTILE_BILLYRAY + 5 && t->picnum <= RTILE_BILLYRAY + 9)
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t->shade = -127;
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break;
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case RTILE_RRTILE2034:
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t->picnum = RTILE_RRTILE2034 + ((PlayClock >> 2) & 1);
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break;
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@ -119,7 +119,7 @@ static const char *cheatKfc(int player)
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{
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for (int i = 0; i < 7; i++)
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{
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auto spr = spawn(ps[player].GetActor(), TILE_HEN);
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auto spr = spawn(ps[player].GetActor(), PClass::FindActor(NAME_RedneckHen));
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if (spr)
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{
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spr->spr.pal = 1;
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@ -176,7 +176,6 @@ int TILE_WATERBUBBLE;
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int TILE_SMALLSMOKE;
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int TILE_BLOODPOOL;
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int TILE_CLOUDYSKIES;
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int TILE_HEN;
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int TILE_MIRRORBROKE;
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int TILE_LOADSCREEN;
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int TILE_CROSSHAIR;
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@ -63,9 +63,7 @@ void initactorflags_r()
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RTILE_BUBBASTAND,
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RTILE_HULK,
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RTILE_HULKSTAYPUT,
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RTILE_HEN,
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RTILE_DRONE,
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RTILE_PIG,
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RTILE_RECON,
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RTILE_MINION,
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RTILE_MINIONSTAYPUT,
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@ -83,8 +81,6 @@ void initactorflags_r()
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RTILE_CHEERB,
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RTILE_CHEER,
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RTILE_CHEERSTAYPUT,
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RTILE_COOTPLAY,
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RTILE_BILLYPLAY,
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RTILE_MINIONBOAT,
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RTILE_HULKBOAT,
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RTILE_CHEERBOAT,
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@ -99,9 +95,7 @@ void initactorflags_r()
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RTILE_UFO4,
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RTILE_UFO5 });
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// Why does the pig count as kill? Let's undo that.
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gs.actorinfo[RTILE_PIG].flags &= ~SFLAG_KILLCOUNT;
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gs.actorinfo[RTILE_HEN].flags &= ~SFLAG_KILLCOUNT;
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setflag(SFLAG_INTERNAL_BADGUY, { RTILE_PIG, RTILE_HEN });
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gs.actorinfo[RTILE_DRONE].flags |= SFLAG_NOWATERDIP;
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gs.actorinfo[RTILE_VIXEN].flags |= SFLAG_NOCANSEECHECK;
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@ -111,6 +105,7 @@ void initactorflags_r()
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setflag(SFLAG_NODAMAGEPUSH, { RTILE_HULK, RTILE_MAMA, RTILE_BILLYPLAY, RTILE_COOTPLAY, RTILE_MAMACLOUD });
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setflag(SFLAG_NOCANSEECHECK, { RTILE_COOT, RTILE_COOTSTAYPUT, RTILE_BIKERB, RTILE_BIKERBV2, RTILE_CHEER, RTILE_CHEERB,
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RTILE_CHEERSTAYPUT, RTILE_MINIONBOAT, RTILE_HULKBOAT, RTILE_CHEERBOAT, RTILE_RABBIT, RTILE_COOTPLAY, RTILE_BILLYPLAY, RTILE_MAKEOUT, RTILE_MAMA });
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setflag(SFLAG_INTERNAL_BADGUY, { RTILE_COOTPLAY, RTILE_BILLYPLAY });
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}
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else
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{
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@ -293,7 +288,6 @@ void initactorflags_r()
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TILE_BLOODPOOL = RTILE_BLOODPOOL;
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TILE_CLOUDYSKIES = RTILE_CLOUDYSKIES;
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TILE_MIRRORBROKE = RTILE_MIRRORBROKE;
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TILE_HEN = RTILE_HEN;
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TILE_LOADSCREEN = RTILE_LOADSCREEN;
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TILE_CROSSHAIR = RTILE_CROSSHAIR;
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TILE_EGG = RTILE_EGG;
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@ -80,7 +80,6 @@ void handle_se128(DDukeActor* i);
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void handle_se130(DDukeActor* i, int countmax, int EXPLOSION2);
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void check_fta_sounds_d(DDukeActor* i);
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void check_fta_sounds_r(DDukeActor* i);
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int dodge(DDukeActor*);
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void alterang(int ang, DDukeActor* actor, int g_p);
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@ -17,7 +17,6 @@ extern int TILE_WATERBUBBLE;
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extern int TILE_SMALLSMOKE;
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extern int TILE_BLOODPOOL;
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extern int TILE_CLOUDYSKIES;
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extern int TILE_HEN;
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extern int TILE_MIRRORBROKE;
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extern int TILE_LOADSCREEN;
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extern int TILE_CROSSHAIR;
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@ -560,7 +560,7 @@ static void shootrpg(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int atw
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{
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if (isRRRA() && atwith == RTILE_RPG2)
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{
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if (aimed->spr.picnum == RTILE_HEN || aimed->spr.picnum == RTILE_HENSTAYPUT)
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if (aimed->IsKindOf(NAME_RedneckHen))
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act90 = ps[screenpeek].GetActor();
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else
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act90 = aimed;
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@ -3605,13 +3605,13 @@ HORIZONLY:
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}
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else if (badguy(clip.actor()))
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{
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if (clip.actor()->spr.statnum != 1)
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if (clip.actor()->spr.statnum != STAT_ACTOR)
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{
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clip.actor()->timetosleep = 0;
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if (clip.actor()->spr.picnum == RTILE_BILLYRAY)
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S_PlayActorSound(404, clip.actor());
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else
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check_fta_sounds_r(clip.actor());
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CallPlayFTASound(clip.actor());
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ChangeActorStat(clip.actor(), 1);
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}
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}
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@ -204,31 +204,18 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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if (isRRRA()) goto default_case;
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[[fallthrough]];
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case RTILE_BILLYRAYSTAYPUT:
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case RTILE_BRAYSNIPER:
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case RTILE_BUBBASTAND:
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case RTILE_HULKSTAYPUT:
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case RTILE_HENSTAYPUT:
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case RTILE_PIGSTAYPUT:
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case RTILE_MINIONSTAYPUT:
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case RTILE_COOTSTAYPUT:
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rrra_stayput:
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act->actorstayput = act->sector();
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[[fallthrough]];
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case RTILE_BOULDER:
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case RTILE_BOULDER1:
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case RTILE_TORNADO:
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case RTILE_BILLYCOCK:
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case RTILE_BILLYRAY:
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case RTILE_DOGRUN:
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case RTILE_LTH:
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case RTILE_HULK:
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case RTILE_HEN:
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case RTILE_DRONE:
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case RTILE_PIG:
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case RTILE_MINION:
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case RTILE_COW:
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case RTILE_COOT:
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case RTILE_VIXEN:
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rrra_badguy2:
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act->spr.scale = DVector2(0.625, 0.625);
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@ -255,8 +242,6 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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act->setClipDistFromTile();
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break;
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case RTILE_COOTPLAY:
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case RTILE_COOT:
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case RTILE_COOTSTAYPUT:
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act->spr.scale = DVector2(0.375, 0.28125);
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act->setClipDistFromTile();
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act->clipdist *= 4;
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@ -267,40 +252,11 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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break;
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case RTILE_SBSWIPE:
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case RTILE_BILLYPLAY:
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case RTILE_BILLYCOCK:
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case RTILE_BILLYRAY:
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case RTILE_BILLYRAYSTAYPUT:
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case RTILE_BRAYSNIPER:
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case RTILE_BUBBASTAND:
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act->spr.scale = DVector2(0.390625, 0.328125);
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act->setClipDistFromTile();
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break;
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case RTILE_COW:
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act->spr.scale = DVector2(0.5, 0.5);
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act->setClipDistFromTile();
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break;
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case RTILE_HEN:
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case RTILE_HENSTAYPUT:
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if (act->spr.pal == 35)
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{
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act->spr.scale = DVector2(0.65625, 0.46875);
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act->setClipDistFromTile();
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}
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else
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{
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act->spr.scale = DVector2(0.328125, 0.234375);
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act->clipdist = 16;
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}
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break;
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case RTILE_MINION:
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case RTILE_MINIONSTAYPUT:
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act->spr.scale = DVector2(0.25, 0.25);
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act->setClipDistFromTile();
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if (isRRRA() && ud.ufospawnsminion)
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act->spr.pal = 8;
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break;
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case RTILE_DOGRUN:
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case RTILE_PIG:
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act->spr.scale = DVector2(0.25, 0.25);
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act->setClipDistFromTile();
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break;
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@ -420,7 +376,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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if (actj)
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{
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act->timetosleep = 0;
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check_fta_sounds_r(act);
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CallPlayFTASound(act);
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ChangeActorStat(act, STAT_ACTOR);
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act->spr.shade = actj->spr.shade;
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}
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@ -284,5 +284,18 @@ spawnclasses
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240 = DukeWaterBubble
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3388 = RedneckCircleStuck
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4861 = RedneckHen
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4862 = RedneckHenStayput
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5376 = RedneckCoot
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5377 = RedneckCootStayput
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5317 = RedneckCow
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4945 = RedneckPig
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4946 = RedneckPigStayput
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4162 = RedneckBillyRay
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4163 = RedneckBillyRayStayput
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4147 = RedneckBillyRayCock
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4249 = RedneckBillyRaySniper
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5120 = RedneckMinion
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5121 = RedneckMinionStayput
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}
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@ -132,6 +132,12 @@ version "4.10"
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#include "zscript/games/duke/actors/airplane.zs"
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#include "zscript/games/duke/actors/piano.zs"
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#include "zscript/games/duke/actors/coot.zs"
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#include "zscript/games/duke/actors/billyray.zs"
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#include "zscript/games/duke/actors/minion.zs"
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#include "zscript/games/duke/actors/hen.zs"
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#include "zscript/games/duke/actors/cow.zs"
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#include "zscript/games/duke/actors/pig.zs"
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#include "zscript/games/duke/actors/rabbit.zs"
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#include "zscript/games/duke/world/dukebreak.zs"
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72
wadsrc/static/zscript/games/duke/actors/billyray.zs
Normal file
72
wadsrc/static/zscript/games/duke/actors/billyray.zs
Normal file
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@ -0,0 +1,72 @@
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class RedneckBillyRay : DukeActor
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{
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default
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{
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pic "BILLYRAY";
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}
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override void PlayFTASound()
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{
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self.PlayActorSound("BR_RECOG");
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}
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override void Initialize()
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{
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self.scale = (0.390625, 0.328125);
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self.setClipDistFromTile();
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}
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override bool animate(tspritetype t)
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{
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if (Raze.isRRRA())
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{
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/* todo: define this in the animation.
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if (t->picnum >= RTILE_BILLYRAY + 5 && t->picnum <= RTILE_BILLYRAY + 9)
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t->shade = -127;
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*/
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}
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return false;
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}
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}
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class RedneckBillyRayStayput: RedneckBillyRay
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{
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default
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{
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pic "BILLYRAYSTAYPUT";
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}
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override void PlayFTASound()
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{
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}
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override void initialize()
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{
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super.initialize();
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self.actorstayput = self.sector; // make this a flag once everything has been exported.
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}
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}
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class RedneckBillyRayCock: RedneckBillyRay
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{
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default
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{
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pic "BILLYCOCK";
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}
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}
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class RedneckBillyRaySniper: RedneckBillyRay
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{
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default
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{
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pic "BRAYSNIPER";
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}
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override void initialize()
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{
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super.initialize();
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||||
self.actorstayput = self.sector; // make this a flag once everything has been exported.
|
||||
}
|
||||
}
|
|
@ -39,8 +39,7 @@ class RedneckBowlingPin : DukeActor
|
|||
let hitact = DukeActor(coll.hitActor());
|
||||
// avoid checkhitsprite here. The way this was handled was just wrong on all accounts
|
||||
self.collide(hitact);
|
||||
//if (hitact is "RedneckHen") // does not work yet - Hen is not scriptified.
|
||||
if (hitact.checkType("HEN")) // Temporary workaround
|
||||
if (hitact is "RedneckHen")
|
||||
{
|
||||
let ns = hitact.spawn("RedneckHenstand");
|
||||
hitact.scale = (0,0);
|
||||
|
|
38
wadsrc/static/zscript/games/duke/actors/coot.zs
Normal file
38
wadsrc/static/zscript/games/duke/actors/coot.zs
Normal file
|
@ -0,0 +1,38 @@
|
|||
class RedneckCoot : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "COOT";
|
||||
}
|
||||
|
||||
override void PlayFTASound()
|
||||
{
|
||||
if (!Raze.isRRRA() && (random(0, 3)) == 2)
|
||||
self.PlayActorSound("CT_GET");
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.scale = (0.375, 0.28125);
|
||||
self.setClipDistFromTile();
|
||||
self.clipdist *= 4;
|
||||
}
|
||||
}
|
||||
|
||||
class RedneckCootStayput: RedneckCoot
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "COOTSTAYPUT";
|
||||
}
|
||||
|
||||
override void PlayFTASound()
|
||||
{
|
||||
}
|
||||
|
||||
override void initialize()
|
||||
{
|
||||
super.initialize();
|
||||
self.actorstayput = self.sector; // make this a flag once everything has been exported.
|
||||
}
|
||||
}
|
14
wadsrc/static/zscript/games/duke/actors/cow.zs
Normal file
14
wadsrc/static/zscript/games/duke/actors/cow.zs
Normal file
|
@ -0,0 +1,14 @@
|
|||
class RedneckCow : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "COW";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.scale = (0.5, 0.5);
|
||||
self.setClipDistFromTile();
|
||||
}
|
||||
}
|
||||
|
35
wadsrc/static/zscript/games/duke/actors/hen.zs
Normal file
35
wadsrc/static/zscript/games/duke/actors/hen.zs
Normal file
|
@ -0,0 +1,35 @@
|
|||
class RedneckHen : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "HEN";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
if (self.pal == 35)
|
||||
{
|
||||
self.scale = (0.65625, 0.46875);
|
||||
self.setClipDistFromTile();
|
||||
}
|
||||
else
|
||||
{
|
||||
self.scale = (0.328125, 0.234375);
|
||||
self.clipdist = 16;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class RedneckHenStayput: RedneckHen
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "HENSTAYPUT";
|
||||
}
|
||||
|
||||
override void initialize()
|
||||
{
|
||||
super.initialize();
|
||||
self.actorstayput = self.sector; // make this a flag once everything has been exported.
|
||||
}
|
||||
}
|
40
wadsrc/static/zscript/games/duke/actors/minion.zs
Normal file
40
wadsrc/static/zscript/games/duke/actors/minion.zs
Normal file
|
@ -0,0 +1,40 @@
|
|||
class RedneckMinion : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "MINION";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.scale = (0.25, 0.25);
|
||||
self.setClipDistFromTile();
|
||||
if (Raze.isRRRA() && ud.ufospawnsminion)
|
||||
self.pal = 8;
|
||||
}
|
||||
|
||||
override bool animate(tspritetype t)
|
||||
{
|
||||
if (Raze.isRRRA() && t.pal == 19)
|
||||
t.shade = -127;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
class RedneckMinionStayput: RedneckMinion
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "MINIONSTAYPUT";
|
||||
}
|
||||
|
||||
override void PlayFTASound()
|
||||
{
|
||||
}
|
||||
|
||||
override void initialize()
|
||||
{
|
||||
super.initialize();
|
||||
self.actorstayput = self.sector; // make this a flag once everything has been exported.
|
||||
}
|
||||
}
|
27
wadsrc/static/zscript/games/duke/actors/pig.zs
Normal file
27
wadsrc/static/zscript/games/duke/actors/pig.zs
Normal file
|
@ -0,0 +1,27 @@
|
|||
class RedneckPig : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "PIG";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.scale = (0.25, 0.25);;
|
||||
self.setClipDistFromTile();
|
||||
}
|
||||
}
|
||||
|
||||
class RedneckPigStayput: RedneckPig
|
||||
{
|
||||
default
|
||||
{
|
||||
pic "PIGSTAYPUT";
|
||||
}
|
||||
|
||||
override void initialize()
|
||||
{
|
||||
super.initialize();
|
||||
self.actorstayput = self.sector; // make this a flag once everything has been exported.
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue