Christoph Oelckers
6c77d1c39e
- Duke: fixed setup of purely scripted enemies,
...
Some band-aid is still needed for the time being.
2023-02-09 17:34:59 +01:00
Mitchell Richters
17392fe400
- Change viewport aspect calculation from 6aa94a9b8e
to be a reciprocal multiplication.
2023-02-06 19:58:08 +11:00
Mitchell Richters
f8035bb4ba
- Re-calculate the sector for each eye if it has a shift factor applied.
2023-02-06 19:55:46 +11:00
Christoph Oelckers
ede52f2dde
- Duke: make the geisha statues shootable again.
...
This got lost in the awful spaghetti code somehow.
2023-02-05 13:37:04 +01:00
Mitchell Richters
2020860ffe
- For I_GetInputFrac()
, just have the caller check if input is synchronised.
2023-02-05 08:40:25 +11:00
Mitchell Richters
9961a66a1f
- Remove inputScale
global and make static in mainloop.cpp
.
2023-02-05 08:37:37 +11:00
Mitchell Richters
1938efabe6
- Fix bad return in scaletozero()
from 924b601199
.
2023-02-05 08:27:44 +11:00
Christoph Oelckers
0d6ffa5863
- completed Blood's SmallFont.
2023-02-04 13:23:43 +01:00
Christoph Oelckers
ef1e3d492c
- completed Blood's BigFont.
2023-02-04 12:23:59 +01:00
Mitchell Richters
924b601199
- Change scaletozero()
to return true when back at 0 to save callers having to test angle's signum again.
2023-02-04 19:01:01 +11:00
Mitchell Richters
cbcc4f7729
- SW: Repair pitch setup for all weapons not accounting for the player's view pitch offset.
...
* Long-standing omission from back in 0e3604ac9e
.
2023-02-04 17:18:47 +11:00
Simon
e28088380f
Fix crash in Shadow Warrior when player dies
2023-02-04 17:05:20 +11:00
Mitchell Richters
5fd4fbfde5
- Remove some leftover debug code.
2023-02-04 17:05:20 +11:00
Hugo Locurcio
4cb311a4c1
Increase slider precision for mouse sensitivity settings
...
On mice with high DPI settings, low values such as 0.1-0.3 typically
need to be used to get a comfortable effective mouse sensitivity.
2023-02-04 17:05:20 +11:00
Mitchell Richters
ca4b9c5044
- Slight tidy-up in vectors.h.
2023-02-04 17:05:20 +11:00
Mitchell Richters
30de9c1922
- Factor in view pitch when clamping player's actor pitch.
2023-02-04 17:05:19 +11:00
Mitchell Richters
991ef5c27f
- Minor input tidy-up.
2023-02-04 17:05:18 +11:00
Christoph Oelckers
8052bc7e46
- fixed bad vector addition to incorrect variable.
2023-01-29 09:05:35 +01:00
Christoph Oelckers
4328016963
- move the remaining parts of spawninitdefault to DukeActor::Initialize.
...
This ensures proper execution of all code - spawninitdefault was designed to be the fallback for actors without a special case in spawninit.
2023-01-28 16:33:35 +01:00
Christoph Oelckers
38b278b12d
- fixed enemy setup.
...
All enemies now run a native init function to reduce script-induced problems.
this required adding a NOGRAVITY flag so that the recon can use the same code as well which was the only enemy relying on custom code.
2023-01-28 16:33:15 +01:00
Christoph Oelckers
0db441accb
- scriptified the native parts of the powder keg.
...
This was the last remaining actor with its own native ticking part.
2023-01-28 16:31:46 +01:00
Christoph Oelckers
9f01c87ccb
- scriptified the native part of FireflyFlyingEffect.
2023-01-28 16:31:45 +01:00
Christoph Oelckers
9783b8c402
- scriptified World Tour's flamethrowerflame.
...
The first of 3 mixed native/CON items which are the last things remaining in the main thinker loops.
2023-01-28 16:31:45 +01:00
Christoph Oelckers
dce0afe499
- Blood: fixed application of push velocity.
2023-01-28 12:43:46 +01:00
Christoph Oelckers
432021b8e7
- Exhumed: avoid shade hacks with palette emulation on.
...
This code only makes sense with true color rendering.
2023-01-28 11:44:05 +01:00
Christoph Oelckers
fc547f5ada
- Blood: fixed bad array resize.
2023-01-28 10:59:27 +01:00
Christoph Oelckers
3b8956c728
- Blood: make sure that tracking condition data is always properly initialized.
2023-01-28 10:11:34 +01:00
Christoph Oelckers
acac74715f
partially Revert "- pass shade values to sky renderer"
...
This reverts commit 380864d6fb
.
The report this was supposed to address was bogus.
2023-01-28 09:21:53 +01:00
Rachael Alexanderson
2778ee72cd
- fix commit 532a726ae3
- i_pauseinbackground is not supposed to bypass menu/console pause
2023-01-27 03:02:13 -05:00
Christoph Oelckers
6864e1a9a8
- Text update
2023-01-22 20:24:00 +01:00
Christoph Oelckers
13c9e9916b
- Duke: fixed the cactus.
...
Statnums were wrong here.
2023-01-21 15:48:55 +01:00
Christoph Oelckers
5ebce5afba
- fix last commit
2023-01-21 15:08:47 +01:00
Christoph Oelckers
dbef2f74d1
- print an error when a sound file cannot be found.
2023-01-21 14:51:43 +01:00
Christoph Oelckers
33f0d229fa
- Exhumed: fixed bad return values for two HUD functions.
2023-01-21 14:37:57 +01:00
Christoph Oelckers
19a58ddeb0
- Blood: fixed velocity for ejected shell casings.
2023-01-21 14:33:42 +01:00
Christoph Oelckers
9cc7f90410
- Blood: reverted GetSpriteExtents to integer math.
...
The change in precision was enough to make the game misbehave.
2023-01-21 13:56:14 +01:00
Christoph Oelckers
f92d20afc0
- fixed bad slope sprite offset in clipmove.
2023-01-21 13:39:16 +01:00
Christoph Oelckers
2198782ecb
- SW: make player sounds always follow the source.
...
Let's hope this fixes the issues with weapon sounds.
2023-01-21 12:01:32 +01:00
Christoph Oelckers
81f6899e72
- C++20 constant fixes.
...
Use of enums is deprecated in floating point calculations.
2023-01-21 10:34:44 +01:00
Christoph Oelckers
8ce61255e9
- fixed menudef.txt
2023-01-21 09:50:49 +01:00
Christoph Oelckers
9379e873b3
- error out when encountering an unknown $ token in SNSINFO.
...
No need to preserve this insanity from old ZDoom times.
2023-01-21 09:34:25 +01:00
Christoph Oelckers
8e5e52f80e
- enable Spanish for Duke and related games.
...
Nam/WW2GI was completed by machine translated texts, this was all simple stuff like item names.
2023-01-20 17:13:18 +01:00
Christoph Oelckers
a570e77509
- clear menuDelegate in case of an error in MENUDEF parsing.
2023-01-20 17:10:25 +01:00
Christoph Oelckers
acfca3fbdc
- fixed SNDINFO parser to actually read new sound definitions.
2023-01-18 06:58:37 +01:00
Christoph Oelckers
f6ff02c51e
- Blood: fixed incorrect defaults for relative sound volume in two places
2023-01-18 06:58:37 +01:00
Rachael Alexanderson
f77db60d39
Update README.md
2023-01-17 00:57:08 -05:00
Christoph Oelckers
3ab1ae5f7a
- allow setting Blood's relative volume hack value via SNDINFO.
2023-01-15 16:18:48 +01:00
Christoph Oelckers
bb7f00988a
- give Blood's sounds well defined names so they can be defined via SNDINFO.
2023-01-15 16:15:28 +01:00
Christoph Oelckers
841402a776
- allow setting loop points for WAV sounds or other simple formats.
2023-01-15 15:19:21 +01:00
Christoph Oelckers
57695a3e07
- cleaned up the pitch management in the sound backend.
2023-01-15 14:06:01 +01:00