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- Blood: make sure that tracking condition data is always properly initialized.
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1 changed files with 3 additions and 3 deletions
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@ -239,12 +239,12 @@ struct TRPLAYERCTRL { // this one for controlling the player using triggers (mov
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};
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struct OBJECTS_TO_TRACK {
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uint8_t cmd;
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EventObject obj;
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uint8_t cmd = 0;
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EventObject obj = EventObject(nullptr);
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};
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struct TRCONDITION {
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DBloodActor* actor;
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DBloodActor* actor = nullptr;
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TArray<OBJECTS_TO_TRACK> objects;
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};
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