Christoph Oelckers
|
0c87bcb91b
|
- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
|
2022-10-30 16:51:40 +01:00 |
|
Christoph Oelckers
|
32b2e84fdc
|
- added episode and total episode time display to alt HUD
|
2022-10-30 16:51:40 +01:00 |
|
Christoph Oelckers
|
ff71ab14ce
|
- added a GZDoom-style alternative HUD.
So far only implemented for Blood.
|
2022-10-30 16:51:37 +01:00 |
|
Christoph Oelckers
|
98e2fecd37
|
- another bunch of type conversion warnings fixed.
the ones in the findplayer functions are not critical in singleplayer.
|
2022-10-30 16:51:35 +01:00 |
|
Christoph Oelckers
|
902f8c9706
|
- silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
|
2022-10-30 16:51:35 +01:00 |
|
Christoph Oelckers
|
9c097e1763
|
- revert to warning level 3.
Some stock warnings are far too noisy when level 4 is on.
|
2022-10-30 16:51:35 +01:00 |
|
Mitchell Richters
|
3f2d970b4f
|
- Blood: Fix minor issue where player death horizon was being applied at double speed.
|
2022-10-30 16:51:34 +01:00 |
|
Christoph Oelckers
|
3c6b64d621
|
- renamed everything back
|
2022-10-30 16:51:33 +01:00 |
|
Christoph Oelckers
|
81341ce4a6
|
- unwrapped SetScale as well.
Again no edits here - it's one big replace action.
|
2022-10-30 16:51:33 +01:00 |
|
Christoph Oelckers
|
15db7a7143
|
- unwrapped SetScaleX/Y.
|
2022-10-30 16:51:32 +01:00 |
|
Christoph Oelckers
|
85b52b1c77
|
- removed Scale(), CopyScale() and MultScale wrappers.
|
2022-10-30 16:51:32 +01:00 |
|
Christoph Oelckers
|
51768439a9
|
- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
|
2022-10-30 16:51:31 +01:00 |
|
Christoph Oelckers
|
4aa765675e
|
- use a float vector to store the scale.
|
2022-10-30 16:51:31 +01:00 |
|
Christoph Oelckers
|
fb164450a7
|
- use MultScale
|
2022-10-30 16:51:25 +01:00 |
|
Christoph Oelckers
|
5700d25120
|
- minor cleanup on scaling code
|
2022-10-30 16:51:25 +01:00 |
|
Mitchell Richters
|
ffc16635b2
|
- Blood: Make bobPhase a proper float.
|
2022-10-30 16:51:24 +01:00 |
|
Christoph Oelckers
|
1c82d19d37
|
- handled all remaining x/yrepeat in Blood.
|
2022-10-30 16:51:23 +01:00 |
|
Christoph Oelckers
|
1d48b0776e
|
- cleanup in Blood plus repeats in aiunicult.cpp
* removed the picWidth/Height functions because their one use can be easily inlined
* deleted the unused initvals in GENDUDEEXTRA
|
2022-10-30 16:51:23 +01:00 |
|
Christoph Oelckers
|
8a8ef22e53
|
- mostly '>' comparisons with scale values.
|
2022-10-30 16:51:22 +01:00 |
|
Christoph Oelckers
|
f5e1709c37
|
- renamed yet another bunch of repeat variables.
|
2022-10-30 16:51:22 +01:00 |
|
Christoph Oelckers
|
78bf99434e
|
- removed some pointless comments.
|
2022-10-30 16:51:22 +01:00 |
|
Christoph Oelckers
|
4a3ff0bd50
|
- fixed two bad scale checks in Blood's fat zombie.
|
2022-10-30 16:51:22 +01:00 |
|
Christoph Oelckers
|
91c318b708
|
- renamed most non-sprite xrepeat and yrepeat as refactpring aid.
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
|
2022-10-30 16:51:20 +01:00 |
|
Christoph Oelckers
|
adb3cb888e
|
- manual repeats in Blood.
|
2022-10-30 16:51:20 +01:00 |
|
Christoph Oelckers
|
2589e7030c
|
- more repeats replaced by SetScale.
|
2022-10-30 16:51:19 +01:00 |
|
Christoph Oelckers
|
71d61b26df
|
- 34 more uses of SetScale.
|
2022-10-30 16:51:19 +01:00 |
|
Christoph Oelckers
|
e60fafec52
|
- got rid of most REPEAT_SCALE factors.
|
2022-10-30 16:51:19 +01:00 |
|
Christoph Oelckers
|
8c308c8d3e
|
- added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE'
|
2022-10-30 16:51:18 +01:00 |
|
Christoph Oelckers
|
d8fac32459
|
- more simple SetScale replacements.
|
2022-10-30 16:51:17 +01:00 |
|
Christoph Oelckers
|
86d6ba43d4
|
- more automatic SetScale replacement, plus all of SetScale(0.5, 0.5);
|
2022-10-30 16:51:17 +01:00 |
|
Christoph Oelckers
|
c7c3b2a20c
|
- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
|
2022-10-30 16:51:17 +01:00 |
|
Christoph Oelckers
|
30112e1289
|
- deal with clipdist in nnexts
|
2022-10-30 16:51:17 +01:00 |
|
Christoph Oelckers
|
9f19a1315b
|
- replaced most native_clipdist() calls
Only those in nnext using internal int storage remain.
|
2022-10-30 16:51:16 +01:00 |
|
Christoph Oelckers
|
84dfe98f17
|
- replaced all set_native_clipdist in Blood
|
2022-10-30 16:51:16 +01:00 |
|
Christoph Oelckers
|
d22c473c31
|
- manual set_const_clipdist replacements
|
2022-10-30 16:51:15 +01:00 |
|
Christoph Oelckers
|
03d6826fce
|
- first batch of set_const_clipdist replacements
|
2022-10-30 16:51:14 +01:00 |
|
Christoph Oelckers
|
4af4983d3e
|
- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
|
2022-10-30 16:51:14 +01:00 |
|
Christoph Oelckers
|
7cb2545f4b
|
- let TranslateSector update the player's angle if not in vanilla mode.
|
2022-10-30 16:51:13 +01:00 |
|
Mitchell Richters
|
cea2b6b428
|
- Rename PlayerHorizon::__horiz back to horiz .
|
2022-10-30 16:51:12 +01:00 |
|
Mitchell Richters
|
0600bf5860
|
- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
|
2022-10-30 16:51:11 +01:00 |
|
Mitchell Richters
|
619b8005ac
|
- Rename PlayerHorizon::horiz in prep for negating this angle throughout code.
|
2022-10-30 16:51:11 +01:00 |
|
Christoph Oelckers
|
4af1461ec3
|
- got rid of int_clipdist.
|
2022-10-30 16:51:09 +01:00 |
|
Christoph Oelckers
|
7d3babd678
|
- ported all pushmove calls to the float version.
|
2022-10-30 16:51:08 +01:00 |
|
Christoph Oelckers
|
69f27d42aa
|
- same for Blood's ClipMove
|
2022-10-30 16:51:08 +01:00 |
|
Christoph Oelckers
|
600c2a0243
|
- map all clipmove calls to the version with a full float interface.
|
2022-10-30 16:50:48 +01:00 |
|
Christoph Oelckers
|
a4dd5bb4ce
|
- rewrote the model storage code.
Using proper C++ containers now.
|
2022-10-27 16:55:54 +02:00 |
|
Mitchell Richters
|
8bc34f3dac
|
- Handle all remaining VecToAngle() calls.
|
2022-10-27 16:55:53 +02:00 |
|
Mitchell Richters
|
9b98388215
|
- VecToAngle() with XY() inside to .Angle() replacements.
|
2022-10-27 16:55:53 +02:00 |
|
Mitchell Richters
|
c00c8d196e
|
- Simple VecToAngle() > .Angle() replacements.
|
2022-10-27 16:55:52 +02:00 |
|
Mitchell Richters
|
75047b6ad5
|
- Eliminate MulScaleF() .
|
2022-10-27 16:55:52 +02:00 |
|
Mitchell Richters
|
355860f662
|
- Blood: Slightly cleaner view bobbing math.
|
2022-10-27 16:55:52 +02:00 |
|
Mitchell Richters
|
7eda11fa2c
|
- Blood: Move some effect code into viewUpdateShake() along with the other effect code.
|
2022-10-27 16:55:52 +02:00 |
|
Mitchell Richters
|
dbdcdb934f
|
- Blood: Clamp tangent applied as Z offset in view.
* Value of `1.171875` == 150 (value between 180/120 - old min/max) / 128 (Build to pure Tan).
|
2022-10-25 07:07:15 +02:00 |
|
Mitchell Richters
|
fc8c0b80aa
|
- Clean up chase cam backwards scaling since we're now using floats of the same scale.
|
2022-10-25 07:07:14 +02:00 |
|
Christoph Oelckers
|
22ccf33569
|
- floatified walldist parameter of getzrange
|
2022-10-25 07:07:14 +02:00 |
|
Christoph Oelckers
|
a5afbce59d
|
- fixed fxSpawnActor calls
|
2022-10-25 07:07:13 +02:00 |
|
Christoph Oelckers
|
d41e370aad
|
- angular cleanup.
|
2022-10-25 07:07:13 +02:00 |
|
Christoph Oelckers
|
65a5394cf0
|
- only have one version of fxSpawnActor
|
2022-10-25 07:07:13 +02:00 |
|
Christoph Oelckers
|
10144b0436
|
- floatified tesla missile offset.
This was the last use of inttoworld outside of clipmove.
|
2022-10-25 07:07:13 +02:00 |
|
Christoph Oelckers
|
c0a628dc7f
|
- floatified SpawnBulletEject and SpawnShellEject
|
2022-10-25 07:07:13 +02:00 |
|
Christoph Oelckers
|
d525d41ed2
|
- floatified smaller stuff
|
2022-10-25 07:07:13 +02:00 |
|
Christoph Oelckers
|
f3bae2b0b8
|
- deleted several unused functions.
|
2022-10-25 07:07:12 +02:00 |
|
Christoph Oelckers
|
7684b64b28
|
- floatified GENDUDEEXTRA::fireDist and all related things.
|
2022-10-25 07:07:12 +02:00 |
|
Christoph Oelckers
|
47dff8e656
|
- added clean handling for the one case where a custom range needs to be passed to actFireVector.
This removes one godawful hack that forced an otherwise constant data table to be non-const.
|
2022-10-25 07:07:12 +02:00 |
|
Christoph Oelckers
|
e52c311592
|
- added a wrapper for VECTORDATA::maxDist
|
2022-10-25 07:07:12 +02:00 |
|
Christoph Oelckers
|
f0b9509503
|
- deleted integer actFireThing version.
|
2022-10-25 07:07:12 +02:00 |
|
Christoph Oelckers
|
b30c6137d5
|
- used maptoworld in Quake code.
|
2022-10-25 07:07:12 +02:00 |
|
Christoph Oelckers
|
2afea7c477
|
- TranslateSector cleanup.
|
2022-10-25 07:07:12 +02:00 |
|
Christoph Oelckers
|
c6e8f0bcdb
|
- merged the TranslateSector wrapper into the main function.
No floatification yet.
|
2022-10-25 07:07:12 +02:00 |
|
Christoph Oelckers
|
3df5fb112e
|
- remove leftover conversion code.
|
2022-10-25 07:07:12 +02:00 |
|
Christoph Oelckers
|
ca96a2b41c
|
- move coordinate conversion from GetClosestSpriteSectors to CheckProximityWall.
|
2022-10-25 07:07:11 +02:00 |
|
Christoph Oelckers
|
3c2e4a9c59
|
- deleted integer GetActorExtents version
|
2022-10-25 07:07:11 +02:00 |
|
Christoph Oelckers
|
5ab75f45e9
|
- floatified and consolidated throwPower handling.
|
2022-10-25 07:07:11 +02:00 |
|
Christoph Oelckers
|
a87c4809f5
|
- deleted unused mulscale30r functions.
|
2022-10-25 07:07:11 +02:00 |
|
Christoph Oelckers
|
b176ceda38
|
- floatified playerFireThing
|
2022-10-25 07:07:11 +02:00 |
|
Christoph Oelckers
|
cab00d05dc
|
- got rid of the int version of playerFireMissile
|
2022-10-25 07:07:11 +02:00 |
|
Christoph Oelckers
|
8673d692f0
|
- floatified genDudeAdjustSlope's dist.
|
2022-10-25 07:07:11 +02:00 |
|
Christoph Oelckers
|
77d712dbc4
|
- got rid of the int aiSetTarget variant.
|
2022-10-25 07:07:11 +02:00 |
|
Christoph Oelckers
|
fbed29e6ca
|
- bubbletime has no relation to world size so it should not use worldtoint.
|
2022-10-25 07:07:10 +02:00 |
|
Christoph Oelckers
|
310eff6e71
|
- clean out many wrappers.
|
2022-10-25 07:07:10 +02:00 |
|
Christoph Oelckers
|
d013e6fbd9
|
- eliminate the last 5 Sin calls
|
2022-10-25 07:07:10 +02:00 |
|
Christoph Oelckers
|
312b96fedc
|
- floatified aim and relAim
|
2022-10-25 07:07:10 +02:00 |
|
Christoph Oelckers
|
a9095a5a1e
|
- floatified all FireSpread functions.
|
2022-10-25 07:07:10 +02:00 |
|
Christoph Oelckers
|
bd011c69a6
|
- wrapped most of aim
|
2022-10-25 07:07:10 +02:00 |
|
Christoph Oelckers
|
1283c4d757
|
- renamed aim and relAim
|
2022-10-25 07:07:10 +02:00 |
|
Christoph Oelckers
|
b2dc69ad5d
|
- floatified dudeSlope.
|
2022-10-25 07:07:10 +02:00 |
|
Christoph Oelckers
|
27c0a00df6
|
- use dudeslope wrappers.
|
2022-10-25 07:07:10 +02:00 |
|
Christoph Oelckers
|
e44759d2ea
|
- renamed dudeSlope
|
2022-10-25 07:07:09 +02:00 |
|
Christoph Oelckers
|
f286565abc
|
- floatifying player::slope, part 2
|
2022-10-25 07:07:09 +02:00 |
|
Christoph Oelckers
|
1a03c56eec
|
- floatifying player::slope, part 1
|
2022-10-25 07:07:09 +02:00 |
|
Christoph Oelckers
|
22cf0ea2ad
|
-deleted approxDist
|
2022-10-25 07:07:09 +02:00 |
|
Christoph Oelckers
|
f1b5bba035
|
- length calculation in teslaHit.
|
2022-10-25 07:07:09 +02:00 |
|
Christoph Oelckers
|
3814dfcf0e
|
- floatified distance in AltFireVoodoo
|
2022-10-25 07:07:09 +02:00 |
|
Christoph Oelckers
|
b2bf137d72
|
- floatified UpdateAimVector
the biggest mess of all.
|
2022-10-25 07:07:09 +02:00 |
|
Christoph Oelckers
|
a843c0bdb6
|
- removed some unnecessary factors.
|
2022-10-25 07:07:09 +02:00 |
|
Christoph Oelckers
|
8ac5884232
|
- the first HitScan_ variant is gone.
|
2022-10-25 07:07:08 +02:00 |
|
Christoph Oelckers
|
fcc0d3bfea
|
- deprecating HitScan_.
|
2022-10-25 07:07:08 +02:00 |
|
Christoph Oelckers
|
702553d65e
|
- floatified HitScan call in nnextCanMove.
|
2022-10-25 07:07:08 +02:00 |
|
Christoph Oelckers
|
7f5ae54f93
|
- 3x use proper HitScan call.
|
2022-10-25 07:07:08 +02:00 |
|
Christoph Oelckers
|
e793b878c1
|
3 HitScan fixes
|
2022-10-25 07:07:08 +02:00 |
|