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- deprecating HitScan_.
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@ -37,14 +37,17 @@ bool IntersectRay(int wx, int wy, int wdx, int wdy, int x1, int y1, int z1, int
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int HitScan(DBloodActor* pSprite, double z, const DVector3& pos, unsigned int nMask, double range = 0);
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[[deprecated]]
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inline int HitScan_(DBloodActor* pSprite, int z, int dx, int dy, int dz, unsigned int nMask, int a8)
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{
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return HitScan(pSprite, z * zinttoworld, DVector3(dx, dy, dz) * inttoworld, nMask, a8);
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}
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[[deprecated]]
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inline int HitScan_(DBloodActor* pSprite, double z, int dx, int dy, int dz, unsigned int nMask, int a8)
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{
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return HitScan(pSprite, z, DVector3(dx, dy, dz) * inttoworld, nMask, a8);
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}
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[[deprecated]]
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inline int HitScan_(DBloodActor* pSprite, double z, const DVector3& pos, unsigned int nMask, int a8)
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{
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return HitScan(pSprite, z, pos, nMask, a8);
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