Mitchell Richters
4cc3664287
- Exhumed: Minor tidy-up for seq_ReadSequence()
prior to start.
2023-04-17 08:52:52 +10:00
Mitchell Richters
316867581b
- Duke: Fix previous commit.
2023-04-17 08:52:26 +10:00
Christoph Oelckers
a3c08e5a9d
- Duke: fixed hitscan spread for enemies
...
In RR this was correct, but in Duke the spread was far too narrow, especially for the first boss.
2023-04-17 00:13:20 +02:00
Christoph Oelckers
86637cd20c
- fixed typo in NOHITSCANHIT flag export.
2023-04-16 23:38:54 +02:00
Christoph Oelckers
07102fbd39
- fixed missing CANNONBALLS texture alias.
2023-04-16 21:47:06 +02:00
Marisa Heit
1bf03e463a
Add more GOG registry search paths
...
Adds the following GOG registry paths to locate games from GOG:
- Duke Nukem 3D Atomic Edition (no longer sold on GOG)
- Blood: One Unit Whole Blood (no longer sold on GOG)
- Shadow Warrior Classic Complete (Free! on GOG)
There are also three I scraped from their store pages, but commented
out because I don't own them so can't verify if they need any additional
search paths or not:
- Redneck Rampage Collection
- NAM
- Shadow Warrior Classic Redux
2023-04-16 21:37:44 +02:00
Christoph Oelckers
608b4e8e0f
- initialize the new temporary actor properties to something useful.
2023-04-16 17:35:23 +02:00
Christoph Oelckers
5da28bf5ad
- added new CHANF_SINGULAR flag plus a handler for CHANF_LOCAL in Duke.
2023-04-16 17:35:22 +02:00
Christoph Oelckers
a3da3a4c43
- added a large bunch of script exports.
2023-04-16 17:35:15 +02:00
Christoph Oelckers
ba7a0aa83c
- added Vacation's and Route 66's new sounds.
2023-04-16 16:53:53 +02:00
Christoph Oelckers
93d04a6852
- added World Tour and Nuclear Winter's new sound definitions.
2023-04-16 16:53:53 +02:00
Christoph Oelckers
5f68291f69
- added skeleton definitions for all new Nuclear Winter items and their base tiles.
2023-04-16 16:53:53 +02:00
Christoph Oelckers
27188c3ec3
- integrate the NAM/WW2GI overrides that were already defined.
2023-04-16 16:53:53 +02:00
Christoph Oelckers
ea96c66a93
- made some annotations in concmd_shoot how to deal with RRRA's merged projectiles.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
712ed44e94
- use names instead of strings with FindActor.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
cb8137c32b
- consolidated shoot_d and shoot_r.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
ef412c20cc
- scriptified shootrpg.
...
Due to its ugly special cases this function is most likely not modding-safe.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
3d09be118a
- scriptified the freezeblast shooter.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
e97fc54179
- scriptified shootstuff.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
9085157130
- scriptified shootwhip.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
afe7086189
- reimplemented WW2GI's hitscan related events in ZScript.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
3af08ecbac
- scriptified and consolidated the hitscan attacks.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
1f5cd93564
- wall flag interface cleanup.
...
With wall textures now available the workarounds could be removed.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
041d5214a4
- two new flags for the hitscan attack.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
0643ab22c0
- scriptified the melee attack.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
1d887755a5
- scriptified shootfireball.
2023-04-16 16:53:50 +02:00
Christoph Oelckers
76b9314f63
- scriptified shootMortar.
2023-04-16 16:53:50 +02:00
Christoph Oelckers
48f7690756
- scriptified tripbomb 'shooting'.
2023-04-16 16:53:50 +02:00
Christoph Oelckers
93327ddfe1
- moved tripbomb code to weapons subdirectory.
2023-04-16 16:53:50 +02:00
Christoph Oelckers
1462cb5e9d
- refactored some of WW2GI's gamewar stuff so that it is accessible to ZScript as well.
...
The features here are useful, the way they were handled not so much. What is there now can also be set from proper definition files instead of CON hacks.
2023-04-16 16:53:50 +02:00
Christoph Oelckers
ac1d1a90e0
- transfer the nofloorfire flag to the flame actor.
...
When checked on the owner it can fall victim to garbage collection.
2023-04-16 16:53:33 +02:00
Christoph Oelckers
f2b13410a5
fixed offset in grower
2023-04-16 12:26:18 +02:00
Christoph Oelckers
de5e779c50
- fixed offset in shrinker
2023-04-16 12:26:08 +02:00
Christoph Oelckers
1597cf5400
- exported the grower's shoot function and moved stuff to a separate file.
2023-04-16 11:49:47 +02:00
Christoph Oelckers
073c7e79e4
- Duke: remove redundant super.Initialize call from Liztrooper.
...
This function is a no-op for enemies and not needed.
2023-04-16 11:47:57 +02:00
Christoph Oelckers
71a005fda6
- added a few 'const'.
2023-04-16 11:47:56 +02:00
Christoph Oelckers
77d14ec721
- scriptified shootshrinker and moved all shrinker code to a separate file.
2023-04-16 11:47:56 +02:00
Mitchell Richters
e82981929d
- Exhumed: Make overridesect
global local to movespritez()
.
...
* Fixes #933 .
2023-04-16 19:30:35 +10:00
Mitchell Richters
93e84ec49d
- Apply ESyncBit::SB_QUICK_KICK
change from 4d82a0effa
to ZScript copy.
2023-04-16 17:15:17 +10:00
Mitchell Richters
b803a8299d
Revert "- Blood: Repair velocity scaling in ConcussSprite()
."
...
This reverts commit 7da3c62ea8
.
* 7554808104
has the proper fix.
2023-04-16 16:11:57 +10:00
Christoph Oelckers
e15517cf57
- fixed some issues with projectile ownership.
...
Some init code was run here that should not be run. Added a new flag to handle this case without major code explosion.
2023-04-16 07:54:26 +02:00
Christoph Oelckers
c73830992f
- added a few exports and properties for weapon shooting and added missing 'const' annotations for ShootThis overrides.
2023-04-15 23:23:09 +02:00
Christoph Oelckers
17cde1e3ca
- Duke: fixed bad init of hitag in initspriteforspawn
2023-04-15 19:53:04 +02:00
Christoph Oelckers
24fc780ede
- fixed ZScript compilation.
2023-04-15 13:16:48 +02:00
Christoph Oelckers
ecd0c8c1ff
- fixed a few bad scaling values.
2023-04-15 12:20:10 +02:00
Christoph Oelckers
f58d45dbe0
- text update.
2023-04-15 11:59:02 +02:00
Christoph Oelckers
b191491bbb
- backend update from GZDoom.
2023-04-15 11:51:31 +02:00
Christoph Oelckers
1304577dac
- Duke: do not call DukeActor's OnInitialize function for projectiles.
...
This is performing some incompatible setup.
2023-04-15 10:54:18 +02:00
Christoph Oelckers
aad6c3da90
- RR: RedneckExplosion3 was not fully initialized.
2023-04-15 10:00:21 +02:00
Christoph Oelckers
812b9d76d6
- Blood: display the charge meter for the dynamite also on the alternative HUD.
2023-04-15 09:33:46 +02:00