Christoph Oelckers
|
105ef08384
|
- Init(Bunny)Rocket
|
2021-11-29 00:55:58 +01:00 |
|
Christoph Oelckers
|
0690a5c035
|
- InitShotgun + InitLaser
InitLaser is unused but fully functional, so let's keep it for modding.
|
2021-11-29 00:55:58 +01:00 |
|
Christoph Oelckers
|
3b49b053d7
|
- Init(Zilla)Rail
|
2021-11-29 00:55:58 +01:00 |
|
Christoph Oelckers
|
35d6f7efd5
|
- Init(Enemy)Nuke
|
2021-11-29 00:55:58 +01:00 |
|
Christoph Oelckers
|
7436c17469
|
- InitMicro
|
2021-11-29 00:55:58 +01:00 |
|
Christoph Oelckers
|
ecc2da58d5
|
- 4 more damage functions.
|
2021-11-29 00:55:57 +01:00 |
|
Christoph Oelckers
|
290482ffb1
|
- several damage functions.
|
2021-11-29 00:55:57 +01:00 |
|
Christoph Oelckers
|
a662f8b076
|
- InitSerpSpell + SpawnDemonFist
|
2021-11-29 00:55:57 +01:00 |
|
Christoph Oelckers
|
3cd05147e5
|
- InitEnemyRocket + InitSerpMonstSpell
|
2021-11-29 00:55:57 +01:00 |
|
Christoph Oelckers
|
63870b6077
|
- InitEnemyRail, InitZillaRocket, InitEnemyStar
|
2021-11-29 00:55:57 +01:00 |
|
Christoph Oelckers
|
289856a1fc
|
- InitEnemyCrossbow, InitSkelSpell, InitCoolgFire
|
2021-11-29 00:55:56 +01:00 |
|
Christoph Oelckers
|
f66dcd8d53
|
- fixed deletion of FAF_COPY actors.
This called the wrong function.
|
2021-11-29 00:55:56 +01:00 |
|
Christoph Oelckers
|
845cf124e1
|
- drips and eels.
|
2021-11-29 00:55:56 +01:00 |
|
Christoph Oelckers
|
84e99a377d
|
- Init*Trap.
|
2021-11-29 00:55:56 +01:00 |
|
Christoph Oelckers
|
6e922b2851
|
- InitTracerUzi
|
2021-11-29 00:55:56 +01:00 |
|
Christoph Oelckers
|
e8791001e4
|
- InitTracerTurret + InitTracerAutoTurret
|
2021-11-29 00:55:55 +01:00 |
|
Christoph Oelckers
|
70adfe43bf
|
- BulletHitSprite
|
2021-11-29 00:55:55 +01:00 |
|
Christoph Oelckers
|
ff60bf0430
|
- MissileWaterAdjust
# Conflicts:
# source/games/sw/src/weapon.cpp
|
2021-11-29 00:55:55 +01:00 |
|
Christoph Oelckers
|
81131f7a71
|
- HitscanSpriteAdjust
|
2021-11-29 00:55:55 +01:00 |
|
Christoph Oelckers
|
9c0a5312eb
|
- InitUzi
|
2021-11-29 00:55:55 +01:00 |
|
Christoph Oelckers
|
c053b46a6d
|
- removed the disabled and mostly non-functional code for the EMP gun (secondary fire of railgun)
|
2021-11-29 00:55:54 +01:00 |
|
Christoph Oelckers
|
5900ac7db4
|
- InitTankShell + InitEMP.
|
2021-11-29 00:55:54 +01:00 |
|
Christoph Oelckers
|
a25bdf2354
|
- InitTurretMicro
|
2021-11-29 00:55:54 +01:00 |
|
Christoph Oelckers
|
4141b5d609
|
- InitTurretRocket + InitTurretFireball
|
2021-11-29 00:55:54 +01:00 |
|
Christoph Oelckers
|
6e7892c326
|
- InitTurretRail + InitTurretLaser
|
2021-11-29 00:55:54 +01:00 |
|
Christoph Oelckers
|
9eb1f9963a
|
- InitSobjMachineGun
|
2021-11-29 00:55:53 +01:00 |
|
Christoph Oelckers
|
60d5490654
|
- Init SobjGun
|
2021-11-29 00:55:53 +01:00 |
|
Christoph Oelckers
|
2c0a597f06
|
- WeaponAutoAimHitscan
# Conflicts:
# source/games/sw/src/weapon.cpp
|
2021-11-29 00:55:53 +01:00 |
|
Christoph Oelckers
|
9d0056f8c7
|
- Spawn*Sparks functions.
|
2021-11-29 00:55:53 +01:00 |
|
Christoph Oelckers
|
ddd682aee6
|
- InitTurretMgun
|
2021-11-29 00:55:53 +01:00 |
|
Christoph Oelckers
|
da1e97469e
|
- FAFhitscan migration to HITINFO.
|
2021-11-29 00:55:52 +01:00 |
|
Christoph Oelckers
|
63f9330f53
|
- InitEnemyUzi
|
2021-11-29 00:55:52 +01:00 |
|
Christoph Oelckers
|
614757cda4
|
- InitGrenade
|
2021-11-29 00:55:52 +01:00 |
|
Christoph Oelckers
|
2515a663cd
|
- InitSpriteGrenade
|
2021-11-29 00:55:52 +01:00 |
|
Christoph Oelckers
|
7d352d2387
|
- InitMine
|
2021-11-29 00:55:52 +01:00 |
|
Christoph Oelckers
|
1491b9ef95
|
- InitEnemyMine
|
2021-11-29 00:55:51 +01:00 |
|
Christoph Oelckers
|
f9ea4874ed
|
- InitFireball
|
2021-11-29 00:55:51 +01:00 |
|
Christoph Oelckers
|
a42e44d662
|
- InitEnemyFireball
|
2021-11-29 00:55:51 +01:00 |
|
Christoph Oelckers
|
1b02c9e533
|
- WarpToUnderwater + WarpToSurface
|
2021-11-29 00:55:51 +01:00 |
|
Christoph Oelckers
|
5264c6540c
|
- SpriteWarpToUnderwater + SpriteWarpToSurface
|
2021-11-29 00:55:51 +01:00 |
|
Christoph Oelckers
|
130028fa82
|
- SpawnSplash(XY)
# Conflicts:
# source/games/sw/src/weapon.cpp
|
2021-11-29 00:55:50 +01:00 |
|
Christoph Oelckers
|
7411e7e9ba
|
- MissileHitDiveArea
|
2021-11-29 00:55:50 +01:00 |
|
Christoph Oelckers
|
f438773af9
|
- internal cleanup of some spawn functions.
|
2021-11-29 00:55:50 +01:00 |
|
Christoph Oelckers
|
96ebfe808c
|
- turned some macros into functions.
|
2021-11-29 00:55:50 +01:00 |
|
Christoph Oelckers
|
64e812bd33
|
- TestDontStick.
|
2021-11-29 00:55:50 +01:00 |
|
Christoph Oelckers
|
dfb5d07459
|
- QueueHole
|
2021-11-29 00:55:49 +01:00 |
|
Christoph Oelckers
|
83d0930a2e
|
- QueueFootPrint + QueuefloorBlood.
|
2021-11-29 00:55:49 +01:00 |
|
Christoph Oelckers
|
01d2967378
|
- QueueWallBlood.
|
2021-11-29 00:55:49 +01:00 |
|
Christoph Oelckers
|
deddd7d514
|
- it is not necessary to clear the owner of a freshly spawned actor.
They are always spawned owner-less.
|
2021-11-29 00:55:49 +01:00 |
|
Christoph Oelckers
|
9cefc351a1
|
- bloody stuff.
|
2021-11-29 00:55:49 +01:00 |
|