Commit graph

189 commits

Author SHA1 Message Date
Christoph Oelckers
75b36cbd1c - Duke: made player.i a real pointer
How could I overlook this one.
2021-12-26 23:09:45 +01:00
Christoph Oelckers
c0496420ec - LadderSector 2021-12-26 23:08:46 +01:00
Christoph Oelckers
d1f7269ca8 replaced cursectnum with a cursector pointer 2021-12-25 21:28:56 +01:00
Christoph Oelckers
1790ced1f8 - Exhumed: renamed disassembly fields in player struct. 2021-12-25 21:28:52 +01:00
Mitchell Richters
af96180123 - Duke/RR; Don't lose the precision of p->MotoSpeed when calculating p->VBumpTarget. 2021-12-07 20:02:30 +11:00
Christoph Oelckers
0f2f46ec35 - made one_parallax_sectnum a pointer 2021-11-29 00:56:26 +01:00
Christoph Oelckers
caa9ef6dd3 - make access_wallnum a pointer 2021-11-29 00:56:22 +01:00
Christoph Oelckers
2b4ed0eaf3 - PlayerCheckDeath 2021-11-29 00:56:10 +01:00
Christoph Oelckers
fb95f0fff7 - store an actual actor pointer in PLAYER.
# Conflicts:
#	source/games/blood/src/player.cpp
2021-11-29 00:54:58 +01:00
Christoph Oelckers
5b9152abfd - eliminated the last access to playerActors in trigger.cpp and made AimTargets a pointer array. 2021-11-29 00:54:58 +01:00
Christoph Oelckers
a67da5003a - made voodooTarget a pointer and removed most direct references to target_i. 2021-11-29 00:53:47 +01:00
Mitch Richters
4d629e7de8 - Make screenjob valid keys for skipping ignore the Alt key as its used for modifiers, and special keys like the screenshot bind.
* Partially revert 8bb13bc4c2 as its changes are no longer needed.
* Partially revert 9e40e49c2c as its changes are no longer needed.
* Fixes #577.
2021-11-18 20:59:07 +11:00
Christoph Oelckers
a5f51cfd88 - SW: migrate everything to the main clipmove function 2021-11-08 23:11:30 +01:00
Christoph Oelckers
ae08ae1d8d - some leftover shorts plus utilities that ended up unused but may be useful later. 2021-11-07 16:46:23 +01:00
Christoph Oelckers
060da8ec1d - Duke: replaced most sector array accesses with pointers in actors.cpp.
This already helped to find one 16 bit value that stored a sector index.
2021-11-07 15:00:06 +01:00
Christoph Oelckers
1c0e3d849b - addressed the updatesector related deprecation warnings with Duke. 2021-11-06 20:46:08 +01:00
Mitch Richters
9d3d8e747c - Fix up bsin() usage within ZScript files. 2021-10-30 10:24:15 +02:00
Christoph Oelckers
9071949a46 - backend upate from GZDoom
* Vulkan SDK and dependencies updated.
* better interface for buffers in the render backend.
2021-10-30 09:34:38 +02:00
Christoph Oelckers
9cfd682c9e - eliminated Player::nSprite. 2021-10-28 13:54:09 +02:00
Christoph Oelckers
11912486de - moved all loose player related arrays into the Player struct. 2021-10-27 20:56:42 +02:00
Christoph Oelckers
a3d9cd9a68 - Backend update from GZDoom - mainly for GLES2 support. 2021-09-18 12:20:28 +02:00
Christoph Oelckers
2e451618f8 - Duke: fixed some incorrect cutscene playback speeds. 2021-09-12 18:17:51 +02:00
Christoph Oelckers
68387cd59e - fixed: List menus still allowed to select unselectable items with the mouse.
This was particularly noticable in SW's episode menu with the subtitles.
2021-08-24 10:08:25 +02:00
Mitchell Richters
1ee6fd76c4 Merge branch 'blood-qavrework'
# Conflicts:
#	source/core/gamecvars.cpp
#	source/core/gamecvars.h
#	source/games/blood/src/weapon.cpp
2021-08-23 11:02:09 +10:00
Christoph Oelckers
fb5e8e72ab - fixed Exhumed credits display. 2021-08-14 10:54:51 +02:00
Christoph Oelckers
40730d26b8 - Exhumed: fixed incorrect CD tracks being played through cutscenes 2021-08-14 10:40:38 +02:00
Christoph Oelckers
9680674dec - Duke: fixed sound lists for E4 intro cutscene. 2021-08-14 09:25:50 +02:00
Christoph Oelckers
b057e59924 - Exhumed: fixed bad arguments of BuildGameoverScene. 2021-08-14 09:19:27 +02:00
Mitchell Richters
0d9afc1aaf - Extend menu's ImageScroller ZScript class with mAnimated and use with Blood for the help and credits menu. 2021-08-05 14:52:51 +10:00
Mitchell Richters
1ed1222e10 - Extend menu's ListMenu ZScript class with mAnimated already natively available, and use with Blood where BloodDripDrawer is defined.
* Finalises the interpolated blood dripping code changes from 9884d5f396.
2021-08-04 10:31:45 +10:00
Mitchell Richters
f6c7ed3984 - Blood: Restore originally intended isRunning code that never worked behind two CVARs to offer an alternative playing experience.
* `cl_bloodvanillarun` enables/disables the `isRunning` code that affects AI, bobbing and swaying.
* `cl_bloodvanillabobbing` enables/disables the `isRunning` code that affects bobbing and swaying, allowing only the `isRunning` AI changes.
2021-07-31 10:14:56 +10:00
Mitchell Richters
1685890bc5 - Replace calcSinTableValue() with game's native bsin() export.
* Also repair light for Duke's `DrawCursor()` with a multiply and shift down to get the `bsin()` output up to 24 and not 21.33 etc
2021-07-26 17:28:32 +10:00
Mitchell Richters
8a029cb4e1 - Blood: Fix ammo colour for status bar and first fullscreen HUD.
* Reported by Spill.
* Fixes #490.
2021-07-24 22:06:00 +10:00
Mitchell Richters
cb01fb0cf2 - Duke/RR: Remove check p.gotweapon[] check in DrawWeaponBar() that was causing weapon bar to display incorrect tiles and values.
* Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=72541.
2021-07-24 16:18:06 +10:00
Mitchell Richters
20bffbd94d - Exhumed: Revert source for ammo in DrawHUD2() from 7b8dcde5d2.
* Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=72853.
2021-07-24 15:40:48 +10:00
Mitchell Richters
0778dfb22a - Exhumed: Move key display on DrawHUD2() to accommodate larger ammo display for M60 with cl_showmagamt 1 from 2a8e636066. 2021-07-17 15:03:00 +10:00
Mitchell Richters
2a8e636066 - Exhumed: Extend 7b8dcde5d2 by showing the M60's clip/magazine amount available when cl_showmagamt 1 is set. 2021-07-17 14:57:43 +10:00
Mitchell Richters
7b8dcde5d2 - Exhumed: Make use of cl_showmagamt.
* Fixes #463.
2021-07-16 23:52:56 +10:00
Christoph Oelckers
6062af562d - allow external replacements of SW's 3D Realms logo to use their own palette.
This was already present for Duke, but not here.
2021-07-05 22:43:23 +02:00
Mitchell Richters
326a0798a1 - Exhumed: Fix alignment issues with ammo counter and compass on full HUD. 2021-06-27 21:34:04 +10:00
Christoph Oelckers
3512fe8fba - dynamically adjust SW's menu spacing based on language. 2021-06-26 11:58:40 +02:00
Mitchell Richters
9ed27effe5 - SW: Tune position of HUD elements since ZScript-ification.
* Fixes #428.
2021-06-24 21:13:05 +10:00
Mitchell Richters
30da87d55b - Exhumed: Fix level stat position on full HUD.
* Fixes #429.
2021-06-24 20:56:20 +10:00
Mitchell Richters
a27888f9df - Duke (RR): Tune position of RR HUD elements since ZScript-ification.
* Fixes #433.
2021-06-24 20:28:29 +10:00
Christoph Oelckers
9ab24f6031 - make sure that substitution remaps work in Duke's menus. 2021-05-31 21:20:32 +02:00
Christoph Oelckers
8900cc2f2e - cleanup of automap label printing.
Moved larger parts of the font selection logic into common code.
2021-05-31 21:20:32 +02:00
Christoph Oelckers
ee60a92b69 - removed debug output. 2021-05-31 21:20:32 +02:00
Christoph Oelckers
9c60ab791b - implemented all needed font overrides for localization. 2021-05-31 21:20:31 +02:00
Christoph Oelckers
90bcba302e - layout adjustments for localized texts.
In particular SW's main menu was far too tightly spaced, allowing no room for accents.
2021-05-31 21:20:31 +02:00
Christoph Oelckers
39b84c4063 - don't use DI_ITEM_RELCENTER for Blood's animated heart.
It does not look right for this sprite.
2021-05-29 13:42:00 +02:00