raze/wadsrc/static/zscript
Christoph Oelckers fb95f0fff7 - store an actual actor pointer in PLAYER.
# Conflicts:
#	source/games/blood/src/player.cpp
2021-11-29 00:54:58 +01:00
..
engine - Make screenjob valid keys for skipping ignore the Alt key as its used for modifiers, and special keys like the screenshot bind. 2021-11-18 20:59:07 +11:00
games - store an actual actor pointer in PLAYER. 2021-11-29 00:54:58 +01:00
constants.zs - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
gamescreen.zs - added some ZScript basics. 2020-06-20 09:46:41 +02:00
razebase.zs - Replace calcSinTableValue() with game's native bsin() export. 2021-07-26 17:28:32 +10:00
statusbar.zs - cleanup of automap label printing. 2021-05-31 21:20:32 +02:00
summary.zs - moved the cutscene core to 'engine'. 2021-05-22 02:15:49 +02:00