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- Make screenjob valid keys for skipping ignore the Alt key as its used for modifiers, and special keys like the screenshot bind.
* Partially revert8bb13bc4c2
as its changes are no longer needed. * Partially revert9e40e49c2c
as its changes are no longer needed. * Fixes #577.
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parent
719724da53
commit
4d629e7de8
3 changed files with 6 additions and 32 deletions
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@ -80,32 +80,14 @@ void InputState::GetMouseDelta(ControlInfo * hidInput)
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//
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//==========================================================================
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static int exclKeys[] = { KEY_VOLUMEDOWN, KEY_VOLUMEUP };
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void InputState::AddEvent(const event_t *ev)
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{
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if (ev->type == EV_KeyDown || ev->type == EV_KeyUp)
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{
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int key = ev->data1;
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bool state = ev->type == EV_KeyDown;
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bool ignore = false;
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KeyStatus[key] = (uint8_t)state;
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// Check if key is to be excluded from setting AnyKeyStatus.
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for (int i = 0; i < 2; i++)
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{
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if (exclKeys[i] == key)
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{
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ignore = true;
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break;
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}
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}
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if (key > KEY_LASTJOYBUTTON && key < KEY_PAD_LTHUMB_RIGHT)
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{
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ignore = true;
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}
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if (state && !ignore)
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if (state && !(key > KEY_LASTJOYBUTTON && key < KEY_PAD_LTHUMB_RIGHT))
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AnyKeyStatus = true;
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}
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}
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@ -127,14 +127,3 @@ inline void resetForcedSyncInput()
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{
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gamesetinput = false;
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}
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inline bool specialKeyEvent(event_t* ev)
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{
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if (ev->type == EV_KeyDown || ev->type == EV_KeyUp)
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{
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int key = ev->data1;
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if (key == KEY_VOLUMEDOWN || key == KEY_VOLUMEUP || (key > KEY_LASTJOYBUTTON && key < KEY_PAD_LTHUMB_RIGHT)) return true;
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}
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return false;
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}
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@ -200,11 +200,14 @@ struct System native
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if (ev.type == InputEvent.Type_KeyDown || ev.type == InputEvent.Type_KeyUp)
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{
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int key = ev.KeyScan;
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if (key == InputEvent.KEY_VOLUMEDOWN || key == InputEvent.KEY_VOLUMEUP || (key > InputEvent.KEY_LASTJOYBUTTON && key < InputEvent.KEY_PAD_LTHUMB_RIGHT)) return true;
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let binding = Bindings.GetBinding(key);
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bool volumekeys = key == InputEvent.KEY_VOLUMEDOWN || key == InputEvent.KEY_VOLUMEUP;
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bool gamepadkeys = key > InputEvent.KEY_LASTJOYBUTTON && key < InputEvent.KEY_PAD_LTHUMB_RIGHT;
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bool altkeys = key == InputEvent.KEY_LALT || key == InputEvent.KEY_RALT;
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if (volumekeys || gamepadkeys || altkeys || binding ~== "screenshot") return true;
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}
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return false;
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}
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}
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struct MusPlayingInfo native
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