mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 00:42:08 +00:00
- cleanup of automap label printing.
Moved larger parts of the font selection logic into common code.
This commit is contained in:
parent
ee60a92b69
commit
8900cc2f2e
6 changed files with 56 additions and 83 deletions
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@ -138,7 +138,6 @@ class BloodStatusBar : RazeStatusBar
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StatsPrintInfo stats;
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stats.fontscale = 1.;
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stats.spacing = SmallFont.GetHeight() + 2;
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stats.screenbottomspace = bottomy;
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stats.statfont = SmallFont;
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stats.letterColor = TEXTCOLOR_DARKRED;
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@ -146,29 +145,16 @@ class BloodStatusBar : RazeStatusBar
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if (automapMode == am_full)
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{
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bool textfont = am_textfont;
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if (!am_textfont)
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{
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// For non-English languages force use of the text font. The tiny one is simply too small to ever add localized characters to it.
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let p = StringTable.Localize("$REQUIRED_CHARACTERS");
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if (p.length() > 0)
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{
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stats.statfont = Raze.PickSmallFont();
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textfont = true;
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}
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}
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if (!textfont)
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{
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stats.statfont = SmallFont2;
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stats.spacing = 6;
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}
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stats.statfont = SmallFont2;
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stats.spacing = 6;
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stats.altspacing = SmallFont.GetHeight() + 2;
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if (hud_size <= Hud_StbarOverlay) stats.screenbottomspace = 56;
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PrintAutomapInfo(stats, textfont);
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PrintAutomapInfo(stats, false);
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}
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if (automapMode == am_off && hud_stats)
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{
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stats.completeColor = TEXTCOLOR_DARKGREEN;
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stats.spacing = SmallFont.GetHeight() + 2;
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PrintLevelStats(stats, summary);
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}
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@ -174,32 +174,15 @@ class DukeCommonStatusBar : RazeStatusBar
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if (automapMode == am_full)
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{
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bool textfont = am_textfont;
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if (!am_textfont)
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{
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// For non-English languages force use of the text font. The tiny one is simply too small to ever add localized characters to it.
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let p = StringTable.Localize("$REQUIRED_CHARACTERS");
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if (p.length() > 0)
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{
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stats.statfont = Raze.PickSmallFont();
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textfont = true;
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}
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}
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stats.statfont = SmallFont2;
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stats.spacing = 6;
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if (Raze.isNamWW2GI()) stats.altspacing = 10;
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else if (!Raze.isRR()) stats.altspacing = 11;
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else stats.altspacing = 14;
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if (!textfont)
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{
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stats.statfont = SmallFont2;
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stats.spacing = 6;
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}
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else
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{
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if (Raze.isNamWW2GI()) stats.spacing = 12;
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else if (!Raze.isRR()) stats.spacing = 11;
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else stats.spacing = 14;
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}
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stats.standardColor = (Raze.isNamWW2GI() && am_textfont)? Font.TEXTCOLOR_ORANGE : Font.TEXTCOLOR_UNTRANSLATED;
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stats.standardColor = Font.TEXTCOLOR_UNTRANSLATED;
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stats.letterColor = Font.TEXTCOLOR_GOLD;
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PrintAutomapInfo(stats, textfont);
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PrintAutomapInfo(stats, false);
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}
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else if (hud_stats)
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{
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@ -87,12 +87,12 @@ class ListMenuItemExhumedTextItem : ListMenuItemTextItem
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override void Draw(bool selected, ListMenuDescriptor desc)
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{
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let font = Raze.PickBigFont();
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let cr = generic_ui ? Font.CR_FIRE : Font.CR_UNTRANSLATED; // this ignores the passed font intentionally.
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let myfont = Raze.PickBigFont();
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let cr = generic_ui ? Font.CR_FIRE : Font.CR_UNTRANSLATED; // this ignores the passed myfont intentionally.
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let tex = TexMan.CheckForTexture("MENUBLANK");
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let texsize = TexMan.GetScaledSize(tex);
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let fonth = font.GetGlyphHeight("A");
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int width = font.StringWidth(mText);
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let fonth = myfont.GetGlyphHeight("A");
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int width = myfont.StringWidth(mText);
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let delegate = ExhumedMenuDelegate(menuDelegate);
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let zoom = delegate ? delegate.zoomsize : 1.;
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@ -114,7 +114,7 @@ class ListMenuItemExhumedTextItem : ListMenuItemTextItem
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}
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screen.DrawTexture(tex, false, 160, y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffset, true, DTA_ScaleX, scalex, DTA_Color, color, DTA_ScaleX, zoom, DTA_ScaleY, zoom);
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screen.DrawText(font, cr, 160 - zoom * width / 2, y - zoom * fonth / 2, mText, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, color, DTA_ScaleX, zoom * scalex, DTA_ScaleY, zoom);
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screen.DrawText(myfont, cr, 160 - zoom * width / 2, y - zoom * fonth / 2, mText, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, color, DTA_ScaleX, zoom * scalex, DTA_ScaleY, zoom);
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}
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}
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@ -440,7 +440,7 @@ class ExhumedStatusBar : RazeStatusBar
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StatsPrintInfo stats;
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stats.fontscale = 1.;
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stats.spacing = SmallFont.GetHeight();
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stats.altspacing = stats.spacing = SmallFont.GetHeight();
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stats.screenbottomspace = bottomy;
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stats.statfont = SmallFont;
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stats.letterColor = TEXTCOLOR_RED;
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@ -859,25 +859,10 @@ class SWStatusBar : RazeStatusBar
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stats.letterColor = Font.TEXTCOLOR_SAPPHIRE;
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stats.standardColor = Font.TEXTCOLOR_UNTRANSLATED;
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bool textfont = am_textfont;
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if (!am_textfont)
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{
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// For non-English languages force use of the text font. The tiny one is simply too small to ever add localized characters to it.
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let p = StringTable.Localize("$REQUIRED_CHARACTERS");
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if (p.length() > 0)
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{
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stats.statfont = Raze.PickSmallFont();
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textfont = true;
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}
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}
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if (!textfont)
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{
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stats.statfont = SmallFont2;
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stats.spacing = 6;
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}
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else stats.spacing = SmallFont.GetHeight() + 1;
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PrintAutomapInfo(stats, textfont);
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stats.statfont = SmallFont2;
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stats.spacing = 6;
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stats.altspacing = SmallFont.GetHeight() + 1;
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PrintAutomapInfo(stats, false);
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}
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// JBF 20040124: display level stats in screen corner
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else if (hud_stats && !(netgame /*|| numplayers > 1*/))
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@ -4,6 +4,7 @@ struct StatsPrintInfo
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{
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int screenbottomspace;
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int spacing; // uses fontheight if 0 or less.
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int altspacing; // in case a larger replacement font is needed.
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String letterColor, standardColor, completeColor;
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double fontscale;
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Font statfont;
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@ -110,19 +111,40 @@ class RazeStatusBar : StatusBarCore
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void PrintAutomapInfo(StatsPrintInfo info, bool forcetextfont = false)
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{
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let TEXTCOLOR_ESCAPESTR= "\034";
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let TEXTCOLOR_ESCAPESTR = "\034";
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let lev = currentLevel;
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String mapname;
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if (am_showlabel)
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mapname = String.Format("%s%s: %s%s", info.letterColor, lev.GetLabelName(), info.standardColor, lev.DisplayName());
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else
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mapname = String.Format("%s%s", info.standardColor, lev.DisplayName());
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let levname = lev.DisplayName();
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forcetextfont |= am_textfont;
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let cluster = lev.GetCluster();
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String volname;
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if (cluster) volname = cluster.name;
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let allname = levname .. volname;
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double scale, spacing;
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String tcol = info.standardColor;
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Font myfont;
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if (!forcetextfont && !am_textfont && info.statfont.CanPrint(allname))
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{
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scale = info.fontscale;
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spacing = info.spacing;
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myfont = info.statfont;
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}
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else
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{
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scale = info.fontscale * hud_statscale;
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spacing = info.altspacing * hud_statscale;
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myfont = Raze.isNamWW2GI()? ConFont : Raze.PickSmallFont(allname);
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}
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String mapname;
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if (am_showlabel) mapname = String.Format("%s%s: %s%s", info.letterColor, lev.GetLabelName(), tcol, levname);
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else mapname = String.Format("%s%s", tcol, levname);
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double y;
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double scale = info.fontScale * (forcetextfont ? hud_statscale : 1); // the tiny default font used by all games here cannot be scaled for readability purposes.
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if (info.spacing <= 0) info.spacing = info.statfont.GetHeight() * info.fontScale;
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double spacing = info.spacing * (forcetextfont ? hud_statscale : 1);
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if (am_nameontop)
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{
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y = spacing + 1;
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@ -135,16 +157,13 @@ class RazeStatusBar : StatusBarCore
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{
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y = 200 - info.screenbottomspace * hud_scalefactor - spacing;
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}
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let cluster = lev.GetCluster();
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String volname;
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if (cluster) volname = cluster.name;
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if (volname.length() == 0 && am_nameontop) y = 1;
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Screen.DrawText(info.statfont, Font.CR_UNTRANSLATED, 2 * hud_statscale, y, mapname, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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Screen.DrawText(myfont, Font.CR_UNTRANSLATED, 2 * hud_statscale, y, mapname, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true);
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y -= spacing;
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if (volname.length() > 0)
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Screen.DrawText(info.statfont, Font.CR_UNTRANSLATED, 2 * hud_statscale, y, volname, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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Screen.DrawText(myfont, Font.CR_UNTRANSLATED, 2 * hud_statscale, y, volname, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true);
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}
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