Mitchell Richters
|
01d185dc6b
|
- Floatify smoothratio for DrawOverheadMap() .
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
|
5e410ff738
|
- Eliminate most uses of DAngle::Buildfang() .
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2022-10-15 13:32:03 +02:00 |
|
Mitchell Richters
|
45d4d3e41a
|
- Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
|
f02035b15a
|
- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
|
2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
2c8cb8f052
|
- Rename DCoreActor method interpolatedvec3() to interpolatedpos() .
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2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
39ac3b44b0
|
- Add scaler operators to fixedhorizon class and eliminate class-specific interpolatedhorizon() inlines.
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2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
74167e1a7c
|
- Remove interpolators for TVector and TAngle objects, replacing with single generic version.
|
2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
06e772b44b
|
- Rename interpolatedvalue() in preparation for replacement.
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2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
8fd6452baf
|
- Rename interpolatedvaluef() in preparation for replacement.
|
2022-10-15 13:32:01 +02:00 |
|
Christoph Oelckers
|
1a9e255265
|
- the angle in aiChooseDirection must be precisely what it was in Build.
60° may only be 1/3 Build angle unit off, but it is already too much.
|
2022-10-15 13:32:00 +02:00 |
|
Mitchell Richters
|
a739928d29
|
- Blood: Fix lost accounting of target sprite angle in actCheckFlares() .
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2022-10-15 13:32:00 +02:00 |
|
Mitchell Richters
|
a8f7b3f6fe
|
- Blood: Fix bad angle direction in aiChooseDirection() .
|
2022-10-15 13:32:00 +02:00 |
|
Christoph Oelckers
|
2b5422cc53
|
- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
|
Christoph Oelckers
|
9df7c55040
|
- rename USER::goalAng
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2022-10-15 13:32:00 +02:00 |
|
Christoph Oelckers
|
057d2a565a
|
- floatified Blood's velFloor and velCeil
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2022-10-15 13:31:59 +02:00 |
|
Christoph Oelckers
|
38bb103cdd
|
- renamed velFloor and velCeil.
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2022-10-15 13:31:59 +02:00 |
|
Christoph Oelckers
|
4f9ffc9437
|
- mainly handling angle literals.
|
2022-10-15 12:42:30 +02:00 |
|
Christoph Oelckers
|
a85bcebd09
|
- floatified Blood's asound.cpp
|
2022-10-15 12:42:30 +02:00 |
|
Mitchell Richters
|
f69e977411
|
- Blood: Fix velocity issues in MoveThing() , such as explosive bundles not sliding along the ground.
* Merge with or above `- parts of Blood's MoveThing`.
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2022-10-15 12:42:30 +02:00 |
|
Christoph Oelckers
|
a6eec404db
|
- parts of Blood's MoveThing
|
2022-10-15 12:42:30 +02:00 |
|
Mitchell Richters
|
7d5040f560
|
- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
f72d42bb8e
|
- Uplift renderer entry point to DVector3 and provide wrappers for old setups.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
977d8f8109
|
- Convert gi->chaseCamPos() to return a floating point DVector3 object.
|
2022-10-15 12:16:53 +02:00 |
|
Mitchell Richters
|
ef56d00d78
|
- Pass automap angle vector as an actual vector.
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
|
2022-10-15 12:16:52 +02:00 |
|
Christoph Oelckers
|
1dcb03e530
|
- got rid of set_int_bvel
|
2022-10-15 11:35:38 +02:00 |
|
Christoph Oelckers
|
96297c95aa
|
vel assignment with fixed point constants
|
2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
010fedd049
|
- 10 more AdjustVelocity calls.
|
2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
39109de22f
|
- consolidation of Blood rotation code.
24x the same pattern merged into a subfunction.
|
2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
b5c679f228
|
- got a few more
|
2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
4af3f6e731
|
- comparison with zero replacements
|
2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
ac84e3f045
|
- some simple replacements
|
2022-10-15 11:35:37 +02:00 |
|
Christoph Oelckers
|
18cc450889
|
- more easy to replace vel assignments
|
2022-10-15 11:35:36 +02:00 |
|
Christoph Oelckers
|
5cde04fee7
|
- cleaned up assignments of random values to vel
|
2022-10-15 10:33:03 +02:00 |
|
Christoph Oelckers
|
eed7f0806c
|
- more quick replacements
|
2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
62ba753585
|
- remove vel clear wrappers
|
2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
b924569755
|
- started removing trivial vel wrappers
|
2022-10-15 10:15:20 +02:00 |
|
Christoph Oelckers
|
f2d89b7609
|
- refactored actWallBounceVector as well
This completes the abstraction of velocity in Blood.
|
2022-10-15 10:15:20 +02:00 |
|
Christoph Oelckers
|
92532bb007
|
- eliminated actFloorBounceVector wrapper
|
2022-10-15 10:14:54 +02:00 |
|
Christoph Oelckers
|
9f235b56f3
|
- rewrote actFloorBounceVector to avoid reference parameters
|
2022-10-14 23:55:32 +02:00 |
|
Christoph Oelckers
|
fce956f83e
|
- move stuff around
|
2022-10-14 23:55:31 +02:00 |
|
Christoph Oelckers
|
a69bdb3370
|
- eliminated Blood’s RotatePoint function
|
2022-10-14 23:55:31 +02:00 |
|
Christoph Oelckers
|
3bac7af313
|
- simple stuff in blood/actor.cpp
|
2022-10-14 23:55:31 +02:00 |
|
Christoph Oelckers
|
c45ecdae73
|
- wrapped all velocity access in Blood, except the places where an address of vel is taken
|
2022-10-14 23:55:30 +02:00 |
|
Christoph Oelckers
|
7a7a2cdb39
|
- various replacements of vel
|
2022-10-14 23:55:30 +02:00 |
|
Christoph Oelckers
|
f1d3126435
|
- vel assignments
|
2022-10-14 23:55:30 +02:00 |
|
Christoph Oelckers
|
994cb47d36
|
- set_int_bvel_z
|
2022-10-14 23:52:44 +02:00 |
|
Christoph Oelckers
|
9cbffc998e
|
- set_int_bvel_y
|
2022-10-14 23:52:44 +02:00 |
|
Christoph Oelckers
|
761da2b06e
|
- set_int_bvel_x
|
2022-10-14 23:52:43 +02:00 |
|
Christoph Oelckers
|
b78d5a95ac
|
- more add_int_bvel_
|
2022-10-14 23:52:43 +02:00 |
|
Christoph Oelckers
|
1999340c8a
|
- add_int_bvel_z
|
2022-10-14 23:52:43 +02:00 |
|
Christoph Oelckers
|
49d280c665
|
- add_int_bvel_y
|
2022-10-14 23:52:43 +02:00 |
|
Christoph Oelckers
|
12e5fd133c
|
- add_int_bvel_x
|
2022-10-14 23:52:43 +02:00 |
|
Christoph Oelckers
|
49f0e9c57d
|
- batch 3 of vel.
|
2022-10-14 23:52:43 +02:00 |
|
Christoph Oelckers
|
193d20bb4d
|
- wrapped more xvels
|
2022-10-14 23:52:43 +02:00 |
|
Christoph Oelckers
|
e3758d6adc
|
- started wrapping vel
|
2022-10-14 23:52:42 +02:00 |
|
Christoph Oelckers
|
e7b09dbaac
|
- renamed vel.
|
2022-10-14 23:52:42 +02:00 |
|
Christoph Oelckers
|
a5a04b1123
|
- moved Blood's velocity vector to DCoreActor.
|
2022-10-14 23:52:42 +02:00 |
|
Christoph Oelckers
|
f8ba5bb660
|
- final xvel cleanup.
|
2022-10-14 23:13:33 +02:00 |
|
Mitchell Richters
|
9e93b417b7
|
- Blood: Some missed MaxSmoothRatio changes.
|
2022-10-14 18:19:03 +02:00 |
|
Mitchell Richters
|
5407de6924
|
- Use MaxSmoothRatio everywhere so refactoring is easier later on.
|
2022-10-14 18:19:03 +02:00 |
|
Mitchell Richters
|
0baaad7c23
|
- Blood: Add seemingly forgotten call to MarkSectorSeen() .
* Automap wasn't updating upon movement into new sectors unless the automap was toggled on and off.
|
2022-10-14 18:19:02 +02:00 |
|
Mitchell Richters
|
7d85acac13
|
- Clean up remaining automap interfaces to finish the floatification.
* Even though we pre-calculate the sine/cosine needed in `DrawOverheadMap()`, Duke and SW require the full angle for their more mature automaps.
|
2022-10-14 18:19:02 +02:00 |
|
Mitchell Richters
|
56b0661f81
|
- Blood: Floatify automap draw code.
|
2022-10-14 18:13:50 +02:00 |
|
Christoph Oelckers
|
785575604b
|
- no need to use int_delta when all we want is the angle.
|
2022-10-13 22:54:43 +02:00 |
|
Christoph Oelckers
|
05a7fe8f36
|
- renamed walltype::fdelta and fcenter
|
2022-10-13 22:54:43 +02:00 |
|
Christoph Oelckers
|
6ce01e24d2
|
- renamed walltype::delta and walltype::center
|
2022-10-13 22:54:42 +02:00 |
|
Christoph Oelckers
|
1d28ebec98
|
- eliminated add_int_z and add_int_y wrappers
|
2022-10-13 22:54:42 +02:00 |
|
Christoph Oelckers
|
f4d8ccf7b9
|
- floatified WarpToCoords
|
2022-10-13 20:58:12 +02:00 |
|
Christoph Oelckers
|
55455ea4fa
|
- use floating point for the last remaining rotation in TranslateSector
|
2022-10-13 20:58:11 +02:00 |
|
Christoph Oelckers
|
decaff78dc
|
- floatified parts of useSeqSpawnerGen.
Also fixing a sprite size bug in here.
|
2022-10-13 20:58:11 +02:00 |
|
Christoph Oelckers
|
5fba68ffe1
|
- floatified Blood’s kViewEffectTrail
|
2022-10-13 20:58:11 +02:00 |
|
Christoph Oelckers
|
b73314579a
|
- floatified Blood’s kViewEffectAtom
This also gets rid of the rather pointless rotation functions that were just added for this.
|
2022-10-13 20:58:11 +02:00 |
|
Christoph Oelckers
|
ea9c88d952
|
- floatified Blood’s MoveMissile function
|
2022-10-13 20:56:38 +02:00 |
|
Christoph Oelckers
|
978c35fda1
|
- mess reduction in Blood’s TranslateSector
We can also get rid of set_int_xy now.
|
2022-10-13 20:42:29 +02:00 |
|
Christoph Oelckers
|
cceecb4ab6
|
- use ToVector where appropriate
|
2022-10-13 20:41:54 +02:00 |
|
Christoph Oelckers
|
07826c7791
|
- eliminated DCoreActor::copyXY
|
2022-10-13 00:59:05 +02:00 |
|
Mitchell Richters
|
4d04a4dd3a
|
- Floatified automap's gZoom .
* Also use the global directly in automap functions instead of passing it around as function variables.
|
2022-10-13 00:59:04 +02:00 |
|
Mitchell Richters
|
f5116dd787
|
- Pass a DAngle through to all the automap code.
|
2022-10-13 00:59:04 +02:00 |
|
Mitchell Richters
|
e970ed0f27
|
- Migrate spritetypebase::interpolatedvec3() to backend solution.
* Also eliminate unused `interpolatedvec2() method from class.
|
2022-10-13 00:59:03 +02:00 |
|
Mitchell Richters
|
1e36aa0e7f
|
- Move TAngle<> interpolation function to common and add ones for TVector<> classes.
|
2022-10-13 00:59:03 +02:00 |
|
Mitchell Richters
|
d133839e2e
|
- Fix a few uses of interpolatedvalue() with floating point numbers.
|
2022-10-13 00:59:03 +02:00 |
|
Mitchell Richters
|
92b16907d2
|
- Use getincangle() in more places so it can be refactored easier later on.
|
2022-10-13 00:59:02 +02:00 |
|
Mitchell Richters
|
a22300fe01
|
- Blood: Replace some set_int_ang() usage.
* A lot of this repeated code should be factored out into repeated blocks when all of this floatification is done.
|
2022-10-13 00:59:02 +02:00 |
|
Christoph Oelckers
|
d573ba4cad
|
- pass map start as DVector3
|
2022-10-13 00:59:01 +02:00 |
|
Christoph Oelckers
|
40312d64c8
|
-coordinates
|
2022-10-13 00:59:01 +02:00 |
|
Christoph Oelckers
|
0edd12bc11
|
- set_int_ang(getangle
|
2022-10-13 00:59:01 +02:00 |
|
Christoph Oelckers
|
478672879e
|
- partial HitScan parameter change
The really easy stuff…
|
2022-10-13 00:59:00 +02:00 |
|
Christoph Oelckers
|
54cf1aea6f
|
- got rid of CGibPosition
|
2022-10-13 00:59:00 +02:00 |
|
Christoph Oelckers
|
f80b228a83
|
- deal with int positions in approxdist calls
|
2022-10-13 00:58:59 +02:00 |
|
Christoph Oelckers
|
c53a2ac93a
|
- one final batch of AI stuff
|
2022-10-13 00:58:59 +02:00 |
|
Christoph Oelckers
|
230913bad3
|
- another large AI cleanup batch
|
2022-10-13 00:58:59 +02:00 |
|
Christoph Oelckers
|
ea04f5f800
|
- more vector stuff in Blood AI
all the same pattern
|
2022-10-12 22:18:11 +02:00 |
|
Christoph Oelckers
|
67d0e51919
|
- migrate Blood AI to floating point vectors, part 1
Velocity is still left untouched.
|
2022-10-12 22:18:11 +02:00 |
|
Christoph Oelckers
|
2f896b859b
|
- made the code mostly signed-char safe.
This eliminates all char function parameters that are not really ASCII characters and casts all char argument to the ctype is... functions.
|
2022-10-12 22:12:30 +02:00 |
|
Christoph Oelckers
|
97e93004b1
|
- quick’n easy replacements
|
2022-10-12 22:10:37 +02:00 |
|
Christoph Oelckers
|
f269ceff64
|
slope functions with position vectors
|
2022-10-12 22:10:37 +02:00 |
|
Christoph Oelckers
|
0499be0c26
|
- getting rid of some int_pos calls.
|
2022-10-12 22:10:37 +02:00 |
|
Christoph Oelckers
|
18a445aee5
|
- added ZeroVelocity function to DBloodActor.
|
2022-10-12 22:10:36 +02:00 |
|
Christoph Oelckers
|
a5a3669238
|
- eliminated the SetActor/Z function receiving a vec3_t pointer.
The only one left is the one with a DVector3 now.
|
2022-10-12 22:10:36 +02:00 |
|
Christoph Oelckers
|
00436bfdac
|
- eliminated one UpdateActor pverload.
|
2022-10-12 22:10:36 +02:00 |
|