Christoph Oelckers
434e4479a1
- added the loading screen - although this will be disabled just like the other games for now.
2020-10-31 14:07:40 +01:00
Christoph Oelckers
abc61902bb
- added the WH! victory sequence.
2020-10-31 14:07:40 +01:00
Christoph Oelckers
18e37577bc
- ported the statistics screen.
2020-10-31 14:07:39 +01:00
Christoph Oelckers
0e051a9d96
- precaching for WH.
2020-10-31 14:07:39 +01:00
Christoph Oelckers
33f44c5627
- temporarily reinstated rotatesprite, for easier porting of the 2D code. This will have to be removed again afterward.
2020-10-31 14:07:39 +01:00
Christoph Oelckers
23c6f4434e
- analyzesprites function.
2020-10-31 14:07:39 +01:00
Christoph Oelckers
5c22908dc2
- added the screen flash code, although I have no idea how to properly render this.
...
What's there is an extrapolation of how Exhumed handled a similar blend mode but this needs thorough testing to fine tune.
2020-10-31 14:07:38 +01:00
Christoph Oelckers
fca94d64ed
- added savegame code.
2020-10-31 14:07:38 +01:00
Christoph Oelckers
0a03331400
- added a bit more code for the main loop.
2020-10-31 14:07:38 +01:00
Christoph Oelckers
82f23a4733
- implemented the sound system for Witchaven.
...
The sound system itself is as primitive as it can get, the main change was to link sounds to sprites and not just their coordinates.
2020-10-31 14:07:37 +01:00
Christoph Oelckers
45d2fd95a9
- implementing the Witchaven menu.
...
Main menu is working, skill menu still to do.
2020-10-31 14:06:12 +01:00
Christoph Oelckers
6dfd36dba7
- draw the menu background.
2020-10-31 14:06:12 +01:00
Christoph Oelckers
f32e9b25e0
- Witchaven 2 font
2020-10-31 14:05:39 +01:00
Christoph Oelckers
2bebe0fa6a
- the WH intro movies are playing now.
2020-10-31 14:05:01 +01:00
Christoph Oelckers
a23839b8e8
WIP
2020-10-31 14:05:01 +01:00
Christoph Oelckers
7f7a576961
- music code.
2020-10-31 14:05:00 +01:00
Christoph Oelckers
a4ce1688d5
- hooked up the Witchaven frontend with the core.
2020-10-31 14:05:00 +01:00
Christoph Oelckers
d9757017ee
- re-added the texture animation code.
2020-10-31 14:05:00 +01:00
Christoph Oelckers
e1a9ce86be
- grpinfo IDs.
2020-10-31 14:05:00 +01:00
Christoph Oelckers
ff06895470
- added game identifiers for Witchaven 1+2
...
Lacking any main resource file, this checks for the JOESND containers to avoid rewriting the detection logic to work without containers.
2020-10-31 14:05:00 +01:00
Christoph Oelckers
fb2629002f
- fixed things so that everything compiles.
...
This isn't usable yet because only the play code is present.
2020-10-31 14:04:59 +01:00
Christoph Oelckers
f50b0f937d
- added most of the remaining play code.
2020-10-31 14:04:59 +01:00
Christoph Oelckers
96637a25d1
- importing Witchaven code from GDX
...
This is a straight port of the GDX Java code to C++ with as few changes made as possible.
Part 1: AI code.
2020-10-31 14:04:59 +01:00
Christoph Oelckers
7a482c6284
- make DHUDFont an object.
2020-10-31 13:20:54 +01:00
Christoph Oelckers
7de6528a1f
- the status bars work as objects.
...
# Conflicts:
# source/common/menu/menudef.cpp
2020-10-31 13:20:54 +01:00
Christoph Oelckers
3b7ce26c86
- final function moves and renamed hud_scale to hud_scalefactor.
2020-10-31 13:20:00 +01:00
Christoph Oelckers
0270dcd5f6
- cleaned up leftovers.
2020-10-31 13:20:00 +01:00
Christoph Oelckers
37024df405
- Status bar draw code is now identical with GZDoom's.
2020-10-31 13:20:00 +01:00
Christoph Oelckers
3a0c84d3ca
- split statusbar.cpp in two.
...
To keep Raze-exclusive content out of the main file that's about to be edited.
2020-10-31 13:19:59 +01:00
Christoph Oelckers
41e1e9b51c
- ifhitbyweapon.
...
# Conflicts:
# source/games/duke/src/actors_d.cpp
# source/games/duke/src/actors_r.cpp
2020-10-31 13:19:26 +01:00
Christoph Oelckers
92c21e7259
- ifhitbyweapon cleanup.
...
Variables renamed and array accesses replaced with pointers in RR version.
2020-10-31 13:19:26 +01:00
Christoph Oelckers
28d0bc7477
- movecrane interface cleanup.
2020-10-31 13:19:26 +01:00
Christoph Oelckers
08f3e9e722
- variable renaming in movecrane for clarity
2020-10-31 13:19:25 +01:00
Christoph Oelckers
d95131cb4d
- actor iterators for movefx and its RRRA subfunction.
2020-10-31 13:19:25 +01:00
Christoph Oelckers
801e94ca54
- renamed variables in movefx for clarity.
2020-10-31 13:19:25 +01:00
Christoph Oelckers
be0880f106
- iterators in movedummyplayers and moveplayers updated.
2020-10-31 13:19:25 +01:00
Christoph Oelckers
cf8da6c6e3
- variable renaming for clarity.
2020-10-31 13:19:25 +01:00
Christoph Oelckers
b03a637e10
- ms function.
2020-10-31 13:19:24 +01:00
Christoph Oelckers
c53653106e
- fixed compilation.
2020-10-31 12:46:53 +01:00
Christoph Oelckers
e5ce1da9a3
- this is 0.7.3.
2020-10-31 12:41:17 +01:00
Christoph Oelckers
668c34d4c1
- ensure for all games that deleting a sprite unlinks all sounds from it.
...
This was only present in Duke but is needed for all games.
2020-10-29 00:08:06 +01:00
Christoph Oelckers
f341fbc1fb
- backend update.
2020-10-28 21:46:43 +01:00
Christoph Oelckers
5abc5c0509
- option menu positioning fix.
2020-10-25 17:11:45 +01:00
Christoph Oelckers
7dda316391
- define console background for Blood.
2020-10-25 15:31:20 +01:00
Christoph Oelckers
94892cc1f8
- set up the main menu background as default console background for Duke and its offspring games.
2020-10-25 15:06:06 +01:00
Christoph Oelckers
74df8f55da
- moved c_console.cpp to 'common'.
2020-10-25 13:26:40 +01:00
Christoph Oelckers
8d3585afe1
- console cleanup.
...
The bulk of the console is now free of game dependencies.
2020-10-25 13:14:42 +01:00
Christoph Oelckers
8bfb0b1e20
- do not dim the objects of the Exhumed background screen.
...
This was for dimming the console background but since the console already dims its background itself it made the background nearly opaque black.
2020-10-25 09:22:17 +01:00
Christoph Oelckers
273ad5e133
- backend update
2020-10-25 09:20:26 +01:00
Christoph Oelckers
570897005c
- added sound playback to the Smacker video player.
...
Thanks to Blood's weird setup and the resulting lack of sound support in NBlood's player I never realized that this is a fully featured movie format that actually has sound support.
Now the soundtrack will play if present.
2020-10-25 00:46:39 +02:00