raze/source
Christoph Oelckers 92c21e7259 - ifhitbyweapon cleanup.
Variables renamed and array accesses replaced with pointers in RR version.
2020-10-31 13:19:26 +01:00
..
blood - ensure for all games that deleting a sprite unlinks all sounds from it. 2020-10-29 00:08:06 +01:00
build - foundation for a better collision info management. 2020-10-24 09:31:15 +02:00
common - backend update. 2020-10-28 21:46:43 +01:00
core - fixed compilation. 2020-10-31 12:46:53 +01:00
exhumed - ensure for all games that deleting a sprite unlinks all sounds from it. 2020-10-29 00:08:06 +01:00
games/duke - ifhitbyweapon cleanup. 2020-10-31 13:19:26 +01:00
glbackend - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - ensure for all games that deleting a sprite unlinks all sounds from it. 2020-10-29 00:08:06 +01:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - moved c_console.cpp to 'common'. 2020-10-25 13:26:40 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00