raze/source
Christoph Oelckers 5c22908dc2 - added the screen flash code, although I have no idea how to properly render this.
What's there is an extrapolation of how Exhumed handled a similar blend mode but this needs thorough testing to fine tune.
2020-10-31 14:07:38 +01:00
..
blood - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
build - foundation for a better collision info management. 2020-10-24 09:31:15 +02:00
common - implemented the sound system for Witchaven. 2020-10-31 14:07:37 +01:00
core - implementing the Witchaven menu. 2020-10-31 14:06:12 +01:00
exhumed - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
games - added the screen flash code, although I have no idea how to properly render this. 2020-10-31 14:07:38 +01:00
glbackend - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
__autostart.cpp
CMakeLists.txt - hooked up the Witchaven frontend with the core. 2020-10-31 14:05:00 +01:00
g_pch.h
gitinfo.cpp
zzautozend.cpp