raze/source
Christoph Oelckers e1a9ce86be - grpinfo IDs.
2020-10-31 14:05:00 +01:00
..
blood - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
build - foundation for a better collision info management. 2020-10-24 09:31:15 +02:00
common - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
core - grpinfo IDs. 2020-10-31 14:05:00 +01:00
exhumed - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
games - fixed things so that everything compiles. 2020-10-31 14:04:59 +01:00
glbackend - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - importing Witchaven code from GDX 2020-10-31 14:04:59 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00