Commit graph

20763 commits

Author SHA1 Message Date
Mitchell Richters
7d5ca901eb - Exhumed: Clear all input out upon restarting the player.
* Stale accumulation from the last round can apply on the next tic.
2023-03-26 15:17:28 +11:00
Mitchell Richters
776c58c58a - Duke: If we enter playerCenterView() and put SB_CENTERVIEW() back on, we need to null and lock input. 2023-03-26 14:36:23 +11:00
Mitchell Richters
0da2afe3d7 - Duke: Tidy up some of the pitch stuff.
* Remove some extern'd CVARs that didn't need externing.
* Change `player_struct::centeringView()` bool into proper method to handle the operation.
* Operation now properly unsets `SB_CENTERVIEW` if conditions aren't met instead of relying on implied behaviour from the rest of the playsim.
2023-03-26 13:35:12 +11:00
Mitchell Richters
a5a9882d9a - Duke: Add a myriad of pitch recentering CVARs.
* Needs to be reworked into some kind of MP-safe flagging once we have demos/MP going. This will do for now.
* Fixes #853.
2023-03-26 12:46:14 +11:00
Mitchell Richters
11049123b0 - Exhumed: Bring pickup code back into player.cpp
* We're going to tabbify everything soon anyway, might as well bring it in now.
2023-03-26 10:30:27 +11:00
Mitchell Richters
8f8809f66c - Exhumed: Minor formatting changes to a number of player functions. 2023-03-26 10:00:06 +11:00
Mitchell Richters
76777a6567 - Exhumed: Change doPlayerActionSequence() to do an early return instead of nested branches. 2023-03-26 10:00:06 +11:00
Mitchell Richters
dcfab3e57c - Exhumed: Change doPlayerDeathRestart() to do an early return instead of nested branches. 2023-03-26 10:00:06 +11:00
Mitchell Richters
b6c3753d3a - Exhumed: Change doPlayerMovingBlocks() to do an early return instead of nested branches. 2023-03-26 10:00:04 +11:00
Mitchell Richters
838aebdfb7 - Exhumed: Change doPlayerFloorDamage() to do an early return instead of nested branches. 2023-03-26 09:51:26 +11:00
Mitchell Richters
8d1531ba78 - Exhumed: Change updatePlayerTarget() to do an early return instead of nested branches. 2023-03-26 09:50:57 +11:00
Christoph Oelckers
77bcea409b - Duke: fixed potential logic deadlocks with the green slimer.
It depended on the devoured actor not disappearing from the map prematurely to work as intended, so a new check had to be added to get out of the deadlock.
2023-03-25 14:33:10 +01:00
Mitchell Richters
e7a0354109 - Exhumed: Fix possible workflow issue with zvel in doPlayerMovement().
* Originates from d976a6da01.
* During change I missed the clamping of the zvel value between capturing `zz` and `zVel`.
* No observed issues, only noticed it when comparing something else but lets 100% maintain a accurate workflow.
2023-03-25 23:27:15 +11:00
Christoph Oelckers
8503f34eb5 - fix error message crash in SNDINFO parser. 2023-03-25 12:24:11 +01:00
Mitchell Richters
2bc6df7678 - Exhumed: Repair signedness issue with weapon change code.
* Never revealed itself when I was cheating to get weapons.
* Fixes #898
2023-03-25 22:05:06 +11:00
Christoph Oelckers
c6054595d0 - fixed lookup table generation for foggy fades.
ColorMatcher.Pick is not correct here, fortunately we do not need this for fog setup as it never uses the lookup so just do a normal copy of the first (fullbright) table.
2023-03-25 11:42:50 +01:00
Mitchell Richters
8f748fdb2a - Exhumed: Fix noclipping so the player can clip through anything.
* The `inside()` test is now only performed when noclipping is off.
2023-03-25 21:36:17 +11:00
Mitchell Richters
7410c78ce4 - Exhumed: Merge pitch/yaw functions into one to minimise spread. 2023-03-25 21:26:56 +11:00
Mitchell Richters
7d6425fa06 - Exhumed: Amend 79f7ca976b to use algorithm to cancel view pitch when disabling cl_slopetilting. 2023-03-25 21:26:55 +11:00
Mitchell Richters
0189936070 - Exhumed: Use player pointer in MoveWeapons(). 2023-03-25 21:26:55 +11:00
Mitchell Richters
4e1b269c59 - Exhumed: Use player pointer in AIPlayer::Draw(). 2023-03-25 21:26:55 +11:00
Mitchell Richters
d270099aa7 - Exhumed: Use player pointer in AIPlayer::Damage(). 2023-03-25 21:26:55 +11:00
Mitchell Richters
f0b9937ec7 - Exhumed: General tidy-up of AIPlayer::Damage(). 2023-03-25 21:26:55 +11:00
Mitchell Richters
c3f0edf802 - Exhumed: Use player pointer in AIPlayer::Damage(). 2023-03-25 21:26:54 +11:00
Mitchell Richters
45be386f7f - Exhumed: Move nTemperature[] into Player struct. 2023-03-25 21:26:54 +11:00
Mitchell Richters
572869f502 - Exhumed: Reorganise RestartPlayer() so player/actor variables are grouped. 2023-03-25 21:26:54 +11:00
Mitchell Richters
b4028cb250 - Exhumed: Clean up stack pointer names in RestartPlayer(). 2023-03-25 21:26:54 +11:00
Mitchell Richters
c79a979395 - Exhumed: Store a player pointer on the stack and use in updatePlayerVelocity(). 2023-03-25 21:26:52 +11:00
Mitchell Richters
7cfb5d9286 - Exhumed: Removed unneeded resetting of nDestVertPan in doPlayerFloorDamage().
* Original game code below it was just resetting it anyway.
2023-03-25 19:56:20 +11:00
Mitchell Richters
12b4f68f24 - Exhumed: Directly inline interpfrac test into gi->Render(). 2023-03-25 19:56:19 +11:00
Christoph Oelckers
32237421c9 - Exhumed: fixed Ramses's programmatic texture 2023-03-25 09:52:31 +01:00
Mitchell Richters
f96bc3ee31 - Exhumed: Reposition bIsFiring setting.
* Mistake from e5e1428062.
2023-03-25 18:13:11 +11:00
Mitchell Richters
e34c4353f6 - Exhumed: Properly clamp off pitch in death function. 2023-03-25 17:27:33 +11:00
Mitchell Richters
025f2ec5fb - Exhumed: Do player pitch/yaw before movement code. 2023-03-25 16:58:15 +11:00
Mitchell Richters
79f7ca976b - Exhumed: Refactor the pitch tilting/panning code.
* Made it work on the player's view pitch and not their actual pitch.
* Drastically simplifies implementation and allows its use even with mouse aiming.
2023-03-25 16:52:13 +11:00
Mitchell Richters
7ecf6b26c3 - Exhumed: Might as well split out the death restart as well. 2023-03-25 16:06:19 +11:00
Mitchell Richters
7da9b2c17d - Exhumed: Slightly re-arrange where movement actions are called.
* Removes jank setups like testing whether the player is dead and nulling their input. Now, the movement code just doesn't call if they're dead.
2023-03-25 15:57:23 +11:00
Mitchell Richters
e5e1428062 - Exhumed: Split off runlist signal code from player ticker. 2023-03-25 15:57:22 +11:00
Mitchell Richters
a86751a355 - Exhumed: Move all underwater code into doPlayerBreath().
* Renamed to `doPlayerUnderwater()`.
* Keeps all underwater logic together.
* More importantly, fixes an issue 🙃.
2023-03-25 15:12:13 +11:00
Mitchell Richters
52618ede14 - Exhumed: Amend 187710e9e2. 2023-03-25 15:10:54 +11:00
Mitchell Richters
1ed91ade54 - Exhumed: Fix dopple actor picnum updating. 2023-03-25 14:19:07 +11:00
Mitchell Richters
481c52f175 - Exhumed: Move some player code out of exhumed.cpp and into player.cpp where it should be. 2023-03-25 14:08:02 +11:00
Mitchell Richters
ae361208a0 - Exhumed: Tidy up flags in feebtag(). 2023-03-25 13:18:46 +11:00
Mitchell Richters
66c4a753d9 - Exhumed: Move doPickupHealth() lambda out of doPlayerPickupItems(). 2023-03-25 12:51:18 +11:00
Mitchell Richters
d5a0dd3d80 - Exhumed: Move doPickupWeapon() lambda out of doPlayerPickupItems(). 2023-03-25 12:46:37 +11:00
Mitchell Richters
3854a97913 - Exhumed: Move doProcessPickup() lambda out of doPlayerPickupItems(). 2023-03-25 12:43:06 +11:00
Mitchell Richters
27534c433d - Exhumed: Move lambdas out of doPlayerPickupItems(), starting with doConsoleMessage(). 2023-03-25 12:40:00 +11:00
Mitchell Richters
33cea4a7e1 - Exhumed: Remove offset in doPlayerItemPickups() and just use the statnum. 2023-03-25 12:28:33 +11:00
Mitchell Richters
06e97d26aa - Exhumed: Merge grenade pickup code into generic lambda. 2023-03-25 10:52:40 +11:00
Mitchell Richters
249d6b1b81 - Exhumed: Use an actor pointer on the stack in doPlayerCounters(). 2023-03-25 10:08:55 +11:00