Commit graph

3360 commits

Author SHA1 Message Date
Mitchell Richters
2d7ab0f581 - Duke: Clean up player/actor accesses in handle_se28(). 2023-10-02 21:23:42 +11:00
Mitchell Richters
9fb63af7b6 - Duke: Clean up player/actor accesses in movetransports_d(). 2023-10-02 21:23:41 +11:00
Mitchell Richters
3274450fe6 - Duke: Clean up player/actor accesses in ifhitbyweapon_d(). 2023-10-02 21:23:05 +11:00
Mitchell Richters
fe5581f3cf - Duke: Clean up player/actor accesses in addweapon_d.cpp. 2023-10-02 21:14:55 +11:00
Mitchell Richters
95d5e1f57d - Duke: Clean up player/actor accesses in gameexec.cpp. 2023-10-02 21:14:32 +11:00
Mitchell Richters
d4999619dc - Duke: Clean up player/actor accesses in movefta(). 2023-10-02 20:45:33 +11:00
Mitchell Richters
6f248ff34c - Duke: Clean up player/actor accesses in alterang(). 2023-10-02 20:45:06 +11:00
Mitchell Richters
5e82e5ab94 - Duke: Clean up player/actor accesses in handle_se31(). 2023-10-02 20:44:40 +11:00
Mitchell Richters
36fd510f2c - Duke: Clean up player/actor accesses in handle_se24(). 2023-10-02 20:44:21 +11:00
Mitchell Richters
6754dd03f1 - Duke: Clean up player/actor accesses in handle_se27(). 2023-10-02 20:43:01 +11:00
Mitchell Richters
c98083bf75 - Duke: Clean up player/actor accesses in handle_se26(). 2023-10-02 20:42:42 +11:00
Mitchell Richters
6764acccb0 - Duke: Clean up player/actor accesses in handle_se20(). 2023-10-02 20:42:20 +11:00
Mitchell Richters
da75e29d5c - Duke: Clean up player/actor accesses in handle_se18(). 2023-10-02 20:42:00 +11:00
Mitchell Richters
c948b4a526 - Duke: Clean up player/actor accesses in handle_se17(). 2023-10-02 20:41:43 +11:00
Mitchell Richters
98eacf83b9 - Duke: Clean up player/actor accesses in handle_se13(). 2023-10-02 20:41:24 +11:00
Mitchell Richters
0c8539b0dd - Duke: Clean up player/actor accesses in handle_se05(). 2023-10-02 20:41:07 +11:00
Mitchell Richters
10ede7ce16 - Duke: Clean up player/actor accesses in handle_se02(). 2023-10-02 20:41:06 +11:00
Mitchell Richters
3aea097f87 - Duke: Clean up player/actor accesses in handle_se30(). 2023-10-02 20:41:05 +11:00
Mitchell Richters
c19ac0a916 - Duke: Clean up player/actor accesses in handle_se14(). 2023-10-02 20:39:26 +11:00
Mitchell Richters
f992ec9221 - Duke: Clean up player/actor accesses in handle_se00(). 2023-10-02 20:39:03 +11:00
Mitchell Richters
eb8a359c77 - Duke: Clean up player/actor accesses in move(). 2023-10-02 20:38:48 +11:00
Mitchell Richters
091c6cb9dd - Duke: Clean up player/actor accesses in hitradius(). 2023-10-02 20:38:22 +11:00
Mitchell Richters
76f47a61bb - Duke: Clean up player/actor accesses in moveplayers(). 2023-10-02 20:38:06 +11:00
Mitchell Richters
7a6e036849 - Duke: Clean up player/actor accesses in movedummyplayers(). 2023-10-02 20:37:40 +11:00
Mitchell Richters
77eb44fd54 - Duke: Clean up player/actor accesses in clearcamera(). 2023-10-02 20:37:18 +11:00
Mitchell Richters
892eb16d8b - Duke: Clean up player/actor accesses in checkavailweapon(). 2023-10-02 20:36:58 +11:00
Mitchell Richters
3925af453a - Duke: Clean up player/actor accesses in moveactor(). 2023-10-02 20:36:39 +11:00
Mitchell Richters
16189ff7f9 - Remove GameInterface::getConsoleActor() in place of direct access. 2023-10-02 18:11:53 +11:00
Mitchell Richters
6de8fc91d6 - Remove GameInterface::reapplyInputBits() and directly perform operation in GameTicker(). 2023-10-02 18:11:51 +11:00
Mitchell Richters
02bd017d07 - Directly set CorePlayer::ucmd rather than copying it to a temporary array. 2023-10-02 17:00:50 +11:00
Mitchell Richters
d90aca9640 - Directly store a ticcmd_t object within CorePlayer. 2023-10-02 17:00:50 +11:00
Mitchell Richters
23d4cbc3bd - Remove all game-side PlayerArray[] objects and store within common code. 2023-10-02 15:43:00 +11:00
Mitchell Richters
6d2124dd01 - Duke: Initial setup to convert PlayerArray array to array of DukePlayer pointers. 2023-10-02 15:43:00 +11:00
Mitchell Richters
1604cf009c - Move the actor pointer for each game's player structures into CorePlayer.
* Something strange was going on here with Blood where the static_cast would not work... Moved the player structure into `bloodactor.h` for now to work around it.
2023-10-02 15:42:59 +11:00
Mitchell Richters
6beec5eed2 - Set up initial implementation of CorePlayer struct and make game-side player structs inherit from it. 2023-10-02 15:42:59 +11:00
Mitchell Richters
6a367c6184 - Duke: Rename ps[] array to PlayerArray[] and wrap its access. 2023-10-02 15:41:15 +11:00
Mitchell Richters
bd9e42bb40 - Duke: Rename player_struct struct to DukePlayer. 2023-10-02 15:41:13 +11:00
Mitchell Richters
6d6872fea7 - Duke: Ensure player_struct::GetActor() is exclusively used to get the player's actor. 2023-10-02 15:30:34 +11:00
Mitchell Richters
719cc75fd2 - Duke: Rename player_struct::sync to player_struct::input to match the other games. 2023-10-02 15:30:32 +11:00
Christoph Oelckers
ee07ae35aa retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
Christoph Oelckers
4dcf0fd3c4 get rid of the GetStats interface function.
Now that all data it retrieves is available in shared code it is no longer needed.
2023-10-01 11:48:32 +02:00
Christoph Oelckers
3e821c5849 use global stat manager in Duke 2023-10-01 10:07:54 +02:00
Mitchell Richters
ad87f9ba54 - Duke: Adjust doVehicleTilting() somewhat.
* Don't adjust and scale the player's roll, we can rely on `player_struct::TiltStatus` alone for this.
* Ensure maximum tilt via full keyboard turn == (20. * 360. / 2048. * 0.5), same as original code.
2023-09-28 22:16:31 +10:00
Mitchell Richters
8f9b413d38 - Always clear object in PlayerAngles::initialize() rather than expecting the caller to do it. 2023-09-28 22:16:30 +10:00
Mitchell Richters
7fa5df934b - Make playercmds[] non-global and pass through as pointer. 2023-09-28 22:16:30 +10:00
Mitchell Richters
ae39645169 - Duke: Slight cleanup on e0e459216d. 2023-09-28 22:16:29 +10:00
Christoph Oelckers
8a0f79141b code cleanup
* gave reverb functions the proper 'S_' prefix for consistency.
* Blood: fixed license of 4 files which do not contain any NBlood code anymore (sound code was completely rewritten, and all such code has long been moved out of d_menu.cpp)
* Blood: renamed VIEWPOS_* constants
2023-09-26 23:30:38 +02:00
Mitchell Richters
e0e459216d - Reduce GameInput::processVehicle() interface by changing three bools to a bitfield. 2023-09-25 19:51:53 +10:00
Mitchell Richters
ff8cea673e - Duke: Ensure player_struct Serialiser only attempts to set variables when reading, not unconditionally. 2023-09-24 17:21:17 +10:00
Mitchell Richters
29e021b5bf - Move crouch toggling back into the backend so the toggle key can be used as a swim key.
* Reverts 272dfa762d, but is a fresh implementation.
* I doubted anyone was doing this but apparently not.
* Exhumed needed a bit more work as it has very specific underwater checks.
2023-09-24 14:15:49 +10:00