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- Duke: Clean up player/actor accesses in handle_se18()
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commit
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1 changed files with 4 additions and 2 deletions
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@ -2910,7 +2910,8 @@ void handle_se18(DDukeActor *actor, bool morecheck)
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{
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if (a2->isPlayer() && a2->GetOwner())
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{
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if (getPlayer(a2->PlayerIndex())->on_ground == 1) getPlayer(a2->PlayerIndex())->GetActor()->spr.pos.Z += extra;
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const auto p = getPlayer(a2->PlayerIndex());
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if (p->on_ground == 1) a2->spr.pos.Z += extra;
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}
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if (a2->vel.Z == 0 && a2->spr.statnum != STAT_EFFECTOR && a2->spr.statnum != STAT_PROJECTILE)
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{
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@ -2949,7 +2950,8 @@ void handle_se18(DDukeActor *actor, bool morecheck)
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{
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if (a2->isPlayer() && a2->GetOwner())
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{
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if (getPlayer(a2->PlayerIndex())->on_ground == 1) getPlayer(a2->PlayerIndex())->GetActor()->spr.pos.Z -= extra;
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const auto p = getPlayer(a2->PlayerIndex());
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if (p->on_ground == 1) a2->spr.pos.Z -= extra;
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}
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if (a2->vel.Z == 0 && a2->spr.statnum != STAT_EFFECTOR && a2->spr.statnum != STAT_PROJECTILE)
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{
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