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- Duke: Clean up player/actor accesses in handle_se20()
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1 changed files with 10 additions and 6 deletions
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@ -3134,14 +3134,18 @@ void handle_se20(DDukeActor* actor)
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dragpoint(wal[0], wal[0]->pos + vec);
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dragpoint(wal[1], wal[1]->pos + vec);
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for (int p = connecthead; p >= 0; p = connectpoint2[p])
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if (getPlayer(p)->cursector == actor->sector() && getPlayer(p)->on_ground)
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{
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getPlayer(p)->GetActor()->spr.pos.XY() += vec;
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getPlayer(p)->GetActor()->backupvec2();
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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{
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const auto p = getPlayer(i);
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const auto pact = p->GetActor();
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SetActor(getPlayer(p)->GetActor(), getPlayer(p)->GetActor()->spr.pos);
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if (p->cursector == actor->sector() && p->on_ground)
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{
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pact->spr.pos.XY() += vec;
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pact->backupvec2();
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SetActor(pact, pact->spr.pos);
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}
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}
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sc->addfloorxpan(-(float)vec.X * 2);
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sc->addfloorypan(-(float)vec.Y * 2);
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