raze/source/games/duke
Mitchell Richters ad87f9ba54 - Duke: Adjust doVehicleTilting() somewhat.
* Don't adjust and scale the player's roll, we can rely on `player_struct::TiltStatus` alone for this.
* Ensure maximum tilt via full keyboard turn == (20. * 360. / 2048. * 0.5), same as original code.
2023-09-28 22:16:31 +10:00
..
src - Duke: Adjust doVehicleTilting() somewhat. 2023-09-28 22:16:31 +10:00
all.cpp - moved the shadow creation code out of animatesprites into a common subfunction. 2022-12-11 19:43:55 +01:00
all_d.cpp - moved the remaining content of the flags* files directly into game.cpp 2023-04-29 09:59:54 +02:00
all_r.cpp - moved the remaining content of the flags* files directly into game.cpp 2023-04-29 09:59:54 +02:00