Christoph Oelckers
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3b49b053d7
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- Init(Zilla)Rail
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2021-11-29 00:55:58 +01:00 |
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Christoph Oelckers
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35d6f7efd5
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- Init(Enemy)Nuke
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2021-11-29 00:55:58 +01:00 |
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Christoph Oelckers
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7436c17469
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- InitMicro
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2021-11-29 00:55:58 +01:00 |
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Christoph Oelckers
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ecc2da58d5
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- 4 more damage functions.
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2021-11-29 00:55:57 +01:00 |
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Christoph Oelckers
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290482ffb1
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- several damage functions.
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2021-11-29 00:55:57 +01:00 |
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Christoph Oelckers
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a662f8b076
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- InitSerpSpell + SpawnDemonFist
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2021-11-29 00:55:57 +01:00 |
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Christoph Oelckers
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3cd05147e5
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- InitEnemyRocket + InitSerpMonstSpell
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2021-11-29 00:55:57 +01:00 |
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Christoph Oelckers
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63870b6077
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- InitEnemyRail, InitZillaRocket, InitEnemyStar
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2021-11-29 00:55:57 +01:00 |
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Christoph Oelckers
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289856a1fc
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- InitEnemyCrossbow, InitSkelSpell, InitCoolgFire
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2021-11-29 00:55:56 +01:00 |
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Christoph Oelckers
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f66dcd8d53
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- fixed deletion of FAF_COPY actors.
This called the wrong function.
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2021-11-29 00:55:56 +01:00 |
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Christoph Oelckers
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845cf124e1
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- drips and eels.
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2021-11-29 00:55:56 +01:00 |
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Christoph Oelckers
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84e99a377d
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- Init*Trap.
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2021-11-29 00:55:56 +01:00 |
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Christoph Oelckers
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6e922b2851
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- InitTracerUzi
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2021-11-29 00:55:56 +01:00 |
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Christoph Oelckers
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e8791001e4
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- InitTracerTurret + InitTracerAutoTurret
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2021-11-29 00:55:55 +01:00 |
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Christoph Oelckers
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70adfe43bf
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- BulletHitSprite
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2021-11-29 00:55:55 +01:00 |
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Christoph Oelckers
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ff60bf0430
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- MissileWaterAdjust
# Conflicts:
# source/games/sw/src/weapon.cpp
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2021-11-29 00:55:55 +01:00 |
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Christoph Oelckers
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81131f7a71
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- HitscanSpriteAdjust
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2021-11-29 00:55:55 +01:00 |
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Christoph Oelckers
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9c0a5312eb
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- InitUzi
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2021-11-29 00:55:55 +01:00 |
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Christoph Oelckers
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c053b46a6d
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- removed the disabled and mostly non-functional code for the EMP gun (secondary fire of railgun)
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2021-11-29 00:55:54 +01:00 |
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Christoph Oelckers
|
5900ac7db4
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- InitTankShell + InitEMP.
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2021-11-29 00:55:54 +01:00 |
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Christoph Oelckers
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a25bdf2354
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- InitTurretMicro
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2021-11-29 00:55:54 +01:00 |
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Christoph Oelckers
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4141b5d609
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- InitTurretRocket + InitTurretFireball
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2021-11-29 00:55:54 +01:00 |
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Christoph Oelckers
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6e7892c326
|
- InitTurretRail + InitTurretLaser
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2021-11-29 00:55:54 +01:00 |
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Christoph Oelckers
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9eb1f9963a
|
- InitSobjMachineGun
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2021-11-29 00:55:53 +01:00 |
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Christoph Oelckers
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60d5490654
|
- Init SobjGun
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2021-11-29 00:55:53 +01:00 |
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Christoph Oelckers
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2c0a597f06
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- WeaponAutoAimHitscan
# Conflicts:
# source/games/sw/src/weapon.cpp
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2021-11-29 00:55:53 +01:00 |
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Christoph Oelckers
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9d0056f8c7
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- Spawn*Sparks functions.
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2021-11-29 00:55:53 +01:00 |
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Christoph Oelckers
|
ddd682aee6
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- InitTurretMgun
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2021-11-29 00:55:53 +01:00 |
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Christoph Oelckers
|
da1e97469e
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- FAFhitscan migration to HITINFO.
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2021-11-29 00:55:52 +01:00 |
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Christoph Oelckers
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63f9330f53
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- InitEnemyUzi
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2021-11-29 00:55:52 +01:00 |
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Christoph Oelckers
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614757cda4
|
- InitGrenade
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2021-11-29 00:55:52 +01:00 |
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Christoph Oelckers
|
2515a663cd
|
- InitSpriteGrenade
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2021-11-29 00:55:52 +01:00 |
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Christoph Oelckers
|
7d352d2387
|
- InitMine
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2021-11-29 00:55:52 +01:00 |
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Christoph Oelckers
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1491b9ef95
|
- InitEnemyMine
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2021-11-29 00:55:51 +01:00 |
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Christoph Oelckers
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f9ea4874ed
|
- InitFireball
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2021-11-29 00:55:51 +01:00 |
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Christoph Oelckers
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a42e44d662
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- InitEnemyFireball
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2021-11-29 00:55:51 +01:00 |
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Christoph Oelckers
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1b02c9e533
|
- WarpToUnderwater + WarpToSurface
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2021-11-29 00:55:51 +01:00 |
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Christoph Oelckers
|
5264c6540c
|
- SpriteWarpToUnderwater + SpriteWarpToSurface
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2021-11-29 00:55:51 +01:00 |
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Christoph Oelckers
|
130028fa82
|
- SpawnSplash(XY)
# Conflicts:
# source/games/sw/src/weapon.cpp
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2021-11-29 00:55:50 +01:00 |
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Christoph Oelckers
|
7411e7e9ba
|
- MissileHitDiveArea
|
2021-11-29 00:55:50 +01:00 |
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Christoph Oelckers
|
f438773af9
|
- internal cleanup of some spawn functions.
|
2021-11-29 00:55:50 +01:00 |
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Christoph Oelckers
|
96ebfe808c
|
- turned some macros into functions.
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2021-11-29 00:55:50 +01:00 |
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Christoph Oelckers
|
64e812bd33
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- TestDontStick.
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2021-11-29 00:55:50 +01:00 |
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Christoph Oelckers
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dfb5d07459
|
- QueueHole
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2021-11-29 00:55:49 +01:00 |
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Christoph Oelckers
|
83d0930a2e
|
- QueueFootPrint + QueuefloorBlood.
|
2021-11-29 00:55:49 +01:00 |
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Christoph Oelckers
|
01d2967378
|
- QueueWallBlood.
|
2021-11-29 00:55:49 +01:00 |
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Christoph Oelckers
|
deddd7d514
|
- it is not necessary to clear the owner of a freshly spawned actor.
They are always spawned owner-less.
|
2021-11-29 00:55:49 +01:00 |
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Christoph Oelckers
|
9cefc351a1
|
- bloody stuff.
|
2021-11-29 00:55:49 +01:00 |
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Christoph Oelckers
|
2455c197bf
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- DoShrapVelocity + SlopeBounce.
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2021-11-29 00:55:48 +01:00 |
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Christoph Oelckers
|
0d45e50ea6
|
- QueueGeneric + ShrapKillSprite.
|
2021-11-29 00:55:48 +01:00 |
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