Commit graph

322 commits

Author SHA1 Message Date
Christoph Oelckers
d5c27e6239 - unlimited the bit arrays for the automap and the bunch drawer, removed some leftover constants/declarations. 2021-12-25 21:28:50 +01:00
Christoph Oelckers
a21f6b6240 - migrated Exhumed's sector extensions to the actual struct. 2021-12-25 21:28:49 +01:00
Mitch Richters
c6f2aaf1b7 - Miscellaneous fixes to commit to change sector checks over to validSectorIndex().
* Fix missed changeover in Blood's `actSpawnSprite()`.
* Fix non-negated check on a `validSectorIndex()` call in Blood's `debrisMove()`.
* Removed a superfluous terminator in Duke's `actor.cpp`.
* Fixed bad call to `validSectorIndex()` in Exhumed's `AIAnim::Tick()`.
2021-12-25 21:28:37 +01:00
Christoph Oelckers
999ec3c95a use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.

# Conflicts:
#	source/games/sw/src/sprite.cpp

# Conflicts:
#	source/games/duke/src/prediction.cpp
#	source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Christoph Oelckers
7c4233bcf7 - replaced fallthrough__ with [[fallthrough]] as we are requiring C++17 and don't need workarounds for that. 2021-12-14 12:27:28 +01:00
Christoph Oelckers
7daa501a4d - removed all #include "compat.h" except the one in build.h
Still all compiles fine.
2021-12-14 12:24:10 +01:00
Christoph Oelckers
e104316e75 - fixed bad parameter to getzrange.
This originated from 1d39bb371e where the getzrange_old function was removed
2021-12-13 09:39:57 +01:00
Christoph Oelckers
5bb114ba6e - fixed two bad actor references in Exhumed's radial damage code.
The radial source is passed through pRadialActor, not pObjActor.
2021-11-30 22:44:54 +01:00
Christoph Oelckers
71dfe7ecfe - fixed handling for cl_capfps and cl_nointerpolate to never use any smoothratio value other than 1.0. 2021-11-29 00:57:11 +01:00
Christoph Oelckers
cd3288860a - fixed automap player drawing for follpw mode off in all games. 2021-11-29 00:56:32 +01:00
Christoph Oelckers
4e31360fe4 - cleaned up dragpoint
This still contained some code for EDuke32's TROR and used a shared static global array.
It now uses the BFSSearch class to manage its bit array to unlimit the size of its working set and to avoid reallocation.
2021-11-29 00:56:25 +01:00
Christoph Oelckers
33a3e0d8bf - deleted some unused global variables, code simplification plus extended wall index field in Trap
Todo: give fields more meaningful names!
2021-11-29 00:56:25 +01:00
Christoph Oelckers
c1c59006bc - Exhumed: cleaned up disassembly-like code in SnapSectors 2021-11-29 00:56:25 +01:00
Christoph Oelckers
e6682f4489 - Exhumed: some simple wall stuff 2021-11-29 00:56:25 +01:00
Christoph Oelckers
7b1345d3e5 - Exhumed: wall stuff in AddFlash 2021-11-29 00:56:24 +01:00
Christoph Oelckers
6fc43287b3 - redid Exhumed's BelowNear function.
Use BFSSearch, only run one iteration of the search and only run the search if the result is actually used.
2021-11-29 00:55:44 +01:00
Christoph Oelckers
269f2580b9 - obsolete prototypes in Exhumed 2021-11-29 00:55:43 +01:00
Christoph Oelckers
4f493d3de1 - Exhumed: made all nPlayer variables ints
This looks safe
2021-11-29 00:55:43 +01:00
Christoph Oelckers
b9b4f1e037 - shorts replaced in Exhumed
only a small part, the easy stuff
2021-11-29 00:55:42 +01:00
Christoph Oelckers
d63b6cda37 - exhumed: made all nAngle variables full ints 2021-11-29 00:55:42 +01:00
Christoph Oelckers
2fdc2ec00f - small stuff 2021-11-29 00:55:32 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
c6bd5c04c7 - fixed most warnings GCC pointed out in game code. 2021-11-29 00:55:29 +01:00
Mitch Richters
e491d15ff9 - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements.
* As part of this, feed the output of `I_GetInputFrac()` to `gi->GetInput()` instead of having each game's virtual override calling it locally.
2021-11-29 00:55:01 +01:00
Christoph Oelckers
5a6d4f88d5 - Exhumed: eliminate all remaining MAXSECTORS references 2021-11-11 23:46:50 +01:00
Christoph Oelckers
794c4483ca -Exhumed: better handling of BuildNear/BelowNear.
BuildNear was only called right before calling BelowNear - now both functions are merged and use the global GlobalSectorList array for storage.
Since the data in this is local to this function it is also unnecessary to write it out to a savegame as it will get recereate each time before it is used.
2021-11-11 23:45:59 +01:00
Christoph Oelckers
d70e76e5c6 - Exhumed: use dynamic arrays for the palette backup in DrawView. 2021-11-11 23:34:03 +01:00
Christoph Oelckers
f2e344a235 - removed magic flags added to sector indices in Polymost.
These are better done as separate function arguments.
2021-11-11 21:28:53 +01:00
Christoph Oelckers
5465c9976c - replaced a few chars in Exhumed 2021-11-09 17:46:39 +01:00
Christoph Oelckers
baa3e531d4 - Exhumed: more ints for shorts 2021-11-09 17:32:50 +01:00
Christoph Oelckers
9b52b3b451 - made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
2021-11-09 17:27:54 +01:00
Christoph Oelckers
366df9d4b6 - Exhumed: use the sprite's sector() member where possible. 2021-11-09 00:26:46 +01:00
Christoph Oelckers
ef241acda2 - Exhumed: some quick sector[] substitution 2021-11-09 00:12:18 +01:00
Christoph Oelckers
94b2b0af31 - widen sector index in engineLoadBoard to 32 bit 2021-11-09 00:07:00 +01:00
Christoph Oelckers
2d91786516 - changed all sector variables being passed to pushmove to full ints 2021-11-08 23:18:40 +01:00
Christoph Oelckers
3811147f70 - use proper clipmove variant in Blood and Exhumed
This merely extends some shorts to full ints to match the desired parameter's size.
2021-11-08 23:11:30 +01:00
Christoph Oelckers
477a2a23e6 - nextSector in runlist 2021-11-08 18:37:21 +01:00
Christoph Oelckers
52389ae02e - sectp in osdcmd_spawn 2021-11-08 18:37:21 +01:00
Christoph Oelckers
f51cbf31ba - sectp in runlist_ProcessSectorTag 2021-11-08 18:37:20 +01:00
Christoph Oelckers
afec39aded - reworked non-functional anim detection when picking up an item.
This would not unregister the item's run list entries because the logic was insufficient.
2021-11-08 01:13:54 +01:00
Christoph Oelckers
43fdc1bb56 - Exhumed: fixed uninitialized variable in bullet code. 2021-11-07 23:33:39 +01:00
Christoph Oelckers
0da2250efe - Exhumed: try to improve timing of the menu plasma. 2021-11-07 22:14:58 +01:00
Christoph Oelckers
60faceaf59 - Exhumed: fixed serialization.
The exhumedActors array was not written out, resulting in all kinds of strange effects.
2021-11-07 21:45:51 +01:00
Christoph Oelckers
d20aa47adf - made sector parameter of updatesectorz an int and deprecated the short version. 2021-11-06 19:27:51 +01:00
Mitch Richters
8f37097e1b - Exhumed: Revert change from edf54b4b0a that wasn't meant to be committed. 2021-11-06 19:54:12 +11:00
Mitch Richters
edf54b4b0a - Exhumed: Remove some dead input code that isn't in any usage. 2021-11-06 19:44:59 +11:00
Mitch Richters
1d39bb371e - Exhumed: Replace use of getzrange_old() inline wrapper with getzrange(). 2021-10-30 17:30:02 +02:00
Mitch Richters
bdbe57a6b6 - Exhumed: Replace use of pushmove_old() inline wrapper with pushmove(). 2021-10-30 17:30:02 +02:00
Mitch Richters
0ac63fd663 - Exhumed: Replace use of clipmove_old() inline wrapper with clipmove(). 2021-10-30 17:30:01 +02:00
Mitch Richters
b02a6a3ec9 - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00