Mitch Richters
|
79b3e10f2a
|
- Blood: Replace internals of Sin() to use sintable[] array instead of costable[] array.
|
2021-10-30 10:24:15 +02:00 |
|
Mitch Richters
|
ead877450d
|
- Blood: Replace CosScale16() with bsin() from backend.
|
2021-10-30 10:24:15 +02:00 |
|
Mitch Richters
|
3ec1767791
|
- Blood: Replace SinScale16() with bsin() from backend.
|
2021-10-30 10:24:15 +02:00 |
|
Mitch Richters
|
e699c264f0
|
- Blood: Fix missed change integer to enum change for StartQAV() call missed from 77704d54d9 .
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2021-10-30 10:24:15 +02:00 |
|
Mitch Richters
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98d3850b95
|
- Blood: Fix horizon adjustment for death camera to avoid Fixed > Float > Fixed conversion.
|
2021-10-30 10:24:14 +02:00 |
|
Christoph Oelckers
|
7ebe492e94
|
- fixed map-spawned actor indexing in Blood.
This is needed for error reporting and the secret hint system.
|
2021-10-24 09:11:43 +02:00 |
|
Christoph Oelckers
|
da817a234b
|
- fixed bad actor use in actCheckDudes.
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2021-10-24 00:06:02 +02:00 |
|
Mitch Richters
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d30c94c709
|
- Blood: Re-fix lighter when changing from TNT to aerosol.
* Fixes #564.
|
2021-10-20 20:58:10 +11:00 |
|
Mitch Richters
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fc73c67bb1
|
- Blood: Fix TNT pickup accidentally equipping player with voodoo doll.
* Fixes #544.
* Thanks to @carnivoroussociety for pointing me in the right direction.
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2021-10-20 19:58:07 +11:00 |
|
Christoph Oelckers
|
1214f8ba00
|
- properly macro-fy parsed strings from Blood's INI.
|
2021-10-19 21:49:03 +02:00 |
|
Mitch Richters
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df88b23f63
|
- Blood: Backport GDX fix for lighter just appearing when switching to the aerosol.
* Fixes #564.
* Thanks to @carnivoroussociety for the heads up.
|
2021-10-19 11:20:44 +11:00 |
|
Christoph Oelckers
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2396c89fb9
|
- migrated EVENT to use its actor pointer.
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2021-10-14 21:59:49 +02:00 |
|
Christoph Oelckers
|
f430c28f88
|
- split up evSend
# Conflicts:
# source/games/blood/src/nnexts.cpp
|
2021-10-14 21:59:49 +02:00 |
|
Christoph Oelckers
|
efc791ee00
|
- route all remaining calls to evPost and evKill through type specific variants.
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2021-10-14 21:59:41 +02:00 |
|
Christoph Oelckers
|
b64aede68e
|
- made patrolBonkles local to the only function using this array.
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2021-10-14 20:31:45 +02:00 |
|
Christoph Oelckers
|
71b144023d
|
- renamed evPost to evPostActor and evKill to evKillActor for clarity.
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2021-10-14 20:31:17 +02:00 |
|
Christoph Oelckers
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0ab33b7ffe
|
- need to pass the actor separately to getDataFieldOfObject.
We cannot use rxindex anymore.
|
2021-10-14 20:28:56 +02:00 |
|
Christoph Oelckers
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e32ac93d96
|
- use the actor pointer in rxBuckets.
|
2021-10-14 20:27:36 +02:00 |
|
Christoph Oelckers
|
b449e0a43b
|
- event redirectors for rxBuckets.
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2021-10-14 20:26:42 +02:00 |
|
Christoph Oelckers
|
40a8cd7fa3
|
- playerQavSceneProcess handled for rxBuckets
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2021-10-14 20:25:10 +02:00 |
|
Christoph Oelckers
|
db9d4efdc9
|
- handled 4 aiFight functions for rxBuckets.
|
2021-10-14 19:53:08 +02:00 |
|
Christoph Oelckers
|
0ef388538d
|
- refactored 'mate' function for rxBucket.
|
2021-10-14 19:51:49 +02:00 |
|
Christoph Oelckers
|
1d04ce90e4
|
- first batch of rxBucket refactoring.
|
2021-10-14 19:49:18 +02:00 |
|
Christoph Oelckers
|
5d0086cb49
|
- renamed RXBUCKET.index to rxindex.
This will be needed for refactoring for easier lookup.
|
2021-10-14 19:41:22 +02:00 |
|
Christoph Oelckers
|
93e909dd58
|
- use actors in the CFX interface.
|
2021-10-14 19:41:01 +02:00 |
|
Christoph Oelckers
|
77c827e817
|
- renamed evKill and added an actor pointer to EVENT struct.
|
2021-10-14 19:37:53 +02:00 |
|
Christoph Oelckers
|
1e1764eda6
|
- got rid of fxSpawn.
|
2021-10-14 19:36:25 +02:00 |
|
Christoph Oelckers
|
085bd3a165
|
- replaced all fxSpawn calls with fxSpawnActor.
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2021-10-14 19:35:05 +02:00 |
|
Christoph Oelckers
|
fbe2373972
|
- started cleanup of evPost calls by renaming the internal functions.
This just renames things - no changes in functionality.
|
2021-10-14 19:07:51 +02:00 |
|
Christoph Oelckers
|
2a1f31581c
|
- added null pointer checks to all event callback functions.
|
2021-10-14 19:07:24 +02:00 |
|
Christoph Oelckers
|
add368433e
|
- sanitized callback interface.
|
2021-10-14 19:07:00 +02:00 |
|
Christoph Oelckers
|
143e947839
|
- renamed variable for consistency.
|
2021-10-14 19:02:48 +02:00 |
|
Christoph Oelckers
|
562968262c
|
- moved spriteMass into DBloodActor
|
2021-10-14 19:01:10 +02:00 |
|
Christoph Oelckers
|
5519596a94
|
- refactored global sprite index arrays into pointer arrays.
|
2021-10-14 18:43:56 +02:00 |
|
Christoph Oelckers
|
b60caa362e
|
- fixed bad merge
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2021-10-14 01:15:05 +02:00 |
|
Christoph Oelckers
|
62d0d3712e
|
- use a sprite flag to mark mapped sprites.
This avoids another global array which needs to be addressed by sprite index.
|
2021-10-14 15:09:43 +02:00 |
|
Christoph Oelckers
|
88e86b4248
|
- added 0 checks to all divisions for calculating dudeSlope.
I had it happen once that an actor was targeting itself here which resulted in zero distance and a division by zero exception.
|
2021-10-14 00:06:34 +02:00 |
|
Christoph Oelckers
|
895ecc81bc
|
- const-ified some static arrays.
# Conflicts:
# source/games/blood/src/nnexts.cpp
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2021-10-12 21:36:42 +02:00 |
|
Christoph Oelckers
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3ea4c94266
|
- removed a few static array references.
|
2021-10-12 21:36:42 +02:00 |
|
Christoph Oelckers
|
a318129ff3
|
- iterators in ambient sound code.
|
2021-10-12 21:36:41 +02:00 |
|
Christoph Oelckers
|
3454fc397e
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- a few target_i removed.
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-10-12 21:36:41 +02:00 |
|
Christoph Oelckers
|
dc5d32f510
|
- two missed iterators.
|
2021-10-12 21:36:41 +02:00 |
|
Christoph Oelckers
|
13348ca428
|
- a tiny bit of code cleanup.
|
2021-10-12 21:36:41 +02:00 |
|
Christoph Oelckers
|
b240d2b5bd
|
- aiunicult.cpp is done.
|
2021-10-12 21:36:41 +02:00 |
|
Christoph Oelckers
|
013eadfd9f
|
- genDudePrepare
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2021-10-12 21:36:18 +02:00 |
|
Christoph Oelckers
|
fb5916a3dd
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- canSwim et.al.
|
2021-10-12 21:29:12 +02:00 |
|
Christoph Oelckers
|
acec23e034
|
- ensure the 'slave' array in genDudeExtra is always free of gaps.
This will ensure that adding entries won't accidentally overwrite things.
|
2021-10-12 21:29:11 +02:00 |
|
Christoph Oelckers
|
6bee3b5ba0
|
- updateTargetOfSlaves, also storing the slave data as pointers and major cleanup of this function.
|
2021-10-12 21:29:11 +02:00 |
|
Christoph Oelckers
|
c42e26351e
|
- genDudeSpawn, genDudeTransform and updateTargetOfLeech.
|
2021-10-12 21:29:11 +02:00 |
|
Christoph Oelckers
|
e41fcb92ab
|
- cleanup and formatting noise again.
|
2021-10-12 21:29:11 +02:00 |
|
Christoph Oelckers
|
f4fd2a770b
|
- dudeLeechOperate
|
2021-10-12 21:29:11 +02:00 |
|
Christoph Oelckers
|
e415d93283
|
- doexplosion
|
2021-10-12 19:23:25 +02:00 |
|
Christoph Oelckers
|
b1f55434a2
|
- getRecoilChance + getDodgeChance
|
2021-10-12 19:23:25 +02:00 |
|
Christoph Oelckers
|
b70368050a
|
- getDispersionModifier and getRangeAttackDist.
|
2021-10-12 19:23:25 +02:00 |
|
Christoph Oelckers
|
9801ce25dd
|
- scaleDamage
|
2021-10-12 19:23:24 +02:00 |
|
Christoph Oelckers
|
544145fe4b
|
- reformatting noise split from a larger commit.
|
2021-10-12 19:23:24 +02:00 |
|
Christoph Oelckers
|
c715ded287
|
- dudeIsMelee
|
2021-10-12 19:23:24 +02:00 |
|
Christoph Oelckers
|
eb478ba580
|
- getNextIncarnation
Event queue handling not refactored yet.
|
2021-10-12 19:23:24 +02:00 |
|
Christoph Oelckers
|
d892efb78a
|
- killDudeLeech
|
2021-10-12 19:23:24 +02:00 |
|
Christoph Oelckers
|
040049f83e
|
- more leech stuff.
# Conflicts:
# source/games/blood/src/ai.cpp
|
2021-10-12 19:23:23 +02:00 |
|
Christoph Oelckers
|
d2f16ec8ab
|
- leechIsDropped, pLifeLeech
|
2021-10-12 19:23:23 +02:00 |
|
Christoph Oelckers
|
d907627156
|
- spriteIsUnderwater
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2021-10-12 19:23:23 +02:00 |
|
Christoph Oelckers
|
75258c8b29
|
- playGenDudeSound.
|
2021-10-12 19:23:23 +02:00 |
|
Christoph Oelckers
|
ea63229251
|
- some minor cleanup in aiunicult.cpp.
# Conflicts:
# source/games/blood/src/aiunicult.cpp
|
2021-10-12 19:23:22 +02:00 |
|
Christoph Oelckers
|
05571de93a
|
- genDudeUpdate handled.
|
2021-10-12 19:23:22 +02:00 |
|
Christoph Oelckers
|
49f75e6f51
|
- 2 more function changed to use actor parameters.
|
2021-10-12 19:23:22 +02:00 |
|
Christoph Oelckers
|
805ae48607
|
- ThrowThing cleanup.
Mostly use of VS's rename function.
|
2021-10-12 19:23:22 +02:00 |
|
Christoph Oelckers
|
c848518746
|
- use actor parameter in all calls to aiGenDudeNewState.
# Conflicts:
# source/games/blood/src/aiunicult.cpp
|
2021-10-12 19:23:22 +02:00 |
|
Christoph Oelckers
|
9de6c7df46
|
- reformatting commit.
# Conflicts:
# source/games/blood/src/ai.cpp
|
2021-10-12 19:23:22 +02:00 |
|
Christoph Oelckers
|
062b3dbf76
|
- route all access to genDudeExtra through the method in DBloodActor
|
2021-10-12 19:23:21 +02:00 |
|
Christoph Oelckers
|
cdacf8e470
|
- fixed badly resolved merge conflict
|
2021-10-12 00:07:24 +02:00 |
|
Christoph Oelckers
|
64b67291bc
|
- properly write out the genPatrolStates in savegames.
|
2021-10-11 23:41:44 +02:00 |
|
Christoph Oelckers
|
f370c0f22f
|
- fixed bad null check in aiProcessDudes.
|
2021-10-11 23:41:04 +02:00 |
|
Christoph Oelckers
|
c6dc564788
|
- fixed bad target check (again.)
|
2021-10-11 23:34:49 +02:00 |
|
Christoph Oelckers
|
351dabdb90
|
- actFireMissile.
|
2021-10-10 22:36:12 +02:00 |
|
Christoph Oelckers
|
bbe49eee7c
|
- reformatting commit
|
2021-10-10 11:47:18 +02:00 |
|
Christoph Oelckers
|
c485fce958
|
- reformatted the actor and ai sources.
|
2021-10-10 11:47:18 +02:00 |
|
Christoph Oelckers
|
0ee81b2bb8
|
- refactored the remaining pieces in the ai code to use actors.
|
2021-10-10 11:47:18 +02:00 |
|
Christoph Oelckers
|
d4439b879c
|
- Blood: added checks to the SEQ code to handle situation where their attached object has been removed from the game.
|
2021-10-10 11:46:38 +02:00 |
|
Christoph Oelckers
|
62502439d7
|
- eliminated HITINFO.hitsprite.
This was one of the more annoying sprite index variables because it is part of static global data.
|
2021-10-09 23:09:09 +02:00 |
|
Christoph Oelckers
|
9b4ee3dc2c
|
- some remaining sprite[] access in ai.cpp
# Conflicts:
# source/games/blood/src/ai.cpp
|
2021-10-09 23:09:08 +02:00 |
|
Christoph Oelckers
|
f712a674ce
|
- removed the few remaining uses of actDamageSprite_.
|
2021-10-09 23:09:08 +02:00 |
|
Christoph Oelckers
|
3ab636a13a
|
- sfxPlay3DSound calls partially migrated.
|
2021-10-09 23:09:08 +02:00 |
|
Christoph Oelckers
|
741d24b9df
|
- iterators in teslaHit.
|
2021-10-09 23:09:07 +02:00 |
|
Christoph Oelckers
|
ea7ff0b5eb
|
- parameter stuff in a few weapon functions.
|
2021-10-09 23:09:07 +02:00 |
|
Christoph Oelckers
|
e64e359d07
|
- iterators in StompSeqCallback
|
2021-10-09 23:09:07 +02:00 |
|
Christoph Oelckers
|
39b9ddc04c
|
- target stuff in aiInitSprite
|
2021-10-09 23:09:07 +02:00 |
|
Christoph Oelckers
|
b8d55feb1e
|
- actor parameter substitution and a few bad constants.
|
2021-10-09 23:08:44 +02:00 |
|
Christoph Oelckers
|
fbae41ee0a
|
- renamed the sprite variant of aiDamageSprite.
|
2021-10-09 23:08:43 +02:00 |
|
Christoph Oelckers
|
bbe3f333fa
|
- replaced some GetSpriteExtents calls with GetActorExtents.
|
2021-10-09 23:08:43 +02:00 |
|
Christoph Oelckers
|
44b0e59127
|
- aiProcessDudes and aiInitSprite done, completing the main pass over ai.cpp.
|
2021-10-09 23:08:43 +02:00 |
|
Christoph Oelckers
|
29e245dfce
|
- aiProcessDudes, getting rid of the global cumulDamage array and some reformatting
|
2021-10-09 23:04:29 +02:00 |
|
Christoph Oelckers
|
6968a072ae
|
- another formatting-only commit.
# Conflicts:
# source/games/blood/src/ai.cpp
|
2021-10-09 23:04:29 +02:00 |
|
Christoph Oelckers
|
fe92188b0c
|
- removed the dudeIsPlayingSeq variant taking a sprite parameter.
|
2021-10-09 23:03:09 +02:00 |
|
Christoph Oelckers
|
890cc4947b
|
- use actor parameters for aiSetTarget and aiActivateDude in several places.
|
2021-10-09 23:03:09 +02:00 |
|
Christoph Oelckers
|
61d9cd1b17
|
- switched all aiPlay3DSound calls to use actors.
|
2021-10-09 23:02:40 +02:00 |
|
Christoph Oelckers
|
bdba52aede
|
- refactored aiDamageSprite.
|
2021-10-09 23:02:20 +02:00 |
|
Christoph Oelckers
|
8606b2ea5a
|
- fixed warnings in Blood.
|
2021-10-08 19:09:26 +02:00 |
|
Christoph Oelckers
|
9b047c771c
|
- reformatting of aiDamageSprite, no logic change here.
|
2021-10-07 22:54:18 +02:00 |
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Christoph Oelckers
|
c8501f8ea6
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- refactored aiSetTarget
|
2021-10-07 22:54:18 +02:00 |
|