Commit graph

21404 commits

Author SHA1 Message Date
Mitchell Richters
6754dd03f1 - Duke: Clean up player/actor accesses in handle_se27(). 2023-10-02 20:43:01 +11:00
Mitchell Richters
c98083bf75 - Duke: Clean up player/actor accesses in handle_se26(). 2023-10-02 20:42:42 +11:00
Mitchell Richters
6764acccb0 - Duke: Clean up player/actor accesses in handle_se20(). 2023-10-02 20:42:20 +11:00
Mitchell Richters
da75e29d5c - Duke: Clean up player/actor accesses in handle_se18(). 2023-10-02 20:42:00 +11:00
Mitchell Richters
c948b4a526 - Duke: Clean up player/actor accesses in handle_se17(). 2023-10-02 20:41:43 +11:00
Mitchell Richters
98eacf83b9 - Duke: Clean up player/actor accesses in handle_se13(). 2023-10-02 20:41:24 +11:00
Mitchell Richters
0c8539b0dd - Duke: Clean up player/actor accesses in handle_se05(). 2023-10-02 20:41:07 +11:00
Mitchell Richters
10ede7ce16 - Duke: Clean up player/actor accesses in handle_se02(). 2023-10-02 20:41:06 +11:00
Mitchell Richters
3aea097f87 - Duke: Clean up player/actor accesses in handle_se30(). 2023-10-02 20:41:05 +11:00
Mitchell Richters
c19ac0a916 - Duke: Clean up player/actor accesses in handle_se14(). 2023-10-02 20:39:26 +11:00
Mitchell Richters
f992ec9221 - Duke: Clean up player/actor accesses in handle_se00(). 2023-10-02 20:39:03 +11:00
Mitchell Richters
eb8a359c77 - Duke: Clean up player/actor accesses in move(). 2023-10-02 20:38:48 +11:00
Mitchell Richters
091c6cb9dd - Duke: Clean up player/actor accesses in hitradius(). 2023-10-02 20:38:22 +11:00
Mitchell Richters
76f47a61bb - Duke: Clean up player/actor accesses in moveplayers(). 2023-10-02 20:38:06 +11:00
Mitchell Richters
7a6e036849 - Duke: Clean up player/actor accesses in movedummyplayers(). 2023-10-02 20:37:40 +11:00
Mitchell Richters
77eb44fd54 - Duke: Clean up player/actor accesses in clearcamera(). 2023-10-02 20:37:18 +11:00
Mitchell Richters
892eb16d8b - Duke: Clean up player/actor accesses in checkavailweapon(). 2023-10-02 20:36:58 +11:00
Mitchell Richters
3925af453a - Duke: Clean up player/actor accesses in moveactor(). 2023-10-02 20:36:39 +11:00
Mitchell Richters
ac35e09d1c - Move each game's stored nPlayer/pnum value to CorePlayer. 2023-10-02 18:44:04 +11:00
Mitchell Richters
16189ff7f9 - Remove GameInterface::getConsoleActor() in place of direct access. 2023-10-02 18:11:53 +11:00
Mitchell Richters
6de8fc91d6 - Remove GameInterface::reapplyInputBits() and directly perform operation in GameTicker(). 2023-10-02 18:11:51 +11:00
Mitchell Richters
02bd017d07 - Directly set CorePlayer::ucmd rather than copying it to a temporary array. 2023-10-02 17:00:50 +11:00
Mitchell Richters
d90aca9640 - Directly store a ticcmd_t object within CorePlayer. 2023-10-02 17:00:50 +11:00
Mitchell Richters
7953fe7425 - Delete all players upon engine shutdown. 2023-10-02 17:00:50 +11:00
Mitchell Richters
23d4cbc3bd - Remove all game-side PlayerArray[] objects and store within common code. 2023-10-02 15:43:00 +11:00
Mitchell Richters
789c4669f1 - SW: Initial setup to convert PlayerArray array to array of SWPlayer pointers. 2023-10-02 15:43:00 +11:00
Mitchell Richters
f9c3a64f35 - Exhumed: Initial setup to convert PlayerArray array to array of ExhumedPlayer pointers. 2023-10-02 15:43:00 +11:00
Mitchell Richters
6d2124dd01 - Duke: Initial setup to convert PlayerArray array to array of DukePlayer pointers. 2023-10-02 15:43:00 +11:00
Mitchell Richters
0aac044da6 - Blood: Initial setup to convert PlayerArray array to array of BloodPlayer pointers. 2023-10-02 15:43:00 +11:00
Mitchell Richters
1604cf009c - Move the actor pointer for each game's player structures into CorePlayer.
* Something strange was going on here with Blood where the static_cast would not work... Moved the player structure into `bloodactor.h` for now to work around it.
2023-10-02 15:42:59 +11:00
Mitchell Richters
6beec5eed2 - Set up initial implementation of CorePlayer struct and make game-side player structs inherit from it. 2023-10-02 15:42:59 +11:00
Mitchell Richters
6a7eabd23f - SW: Rename Player[] array to PlayerArray[] and wrap its access. 2023-10-02 15:42:59 +11:00
Mitchell Richters
2327e08acb - SW: Replace remaining Player + pointer arithmetic with array accesses. 2023-10-02 15:42:58 +11:00
Mitchell Richters
2733c90237 - SW: Replace all pp (.)\= Player \+ (.+)\) with array accesses. 2023-10-02 15:42:58 +11:00
Mitchell Richters
3c499b060f - SW: Replace all pp = Player \+ (.+); with array accesses. 2023-10-02 15:42:58 +11:00
Mitchell Richters
3cc2aa7af4 - SW: Replace remaining Player+ pointer arithmetic with array accesses. 2023-10-02 15:42:57 +11:00
Mitchell Richters
edd089cc0d - SW: Replace Player+pnum pointer arithmetic with array accesses. 2023-10-02 15:42:57 +11:00
Mitchell Richters
6a72b3dd83 - SW: Replace all pp (.)\= Player\+(.+)\) with array accesses. 2023-10-02 15:42:57 +11:00
Mitchell Richters
5d5327c427 - Replace direct pointer access to Player[] array with array accesses. 2023-10-02 15:42:57 +11:00
Mitchell Richters
dbb11eed4d - SW: Rename PLAYER struct to SWPlayer. 2023-10-02 15:42:55 +11:00
Mitchell Richters
d107b6a1fa - Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access. 2023-10-02 15:42:09 +11:00
Mitchell Richters
5008ac08ac - Exhumed: Rename Player struct to ExhumedPlayer. 2023-10-02 15:41:15 +11:00
Mitchell Richters
6a367c6184 - Duke: Rename ps[] array to PlayerArray[] and wrap its access. 2023-10-02 15:41:15 +11:00
Mitchell Richters
bd9e42bb40 - Duke: Rename player_struct struct to DukePlayer. 2023-10-02 15:41:13 +11:00
Mitchell Richters
0ed54ed719 - Blood: Rename gPlayer[] array to PlayerArray[] and wrap its access. 2023-10-02 15:31:05 +11:00
Mitchell Richters
49104f9b24 - Blood: Rename PLAYER struct to BloodPlayer. 2023-10-02 15:30:51 +11:00
Mitchell Richters
a20e2b64f9 - SW: Wrap access to player's actor pointer. 2023-10-02 15:30:35 +11:00
Mitchell Richters
61bc8c23cf - Exhumed: Wrap access to player's actor pointer. 2023-10-02 15:30:35 +11:00
Mitchell Richters
6d6872fea7 - Duke: Ensure player_struct::GetActor() is exclusively used to get the player's actor. 2023-10-02 15:30:34 +11:00
Mitchell Richters
2755b17fd5 - Blood: Wrap access to player's actor pointer. 2023-10-02 15:30:34 +11:00