mirror of
https://github.com/ZDoom/Raze.git
synced 2025-04-03 06:20:56 +00:00
- SW: Replace Player+pnum
pointer arithmetic with array accesses.
This commit is contained in:
parent
6a72b3dd83
commit
edd089cc0d
1 changed files with 30 additions and 30 deletions
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@ -5063,7 +5063,7 @@ KeyMain:
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if (pp->HasKey[key_num])
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break;
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_KEYMSG + key_num));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_KEYMSG + key_num));
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pp->HasKey[key_num] = true;
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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@ -5083,14 +5083,14 @@ KeyMain:
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if (actor->user.spal == PALETTE_PLAYER3)
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{
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PlayerUpdateArmor(pp, 1000+InventoryDecls[InvDecl_Kevlar].amount);
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Kevlar));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Kevlar));
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}
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else
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{
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if (pp->Armor < InventoryDecls[InvDecl_Armor].amount)
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{
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PlayerUpdateArmor(pp, 1000+InventoryDecls[InvDecl_Armor].amount);
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Armor));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Armor));
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}
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else
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break;
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@ -5119,7 +5119,7 @@ KeyMain:
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{
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bool putbackmax=false;
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_SmMedkit));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_SmMedkit));
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if (pp->MaxHealth == 200)
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{
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@ -5149,7 +5149,7 @@ KeyMain:
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pp->MaxHealth = 200;
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if (plActor->user.Health < 200)
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{
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Booster));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Booster));
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PlayerUpdateHealth(pp, InventoryDecls[InvDecl_Booster].amount); // This is for health
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// over 100%
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// Say something witty
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@ -5189,7 +5189,7 @@ KeyMain:
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if (!pp->InventoryAmount[INVENTORY_MEDKIT] || pp->InventoryPercent[INVENTORY_MEDKIT] < InventoryDecls[InvDecl_Medkit].amount)
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{
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Medkit));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Medkit));
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pp->InventoryPercent[INVENTORY_MEDKIT] = InventoryDecls[InvDecl_Medkit].amount;
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pp->InventoryAmount[INVENTORY_MEDKIT] = 1;
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PlayerUpdateInventory(pp, INVENTORY_MEDKIT);
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@ -5212,7 +5212,7 @@ KeyMain:
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if (pp->InventoryAmount[INVENTORY_CHEMBOMB] < InventoryDecls[InvDecl_ChemBomb].amount)
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{
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_ChemBomb));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_ChemBomb));
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pp->InventoryPercent[INVENTORY_CHEMBOMB] = 0;
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pp->InventoryAmount[INVENTORY_CHEMBOMB]++;
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PlayerUpdateInventory(pp, INVENTORY_CHEMBOMB);
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@ -5227,7 +5227,7 @@ KeyMain:
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if (pp->InventoryAmount[INVENTORY_FLASHBOMB] < InventoryDecls[InvDecl_FlashBomb].amount)
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{
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_FlashBomb));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_FlashBomb));
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pp->InventoryPercent[INVENTORY_FLASHBOMB] = 0;
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pp->InventoryAmount[INVENTORY_FLASHBOMB]++;
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PlayerUpdateInventory(pp, INVENTORY_FLASHBOMB);
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@ -5242,7 +5242,7 @@ KeyMain:
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if (pp->InventoryAmount[INVENTORY_CALTROPS] < InventoryDecls[InvDecl_Caltrops].amount)
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{
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Caltrops));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Caltrops));
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pp->InventoryPercent[INVENTORY_CALTROPS] = 0;
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pp->InventoryAmount[INVENTORY_CALTROPS]+=3;
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if (pp->InventoryAmount[INVENTORY_CALTROPS] > InventoryDecls[InvDecl_Caltrops].amount)
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@ -5258,7 +5258,7 @@ KeyMain:
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case ICON_NIGHT_VISION:
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if (!pp->InventoryAmount[INVENTORY_NIGHT_VISION] || pp->InventoryPercent[INVENTORY_NIGHT_VISION] < InventoryDecls[InvDecl_NightVision].amount)
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{
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_NightVision));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_NightVision));
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pp->InventoryPercent[INVENTORY_NIGHT_VISION] = InventoryDecls[InvDecl_NightVision].amount;
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pp->InventoryAmount[INVENTORY_NIGHT_VISION] = 1;
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PlayerUpdateInventory(pp, INVENTORY_NIGHT_VISION);
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@ -5271,7 +5271,7 @@ KeyMain:
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case ICON_REPAIR_KIT:
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if (!pp->InventoryAmount[INVENTORY_REPAIR_KIT] || pp->InventoryPercent[INVENTORY_REPAIR_KIT] < InventoryDecls[InvDecl_RepairKit].amount)
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{
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_RepairKit));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_RepairKit));
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pp->InventoryPercent[INVENTORY_REPAIR_KIT] = InventoryDecls[InvDecl_RepairKit].amount;
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pp->InventoryAmount[INVENTORY_REPAIR_KIT] = 1;
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PlayerUpdateInventory(pp, INVENTORY_REPAIR_KIT);
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@ -5302,7 +5302,7 @@ KeyMain:
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case ICON_CLOAK:
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if (!pp->InventoryAmount[INVENTORY_CLOAK] || pp->InventoryPercent[INVENTORY_CLOAK] < InventoryDecls[InvDecl_Cloak].amount)
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{
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Cloak));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Cloak));
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pp->InventoryPercent[INVENTORY_CLOAK] = InventoryDecls[InvDecl_Cloak].amount;
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pp->InventoryAmount[INVENTORY_CLOAK] = 1;
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PlayerUpdateInventory(pp, INVENTORY_CLOAK);
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@ -5325,7 +5325,7 @@ KeyMain:
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if (pp->WpnAmmo[WPN_STAR] >= DamageData[WPN_STAR].max_ammo)
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break;
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PutStringInfo(Player+pnum, sw_darts? GStrings("TXTS_DARTS") : quoteMgr.GetQuote(QUOTE_WPNSHURIKEN));
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PutStringInfo(&Player[pnum], sw_darts? GStrings("TXTS_DARTS") : quoteMgr.GetQuote(QUOTE_WPNSHURIKEN));
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PlayerUpdateAmmo(pp, WPN_STAR, DamageData[WPN_STAR].weapon_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == &Player[myconnectindex])
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@ -5352,7 +5352,7 @@ KeyMain:
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if (pp->WpnAmmo[WPN_MINE] >= DamageData[WPN_MINE].max_ammo)
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break;
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//sprintf(ds,"Sticky Bombs");
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_WPNSTICKY));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_WPNSTICKY));
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PlayerUpdateAmmo(pp, WPN_MINE, DamageData[WPN_MINE].weapon_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == &Player[myconnectindex])
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@ -5381,7 +5381,7 @@ KeyMain:
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if (pp->Flags & (PF_TWO_UZI) && pp->WpnAmmo[WPN_UZI] >= DamageData[WPN_UZI].max_ammo)
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break;
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//sprintf(ds,"UZI Submachine Gun");
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_WPNUZI));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_WPNUZI));
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// pp->WpnAmmo[WPN_UZI] += 50;
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PlayerUpdateAmmo(pp, WPN_UZI, DamageData[WPN_UZI].weapon_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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@ -5419,7 +5419,7 @@ KeyMain:
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if (pp->WpnAmmo[WPN_UZI] >= DamageData[WPN_UZI].max_ammo)
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break;
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//sprintf(ds,"UZI Clip");
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_AMMOUZI));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_AMMOUZI));
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PlayerUpdateAmmo(pp, WPN_UZI, DamageData[WPN_UZI].ammo_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == &Player[myconnectindex])
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@ -5437,7 +5437,7 @@ KeyMain:
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if (pp->WpnFlags & (BIT(WPN_MICRO)) && pp->WpnAmmo[WPN_MICRO] >= DamageData[WPN_MICRO].max_ammo)
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break;
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//sprintf(ds,"Missile Launcher");
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_WPNLAUNCH));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_WPNLAUNCH));
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// pp->WpnAmmo[WPN_MICRO] += 5;
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PlayerUpdateAmmo(pp, WPN_MICRO, DamageData[WPN_MICRO].weapon_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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@ -5460,7 +5460,7 @@ KeyMain:
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if (pp->WpnAmmo[WPN_MICRO] >= DamageData[WPN_MICRO].max_ammo)
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break;
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//sprintf(ds,"Missiles");
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_AMMOLAUNCH));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_AMMOLAUNCH));
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PlayerUpdateAmmo(pp, WPN_MICRO, DamageData[WPN_MICRO].ammo_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == &Player[myconnectindex])
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@ -5472,7 +5472,7 @@ KeyMain:
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if (pp->WpnRocketNuke != 1)
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{
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//sprintf(ds,"Nuclear Warhead");
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_WPNNUKE));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_WPNNUKE));
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pp->WpnRocketNuke =uint8_t(DamageData[DMG_NUCLEAR_EXP].weapon_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == &Player[myconnectindex])
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@ -5504,7 +5504,7 @@ KeyMain:
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if (pp->WpnFlags & (BIT(WPN_GRENADE)) && pp->WpnAmmo[WPN_GRENADE] >= DamageData[WPN_GRENADE].max_ammo)
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break;
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//sprintf(ds,"Grenade Launcher");
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_WPNGRENADE));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_WPNGRENADE));
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// pp->WpnAmmo[WPN_GRENADE] += 6;
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PlayerUpdateAmmo(pp, WPN_GRENADE, DamageData[WPN_GRENADE].weapon_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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@ -5529,7 +5529,7 @@ KeyMain:
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if (pp->WpnAmmo[WPN_GRENADE] >= DamageData[WPN_GRENADE].max_ammo)
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break;
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//sprintf(ds,"Grenade Shells");
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_AMMOGRENADE));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_AMMOGRENADE));
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PlayerUpdateAmmo(pp, WPN_GRENADE, DamageData[WPN_GRENADE].ammo_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == &Player[myconnectindex])
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@ -5574,7 +5574,7 @@ KeyMain:
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if (pp->WpnFlags & (BIT(WPN_RAIL)) && pp->WpnAmmo[WPN_RAIL] >= DamageData[WPN_RAIL].max_ammo)
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break;
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//sprintf(ds,"Rail Gun");
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_WPNRAILGUN));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_WPNRAILGUN));
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PlayerUpdateAmmo(pp, WPN_RAIL, DamageData[WPN_RAIL].weapon_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == &Player[myconnectindex])
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@ -5605,7 +5605,7 @@ KeyMain:
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if (pp->WpnAmmo[WPN_RAIL] >= DamageData[WPN_RAIL].max_ammo)
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break;
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//sprintf(ds,"Rail Gun Rods");
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_AMMORAILGUN));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_AMMORAILGUN));
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PlayerUpdateAmmo(pp, WPN_RAIL, DamageData[WPN_RAIL].ammo_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == &Player[myconnectindex])
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@ -5622,7 +5622,7 @@ KeyMain:
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if (pp->WpnFlags & (BIT(WPN_SHOTGUN)) && pp->WpnAmmo[WPN_SHOTGUN] >= DamageData[WPN_SHOTGUN].max_ammo)
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break;
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//sprintf(ds,"Riot Gun");
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_WPNRIOT));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_WPNRIOT));
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// pp->WpnAmmo[WPN_SHOTGUN] += 10;
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PlayerUpdateAmmo(pp, WPN_SHOTGUN, DamageData[WPN_SHOTGUN].weapon_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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@ -5645,7 +5645,7 @@ KeyMain:
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if (pp->WpnAmmo[WPN_SHOTGUN] >= DamageData[WPN_SHOTGUN].max_ammo)
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break;
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//sprintf(ds,"Shotshells");
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_AMMORIOT));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_AMMORIOT));
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PlayerUpdateAmmo(pp, WPN_SHOTGUN, DamageData[WPN_SHOTGUN].ammo_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash on item pickup
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if (pp == &Player[myconnectindex])
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@ -5689,7 +5689,7 @@ KeyMain:
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if (pp->WpnFlags & (BIT(WPN_HOTHEAD)) && pp->WpnAmmo[WPN_HOTHEAD] >= DamageData[WPN_HOTHEAD].max_ammo)
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break;
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//sprintf(ds,"Guardian Head");
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_WPNHEAD));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_WPNHEAD));
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PlayerUpdateAmmo(pp, WPN_HOTHEAD, DamageData[WPN_HOTHEAD].weapon_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == &Player[myconnectindex])
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@ -5715,7 +5715,7 @@ KeyMain:
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if (pp->WpnAmmo[WPN_HOTHEAD] >= DamageData[WPN_HOTHEAD].max_ammo)
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break;
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//sprintf(ds,"Firebursts");
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_AMMOHEAD));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_AMMOHEAD));
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PlayerUpdateAmmo(pp, WPN_HOTHEAD, DamageData[WPN_HOTHEAD].ammo_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == &Player[myconnectindex])
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@ -5734,7 +5734,7 @@ KeyMain:
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if (pp->WpnFlags & (BIT(WPN_HEART)) && pp->WpnAmmo[WPN_HEART] >= DamageData[WPN_HEART].max_ammo)
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break;
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//sprintf(ds,"Ripper Heart");
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_WPNRIPPER));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_WPNRIPPER));
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PlayerUpdateAmmo(pp, WPN_HEART, DamageData[WPN_HEART].weapon_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == &Player[myconnectindex])
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@ -5762,7 +5762,7 @@ KeyMain:
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if (pp->WpnAmmo[WPN_HEART] >= DamageData[WPN_HEART].max_ammo)
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break;
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//sprintf(ds,"Deathcoils");
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_AMMORIPPER));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_AMMORIPPER));
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PlayerUpdateAmmo(pp, WPN_HEART, DamageData[WPN_HEART].ammo_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == &Player[myconnectindex])
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@ -5774,7 +5774,7 @@ KeyMain:
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if (pp->WpnRocketHeat != 5)
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{
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//sprintf(ds,"Heat Seeker Card");
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_AMMONUKE));
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PutStringInfo(&Player[pnum], quoteMgr.GetQuote(QUOTE_AMMONUKE));
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pp->WpnRocketHeat = uint8_t(DamageData[DMG_NUCLEAR_EXP].ammo_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == &Player[myconnectindex])
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