Commit graph

21404 commits

Author SHA1 Message Date
Mitchell Richters
561d756baa - Duke: Repair SB_CENTERVIEW not re-applying on the first tic. 2023-12-05 22:39:18 +01:00
Mitchell Richters
a6396cb491 - Centralise input clamping to occur centrally when the engine requests a packet. 2023-12-05 22:39:18 +01:00
Mitchell Richters
d2af13b924 - Make some utilities in vectors.h available as constexpr. 2023-12-05 22:39:18 +01:00
Mitchell Richters
a64de707e0 - Make TRotator<T> available as constexpr. 2023-12-05 22:39:18 +01:00
Mitchell Richters
4ff3351dd1 - Make TMatrix3x3<T> available as constexpr. 2023-12-05 22:39:18 +01:00
Mitchell Richters
eae8ebec31 - Make TVector4<T> available as constexpr. 2023-12-05 22:39:18 +01:00
Mitchell Richters
6b9ec49038 - Make TVector3<T> available as constexpr. 2023-12-05 22:39:18 +01:00
Mitchell Richters
ad694b7a8c - Make TVector2<T> available as constexpr. 2023-12-05 22:39:17 +01:00
Christoph Oelckers
60a36f4902 fix Vectoe3 clamp for real. 2023-12-05 22:39:17 +01:00
Mitchell Richters
d32961ca01 - Duke: Clean up actor accesses in player.cpp. 2023-12-05 22:39:17 +01:00
Mitchell Richters
3293d2337b - Duke: Clean up player/actor accesses in underwater(). 2023-12-05 22:39:17 +01:00
Mitchell Richters
6bb5958a93 - Duke: Clean up player/actor accesses in checkp(). 2023-12-05 22:39:17 +01:00
Mitchell Richters
be417e324b - Duke: Clean up player/actor accesses in haslock(). 2023-12-05 22:39:17 +01:00
Mitchell Richters
175b856406 - Duke: Clean up player/actor accesses in shoot(). 2023-12-05 22:39:17 +01:00
Mitchell Richters
0e1520ab1f - Duke: Clean up player/actor accesses in all input look functions. 2023-12-05 22:39:16 +01:00
Mitchell Richters
8e2d4a3f52 - Duke: Clean up player/actor accesses in playerJump(). 2023-12-05 22:39:16 +01:00
Mitchell Richters
443b66ea9d - Duke: Clean up player/actor accesses in playerCrouch(). 2023-12-05 22:39:16 +01:00
Mitchell Richters
2197128dc4 - Duke: Clean up player/actor accesses in timedexit(). 2023-12-05 22:39:16 +01:00
Mitchell Richters
c7c63413ce - Duke: Clean up player/actor accesses in endoflevel(). 2023-12-05 22:39:16 +01:00
Mitchell Richters
55c150845c - Duke: Clean up player/actor accesses in playerisdead(). 2023-12-05 22:39:16 +01:00
Mitchell Richters
4865fc7d8e - Duke: Clean up player/actor accesses in footprints(). 2023-12-05 22:39:16 +01:00
Mitchell Richters
d44d14a770 - Duke: Clean up player/actor accesses in makepainsounds(). 2023-12-05 22:39:15 +01:00
Mitchell Richters
6c067d4c38 - Duke: Clean up player/actor accesses in dokneeattack(). 2023-12-05 22:39:15 +01:00
Mitchell Richters
387ed6ceac - Duke: Clean up player/actor accesses in PlayerColorChanged(). 2023-12-05 22:39:15 +01:00
Mitchell Richters
0425cc82fa - Duke: Clean up player/actor accesses in noise.cpp. 2023-12-05 22:39:15 +01:00
Mitchell Richters
dbf7872243 - Duke: Clean up player/actor accesses in hudweapon_*(). 2023-12-05 22:39:15 +01:00
Mitchell Richters
74a5a7584e - Duke: Clean up player/actor accesses in checkcursectnums(). 2023-12-05 22:39:15 +01:00
Mitchell Richters
9e56237f99 - Duke: Clean up player/actor accesses in selectweapon_*(). 2023-12-05 22:39:15 +01:00
Mitchell Richters
287df1c18a - Duke: Clean up player/actor accesses in hud_input(). 2023-12-05 22:39:14 +01:00
Mitchell Richters
823e032c9a - Duke: Clean up player/actor accesses in displayweapon_*(). 2023-12-05 22:39:14 +01:00
Mitchell Richters
8f64af1f04 - Duke: Clean up player/actor accesses in displaymasks_*(). 2023-12-05 22:39:14 +01:00
Mitchell Richters
1e55b12e61 - Duke: Convert all the aplWeapon* crap to work on player pointers. 2023-12-05 22:39:14 +01:00
Mitchell Richters
b8ffcf3799 - Duke: Pass player pointer through to alterang(). 2023-12-05 22:39:14 +01:00
Mitchell Richters
2720c6f8c6 - Duke: Move PlayerUseItem() wrapper into DDukePlayer. 2023-12-05 22:39:14 +01:00
Mitchell Richters
4aeb19df84 - Duke: Move PlayerUseItem() wrapper into DDukePlayer.
* Regex used: `PlayerUseItem\(\w+\,\s?(\w+)\)` -> `p->itemUsed($1)`.
2023-12-05 22:39:14 +01:00
Mitchell Richters
487459afd7 - Duke: Remove PlayerInput() wrapper.
* Regex used: `PlayerInput\(\w+\,\s?(SB_\w+)\)` -> `!!(p->cmd.ucmd.actions & $1)`.
2023-12-05 22:39:13 +01:00
Mitchell Richters
14cf143739 - Duke: Remove PlayerInputBits() wrapper. 2023-12-05 22:39:13 +01:00
Mitchell Richters
97504df124 - Duke: Remove PlayerSetInput() wrapper. 2023-12-05 22:39:13 +01:00
Mitchell Richters
d7fbd8b348 - Duke: Remove PlayerNewWeapon() wrapper. 2023-12-05 22:39:13 +01:00
Mitchell Richters
beb083e471 - Duke: Got rid of two more InputPacket wrappers. 2023-12-05 22:39:13 +01:00
Mitchell Richters
2b0b98a49c - SW: Shorten the setup in DoPlayerVehicleInputScaling(). 2023-12-05 22:39:13 +01:00
Mitchell Richters
e8451d3ddb - Take better advantage of InputPacket::ang's FRotator status.
* Change it to a DRotator as that's what the game is expecting. Too many narrowings against DAngle objects needed.
* Utilise object methods where possible.
* Do all math against the object where possible, not its members.
2023-12-05 22:39:13 +01:00
Mitchell Richters
af8f3139ed - Change InputPacket angles to an FRotator. 2023-12-05 22:39:12 +01:00
Mitchell Richters
3eaf7d2b87 - Make the last commit compile. 2023-12-05 22:39:12 +01:00
Mitchell Richters
e2a949949c - Take better advantage of InputPacket::vel's FVector3 status.
* Change it to a DVector3 as that's what the game is expecting. Too many narrowings against DAngle objects needed.
* Utilise object methods where possible.
* Do all math against the object where possible, not its members.
2023-12-05 22:39:12 +01:00
Mitchell Richters
8c1e392afc - Remove the TVector2 (const TVector3<vec_t> &other) constructor.
* This narrowing constructor was causing a problem with a `clamp()` overload in the next commit.
* Believe this is a product of a by-gone time before we had the `XY()` method on `TVector3<T>` objects.
2023-12-05 22:39:12 +01:00
Mitchell Richters
592d416485 - Change InputPacket velocities to an FVector3. 2023-12-05 22:39:12 +01:00
Mitchell Richters
4e9f2ef3f7 - Duke: Get rid of two InputPacket wrappers. 2023-12-05 22:39:11 +01:00
Mitchell Richters
0087f8e092 - Duke: Restore underwater input scaling to unsynchronised input which was lost back in March (b3c27a177e4787bf9341973039e73c1403e1b230). 2023-12-05 22:39:11 +01:00
Mitchell Richters
19c64e55c4 - SW: Consistently apply SOP angle scaling to pitch as well as yaw. 2023-12-05 22:39:11 +01:00